1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.
For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.
Contents
Wizard Spell List
Damage
Single Target
Arcane Burst
- Lv. 3 • Action • Target: Single • None • Cast: 2s • CD: 1s • Range: 25m
A burst of arcane energy that deals between 15 and 19 Magic damage to an enemy.
- Arcane Focus
- 40px Prism Volley
- Lv. ?? • Action • Target: Single • ??? • Cast: ??? • CD: ??? • Range: ???
Weave your Mana into a prismatic volley, striking your enemy with Magic damage and returning greater amounts of Mana to you with each use.
- Arcane Focus
Blast of Cold
- Lv. 2 • Action • Target: Single • 9 Mana • Cast: 1.5s • CD: 1s • Range: 25m
- Blast of Frost
- Lv. 8 • ??? Mana
- Crystalline Blast
- Lv. 12 • 32 Mana
Deals Cold damage.
- Cold Focus
Frozen Spike
- Lv. 10 • Action • Target: Single • 25 Mana • Cast: 3s • CD: 6s • Range: 30m
- Veyrule's Spear
- Lv. 16 • ??? Mana
Hurls a bolt of frozen mana that deals Cold damage and slows the target's Movement Speed by 30% for 3 seconds.
- Cold Focus
Shock of Cold
- Lv. 4 • Action • Target: Single • 16 Mana • Cast: Instant • CD: 8s • Range: 25m
- Shock of Frost
- Lv. 10 • ??? Mana
A sudden shock of icy mana that deals Cold damage to an enemy. If the enemy is Chilled, this spell will freeze the target in place for 5 seconds.
- Cold Focus
Ember Blast
- Lv. 1 • Action • Target: Single • 10 Mana • Cast: 2.5s • CD: 1s • Range: 25m • Duration: 3s
- Blast of Flame
- Lv. 12 • 10 Mana
Deals Fire damage and causes the target to burn for 15% of the damage dealt over 3 seconds.
- Fire Focus
Ember Shock
- Lv. 4 • Action • Target: Single • 18 Mana • Cast: Instant • CD: 20s • Range: 25m
- Cinder Blast
- Lv. 8 • ??? Mana
- Cinder Shock
- Lv. 10 • ??? Mana
A shock of fiery mana that deals Fire damage to an enemy. If the enemy is Burning, this spell as a 50% chance to critically hit.
- Fire Focus
Ember Arrow
- Lv. 10 • Action • Target: Single • 40 Mana • Cast: 4s • CD: 6s • Range: 30m • Duration: 3s
- Bolt of Fire
- Lv. 10 • ??? Mana
Hurls a bolt of blazing mana that deals Fire damage and causes the target to burn for 15% of the damage dealt over 3 seconds.
- Fire Focus
- 40px Evoke Fire
- Lv. ??? • Action • Target: Single • ??? • Cast: ??? • CD: ??? • Range: ??? • Duration: ???
Release a sudden blast of fiery mana at an enemy, dealing Fire damage. This ability will critically hit if the enemy is in a Burning state.
- Fire Focus
- 40px Inferno Lance
- Lv. ??? • Action • Target: Single • ??? • Cast: ??? • CD: ??? • Range: ??? • Duration: ???
Charge up your Mana into a dense inferno before releasing it into an enemy, dealing Fire damage and putting the enemy into a burning state. The longer you charge Inferno Lance before releasing, the more damage it will deal on impact.
- Fire Focus
Area of Effect (AE)
- 40px Detonate Ice
- Lv. ??? • Action • Target: PBAE • ??? • Cast: ??? • CD: ??? • Range: ??? • Duration: ???
Deal Cold damage to nearby enemies and put them into a frozen state.
- Only usable while Frozen Fortress is active
Beneficial
Beneficial (Self)
Mana Skin
- Lv. 1 • Action • Target: Self • 5 Mana • Cast: 2s • CD: 1s • Range: ??? • Duration: ???
Gather strands of resilient Mana around you, increasing your total Health by 8 and your Armor Class by 10.
- 40px Sight of Sages
- Lv. ??? • Action • Target: Self • ??? • Cast: ??? • CD: ??? • Range: ??? • Duration: ???
A spell that clouds your natural vision, but allows you to see invisible beings within the mist.
Defensive
- 40px Frozen Fortress
- Lv. ??? • Action • Target: Self • ??? • Cast: ??? • CD: ??? • Range: ??? • Duration: ???
Encase yourself in solid ice, putting you in a frozen state and protecting you from incoming damage and detrimental effects. This shield will last until the effect wears off or enough damage is absorbed to break through. While Frozen Fortress is active, you can use Detonate Ice
Detrimental
Non-Stat Debuff
Brand of Cold
- Lv. 6 • Action • Target: Single • 10 Mana • Cast: 2s • CD: 1s • Range: 25m • Duration: 2min
Brand an enemy with frigid markings, reducing their Fire resistance by 2 for 2 minutes
Brand of Embers
- Lv. 6 • Action • Target: Single • 10 Mana • Cast: 2s • CD: 1s • Range: 25m • Duration: 2min
Brand an enemy with fiery markings, reducing their Cold resistance by 2 for 2 minutes
Magical Stigma
- Lv. 9 • Action • Target: Single • 10 Mana • Cast: 2s • CD: 1s • Range: 25m • Duration: 2min
Brand an enemy with cursed markings, reducing their Magic resistance by 2 for 2 minutes
Silence
Glint
- Lv. 8 • Action • Target: Single • 20 Mana • Cast: Instant • CD: 10s • Range: 25m • Duration: 2s
Interrupt an enemy's spell casting and silence them for 2 seconds.
Misc.
Disappear in a flash of mysterious energy and instantly reappear several meters ahead of your current location.
- 40px Summon Fire Familiar
- Lv. ??? • Action • Target: Self • ??? • Cast: ??? • CD: ??? • Range: ??? • Duration: ???
Manifest a Fire Familiar. While present, it will allow you to retain your Fire Focus charges while casting other schools of magic.
Passive Abilities
- 40px Order of the Gatewalkers
- Lv. ??? • Action
Wizards are able to join the Order of the Gatewalkers, consisting of magic users who have mastered the ability to travel through the arcane Gateways that exist on Terminus. This prestigious order of Wizards has maintained a steady watch over these Gateways for ages – worthy Wizards who join this Order are expected to do the same.
- 40px Arcane Focus
- Lv. ??? • Action
Each use of Prism Volley in succession will increase your charges of Arcane Focus by 1, up to a maximum of 5. With each charge, your Prism Volley spell will return an increasing amount of Mana to you when it lands. Additionally, the Mana cost of Prism Volley will decrease with each charge.
- Casting a spell from a different school will cause you to lose all charges of Arcane Focus
- 40px Cold Focus
- Lv. ??? • Action
Each Cold spell you use in succession will increase your charges of Cold Focus by 1, up to a maximum of 5. With each charge, your Cold spells will gain a bonus to damage, spell haste and critical chance. Additionally, the Mana cost of your Cold spells will increase with each charge.
- Casting a spell from a different school will cause you to lose all charges of Cold Focus
- 40px Fire Focus
- Lv. ??? • Action
Each Fire spell you use in succession will increase your charges of Fire Focus by 1, up to a maximum of 5. With each charge, your Fire spells will gain a bonus to damage, spell haste and critical chance. Additionally, the Mana cost of your Fire spells will increase with each charge.
- Casting a spell from a different school will cause you to lose all charges of Fire Focus
Removed/Old Abilities
For a list of abilities once usable by the Wizard, please see the Wizard's section of the Removed Abilities/Spells page.
External Sites & References
While the following list is simply an aggregation of all references used in the creation of this page, individual ability pages cite their specific references.
Archived Official Website
Official Website
Wizard Class: First Look & Gameplay (YouTube)
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