Notice: This page is an editor's aid. It is not intended for use and should not be assumed to contain factual information.
1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.
For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.
CLASS ABILITIES/SPELLS
Beneficial (Buffs)
Buffs are any ability or spell that enhance a player or creature's attributes and capabilities.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Beneficial (Self Buffs)
These Buffs are self only.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Charm
Charm abilities/spells turn an NPC into a pet until the duration expires.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Damage Over Time (DoT)
Damage Over Time spells (aka DoTs) apply a damaging effect to the target, which applies multiple times over the duration.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Damage Shield (DS)
Damage Shields are any beneficial spell (aka buff) that deals damage when the recipient receives damage.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Defensive
Defensive spells and abilities are those that are designed to block or reduce damage.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Detrimental (Debuffs)
Detrimental spells, more commonly known as debuffs, are any ability or spell that weakens the recipient, making it harder for them to fight. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Direct Damage (Nuke)
Direct Damage spells (aka Nukes) are those whose primary function is to inflict a burst of damage. These spells can--and often do--have additional effects.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Healing
Healing spells are those that restore Health to a target, preventing their death. These often come with supplemental benefits, such as adding temporary damage absorption.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Illusion
Illusions spells change the appearance of their target, in addition to providing other benefits.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Invisibility (Invis)
Invisible players will not agro mobs when passing through their agro radius, they cannot be targeted for single target abilities, and are not visible on the screen of other players unless they are grouped with the Invisible player or they have a See Invisibility effect. Invisibility ends upon taking damage, using abilities/spells, interacting with NPCS or attacking.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Mesmerize (Mes/Mez)
Mesmerize spells (AKA Mez/Mes spells) incapacitate a target, causing them to stop attacking and remain still until either the duration expires, or the target takes damage. Note: Some damaging spells can be used on mesmerized targets without breaking the effect, and this is noted where it occurs.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Misc.
A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Pacify
Pacify abilities and spells reduce the agro radius of the target, thereby also reducing their assist radius.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Passive Abilities
These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.
Icon | Name | Level | Modifying Attribute | Mastery | Description | Note(s) |
---|---|---|---|---|---|---|
ICON | NAME | LEVEL | MOD ATT | MASTERY | DESC | NOTES |
Reverse Damage Shield (RDS)
Reverse Damage Shields are spells that are cast on a hostile target and proc a positive effect back onto anyone that causes damage to the target.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Root
Root spells lock their target in place until the spell expires. Root spells have a chance of breaking whenever the rooted target takes damage. Exceptions are noted where they exist.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Silence
Silence spells are a form of debuff that prevent their target from casting spells.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ICON | NAME | LEVEL | TARGET | COST | RANGE | CAST COOL | DURA | MOD ATT | MASTERY | DESC | PRIOR | NEXT | NOTES |
Stun
Stun abilities/spells briefly stop creatures from moving or attacking as well as interrupt spell casting.
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Removed/Old Abilities
For a list of abilities once usable by the CLASS, please see the CLASS'S section of the Removed Abilities/Spells page.
Reference(s)