Wizard is a class available to the archai, dark myr, elf, gnome and human races. Their primary job is to bring down enemies as swiftly and efficiently as possible. To achieve this, the wizard brings volleys of arcane energy, spears of ice and lances of fire to bear against their foes. But pure destruction isn't the only use the wizard has for their magic. They can also tap into arcane gateways, enabling the wizard to teleport between them.
While many wizards are driven mad through study of the arcane, those who emerge stable under the weight of this power wield a force barely imaginable in awe and effect.
There are none that exist who have so obsessively studied the enigmatic and destructive nature of the arcane. While many wizards are driven mad with this knowledge, often destroying themselves through lack of control, those who emerge stable under the weight of such power wield a force barely imaginable in awe and effect.
- For in-depth guides to the wizard and beyond, be sure to browse the class guides.
Note: As of 2/2022, wizards were receiving adjustments to their mechanics. This page will be updated as more information becomes available. If you want to read about the former mechanics of the wizard, please see their section of the Outdated & Removed Mechanics page.
Damage. The role of damage (aka DPS) can be summarized easily: kill the party's targets. Each DPS class has access to a range of abilities that do more than deal damage, however. DPS classes need to pay attention to the flow of combat and be ready to interrupt important abilities or crowd control adds with roots, snares, stuns, mez and knockback abilities.
Another important skill for all DPS - indeed, all players - to master is proper aggro management. A DPS needs to know how to deal the most damage the most efficiently, while not drawing agro away from the main tank and stressing their healers by taking unnecessary damage.
The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon. Below are the questions and answers for wizards.
From October, 2019's Newsletter