Notice: This page is an editor's aid. It is not intended for use and should not be assumed to contain factual information.
1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.
For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.
CLASS ABILITIES/SPELLS
Archery
Archery abilities/spells require that a Bow be equipped to function.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Bane (CREATURE TYPE)
CREATURE Bane spells require the initial target of the spell to be a(n) CREATURE-type mob.
Bane (CREATURE TYPE > Direct Damage)
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Bane (CREATURE TYPE > Damage Over Time)
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Beneficial (Buffs)
Buffs are any ability/spell that enhance a player or creature's attributes and capabilities.
Damage Shield (DS)
Damage Shields are any beneficial spell (aka buff) that deals damage when the recipient receives damage.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Illusion
Illusions spells change the appearance of their target, in addition to providing other benefits.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Invisibility (Invis)
Invisible players will not agro mobs when passing through their agro radius, they cannot be targeted for single target abilities, and are not visible on the screen of other players unless they are grouped with the Invisible player or they have a See Invisibility effect. Invisibility ends upon taking damage, using abilities/spells, interacting with NPCS or attacking.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Statistical Buff
Statistical Buffs, as the name implies, enhance the target's statistics (AGI, CHA, CON, DEX, INT, STR, STA, WIS)
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Self
These Buffs are self only.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Blur (Mem Blur)
A Blur (aka Mem Blur) is an ability/spell that clears a hostile target's hate list.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Crowd Control (CC)
Crowd Control (CC) refers to a variety of abilities/spells whose aim is to limit an enemy's ability to participate in a fight. There are two primary forms of CC: loss of control, and positional control. Charm and Mesmerize are examples of loss of control, while Roots are an example of positional control.
Charm
Charm abilities/spells turn an NPC into a pet until the duration expires.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Mesmerize (Mes/Mez)
Mesmerize spells (AKA Mez/Mes spells) incapacitate a target, causing them to stop attacking and remain still until either the duration expires, or the target takes damage. Note: Some damaging spells can be used on mesmerized targets without breaking the effect, and this is noted where it occurs.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Root
Root spells lock their target in place until the spell expires. Root spells have a chance of breaking whenever the rooted target takes damage. Exceptions are noted where they exist.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Cure
Cures remove Diseases, Poisons and Curses from a target.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Damage
Direct Damage (Nuke)
Direct Damage spells (aka Nukes) are those whose primary function is to inflict a burst of damage. These spells can--and often do--have additional effects.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Damage Over Time (DoT)
Damage Over Time spells (aka DoTs) apply a damaging effect to the target, which applies multiple times over the duration.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Defensive
Defensive spells and abilities are those that are designed to block or reduce damage.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Detrimental (Debuffs)
Detrimental spells, more commonly known as debuffs, are any ability/spell that weakens the recipient, making it harder for them to fight. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.
Reverse Damage Shield (RDS)
Reverse Damage Shields are spells that are cast on a hostile target and proc a positive effect back onto anyone that causes damage to the target.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Slow
Slows are a form of Debuff ability/spell that lower the target's attacking or casting speed, or both.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Snare
Snare abilities/spells reduce the enemy's movement speed.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Statistical Debuff
Statistical Debuffs, as the name implies, lower the target's statistics (AGI, CHA, CON, DEX, INT, STR, STA, WIS)
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Silence
Silence spells are a form of debuff that prevent their target from casting spells.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Healing
Healing abilities/spells are those that restore Health to a target, preventing their death.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Direct Heal
Direct Healing abilities/spells are those that restore Health to a target immediately.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Group
Group Healing abilities/spells are any that target the caster and their whole group. These can be direct or heal over time.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Over Time
Heal Over Time abilitie/sspells (aka HoTs) apply a healing effect to the target, which applies multiple times over the duration.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Hate Reduction
Hate reduction abilities/spells lower your current Hate with the target, helping to keep aggro off of you.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Life Tap
Lifetap Spells and Abilities are those that deal damage to a target while restoring some amount of health to the user.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Melee Abilities
Melee abilities typically have a short range, deal Physical damage, and may also require that a certain type of item be equipped to use them (E.G a shield).
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Misc.
A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Pacify
Pacify abilities and spells reduce the agro radius of the target, thereby also reducing their assist radius.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Passive Abilities
These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.
Icon | Name | Level | Modifying Attribute | Mastery | Description | Note(s) |
---|---|---|---|---|---|---|
ICON | NAME | LEVEL | MOD ATT | MASTERY | DESC | NOTES |
Resurrection
Resurrect (aka Rez or Res) spells and abilities are used on dead players to bring them back to life. These abilities may restore a portion of the experience lost on death and typically cause Resurrection Sickness.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Spell Interrupt
These abilities interrupt active spell casting, but do not Stun their target or inflict Silence.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Stun
Stun abilities/spells briefly stop creatures from moving or attacking as well as interrupt spell casting.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Taunt
Taunt abilities are those that center around grabbing and maintaining the attention (aka Aggro) of a hostile creature.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Trap
Traps are abilities that are placed in the environment and trigger when a hostile entity passes through their area of effect.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Removed/Old Abilities
For a list of abilities once usable by the CLASS, please see the CLASS'S section of the Removed Abilities/Spells page.
Reference(s)