Pantheon: Rise of the Fallen Wiki
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Notice: This page is an editor's aid. It is not intended for use and should not be assumed to contain factual information.


NOTE(S)

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.


For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.


CLASS ABILITIES/SPELLS


Archery

Bullet Archery abilities/spells require that a Bow be equipped to function.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Bane (CREATURE TYPE)

Bullet CREATURE Bane spells require the initial target of the spell to be a(n) CREATURE-type mob.


Bane (CREATURE TYPE > Direct Damage)

Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Bane (CREATURE TYPE > Damage Over Time)

Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Beneficial (Buffs)

Bullet Buffs are any ability/spell that enhance a player or creature's attributes and capabilities.


Damage Shield (DS)

Bullet Damage Shields are any beneficial spell (aka buff) that deals damage when the recipient receives damage.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Illusion

Bullet Illusions spells change the appearance of their target, in addition to providing other benefits.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Invisibility (Invis)

Bullet Invisible players will not agro mobs when passing through their agro radius, they cannot be targeted for single target abilities, and are not visible on the screen of other players unless they are grouped with the Invisible player or they have a See Invisibility effect. Invisibility ends upon taking damage, using abilities/spells, interacting with NPCS or attacking.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Statistical Buff

Bullet Statistical Buffs, as the name implies, enhance the target's statistics (AGI, CHA, CON, DEX, INT, STR, STA, WIS)


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Self

Bullet These Buffs are self only.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Blur (Mem Blur)

Bullet A Blur (aka Mem Blur) is an ability/spell that clears a hostile target's hate list.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Crowd Control (CC)

Bullet Crowd Control (CC) refers to a variety of abilities/spells whose aim is to limit an enemy's ability to participate in a fight. There are two primary forms of CC: loss of control, and positional control. Charm and Mesmerize are examples of loss of control, while Roots are an example of positional control.


Charm

Bullet Charm abilities/spells turn an NPC into a pet until the duration expires.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Mesmerize (Mes/Mez)

Bullet Mesmerize spells (AKA Mez/Mes spells) incapacitate a target, causing them to stop attacking and remain still until either the duration expires, or the target takes damage. Note: Some damaging spells can be used on mesmerized targets without breaking the effect, and this is noted where it occurs.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Root

Bullet Root spells lock their target in place until the spell expires. Root spells have a chance of breaking whenever the rooted target takes damage. Exceptions are noted where they exist.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Cure

Bullet Cures remove Diseases, Poisons and Curses from a target.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Damage

Direct Damage (Nuke)

Bullet Direct Damage spells (aka Nukes) are those whose primary function is to inflict a burst of damage. These spells can--and often do--have additional effects.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Damage Over Time (DoT)

Bullet Damage Over Time spells (aka DoTs) apply a damaging effect to the target, which applies multiple times over the duration.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Defensive

Bullet Defensive spells and abilities are those that are designed to block or reduce damage.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Detrimental (Debuffs)

Bullet Detrimental spells, more commonly known as debuffs, are any ability/spell that weakens the recipient, making it harder for them to fight. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.


Reverse Damage Shield (RDS)

Bullet Reverse Damage Shields are spells that are cast on a hostile target and proc a positive effect back onto anyone that causes damage to the target.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Slow

Bullet Slows are a form of Debuff ability/spell that lower the target's attacking or casting speed, or both.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Snare

Bullet Snare abilities/spells reduce the enemy's movement speed.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Statistical Debuff

Bullet Statistical Debuffs, as the name implies, lower the target's statistics (AGI, CHA, CON, DEX, INT, STR, STA, WIS)


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Silence

Bullet Silence spells are a form of debuff that prevent their target from casting spells.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Healing

Bullet Healing abilities/spells are those that restore Health to a target, preventing their death.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Direct Heal

Bullet Direct Healing abilities/spells are those that restore Health to a target immediately.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Group

Bullet Group Healing abilities/spells are any that target the caster and their whole group. These can be direct or heal over time.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Over Time

Bullet Heal Over Time abilitie/sspells (aka HoTs) apply a healing effect to the target, which applies multiple times over the duration.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Hate Reduction

Bullet Hate reduction abilities/spells lower your current Hate with the target, helping to keep aggro off of you.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Life Tap

Bullet Lifetap Spells and Abilities are those that deal damage to a target while restoring some amount of health to the user.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Melee Abilities

Bullet Melee abilities typically have a short range, deal Physical damage, and may also require that a certain type of item be equipped to use them (E.G a shield).


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Misc.

Bullet A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Pacify

Bullet Pacify abilities and spells reduce the agro radius of the target, thereby also reducing their assist radius.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Passive Abilities

Bullet These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.


Icon Name Level Modifying Attribute Mastery Description Note(s)
ICON NAME LEVEL MOD ATT MASTERY DESC NOTES


Resurrection

Bullet Resurrect (aka Rez or Res) spells and abilities are used on dead players to bring them back to life. These abilities may restore a portion of the experience lost on death and typically cause Resurrection Sickness.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Spell Interrupt

Bullet These abilities interrupt active spell casting, but do not Stun their target or inflict Silence.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Stun

Bullet Stun abilities/spells briefly stop creatures from moving or attacking as well as interrupt spell casting.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Taunt

Bullet Taunt abilities are those that center around grabbing and maintaining the attention (aka Aggro) of a hostile creature.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Trap

Bullet Traps are abilities that are placed in the environment and trigger when a hostile entity passes through their area of effect.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Removed/Old Abilities

For a list of abilities once usable by the CLASS, please see the CLASS'S section of the Removed Abilities/Spells page.


Reference(s)


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