|“||The warrior seemingly defies limits of physical strength, ability and resilience. However, not content with fortitude alone, he also refines his mind, becoming a master strategist in battle.||„|
|~ Official Description|
Warrior is a class available to all races except gnomes. The warrior's primary role is that of a tank, meaning it is their job to maintain the attention of hostile non-player characters, directing damage away from their allies. Unlike the more focused dire lord or paladin, warriors have a broad skillset that lets them and their party better adapt to the everchanging conditions of the battlefield.
- For in-depth guides to the warrior and beyond, be sure to browse the class guides.
The warrior's primary role is tank. It is their job to grab and maintain the aggro of mobs, directing damage away from their allies. To be able to properly tank, it is important to understand the hate game mechanic. Mobs have a hidden "hate list" which contains every PC and pet that is in active combat with it ("on aggro"). Whoever is at the top of the list is the target that the mob will attack. Nearly every action a PC takes while on aggro with a mob generates hate, though the primary sources of hate are: dealing damage, healing and using specific abilities designed to generate hate (referred to as taunts).
The tank aims to top the hate list of all active mobs, keeping damage focused on themselves so that the party's healer has as few targets to heal as possible.
If a party has more than one tank, it is useful to designate a Main Tank (MT) and an Off Tank (OT).
Battle Points - Warriors can accumulate up to five Battle Points represented in the UI by a row of five shields, filling one at a time as Battle Points are accumulated during combat. Warriors will then be able to use these Battle Points to perform heroic feats during battle.
- "When all of the warrior’s armor, natural toughness and magical enhancements have been applied, Resilience is the final layer that sits on top and represents the warriors skill in leveraging all of these elements in defending themselves. A Warrior with high Resilience who knows how to maintain it in the heat of battle is unrivaled in raw, physical durability. Therefore Resilience is not a resource that warriors spend; rather, they work to keep it as high as possible during combat, or to build it up again if it breaks down."
When a warrior takes physical damage, their Resilience negates some of the damage dealt before the warrior's other forms of mitigation are applied. The exact percentage that is negated depends on how full the warrior's Resilience pool was when they were hit, but the total mitigation caps at 20%.
Resilience is generated two different ways:
- Healing. If you are under 50% Resilience in combat, 20% of the effective healing you receive through any source is converted into a 1-to-1 replenishment of Resilience.
- Shield Block is one of the warrior's activated abilities. By using your Shield Block ability, you reduce how much physical damage you take and convert it into Resilience. Proper timing when using Shield Block rewards the warrior with larger bursts of Resilience.
Resilience is calculated based on 20% of the warrior's maximum armor class, including buffs. When outside of combat, a warrior's resilience always levels itself out to 50%, draining or filling by roughly 1% per second.
|“||The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.||„|
|~ Official Description (retrieved from archived FAQ)|
Any race is capable of becoming a warrior, except for the scholarly gnomes. Most race choices provide valuable racial passives for the warrior:
- Immunity to endurance drain
- Extra hit points per point of stamina, immunity to being disarmed, a boost to frigid and toxic acclimation scores, bonus cold resistance and +10 blunt weapon skill.
- Increases the effectiveness of abilities which are modified by agility and a bonus nature resistance. Ember elves give additional attack rating per point of dexterity and +20% resistance to knockdown and knockback abilities. Ashen elves, on the other hand, do not provide any meaningful passives to warriors.
- +10 to dagger skill, a bonus to consumables, +20% resistance to charm and mesmerization and bonus damage versus wraiths.
- +2% melee/spell/ranged haste, +10 to shield skill, a bonus to experience gained via exploration and increased faction gains with neutral factions.
- +5% damage done via critical attacks, additional attack rating per point of strength and +25% chance to resist non-magical stuns.
- +5% maximum health and +20% chance to resist fear.
Dark Myr are capable of being a warrior, though their passives aren't the most beneficial to a warrior. For a deeper look at all the races and their passives, please see the race guides.
- Warriors seem very dependent on shields - will shields be exciting and worth using in Pantheon?
- Absolutely. For one, shields will make up a significant portion of the Warrior’s Armor Class, not only because shields will innately have very high Armor Class as part of their item identity, but because Warriors will be able to synergize and capitalize on that aspect of shields to great effect.
- Secondly, and more importantly, Warriors will gain access to powerful and dynamic shield-specific combat abilities that are offensive in nature, not just defensive (more on those specific abilities and seeing them in action soon). The goal is for Warriors to take great pride in their shields and feel significantly stronger defensively and offensively because of them.
- Will warrior's banners stack if there are two warriors in the group?
- Yes, as long as they aren't the same banner.
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In Development: Bard & Necromancer