Pantheon: Rise of the Fallen Wiki
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__TOC__
 
__TOC__
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<h1>[[CLASS]] ABILITIES/SPELLS</h1>
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<h3> Beneficial (Buffs) </h3>
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[[File:Bullet.png]] [[Pantheon Terminology#Common Combat Terminology|Buffs]] are any ability or spell that enhance a player or creature's attributes and capabilities.
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{| class="wikitable sortable mw-collapsible" style="width: 100%;"
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|-
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!Icon!!Name!!Level!!Target!!Cost!!Range!!Casting & Cooldown Time!!Duration!!Modifying Attribute!!Mastery!!Description!!Prior!!Next!!Note(s)
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|-
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|ICON
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|NAME
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|LEVEL
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|TARGET
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|COST
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|RANGE
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|CAST COOL
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|DURA
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|MOD ATT
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|MASTERY
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|DESC
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|PRIOR
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|NEXT
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|NOTES
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|-
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|}
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<h3> Beneficial (Self Buffs) </h3>
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[[File:Bullet.png]] These [[Pantheon Terminology#Common Combat Terminology|Buffs]] are self only.
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{| class="wikitable sortable mw-collapsible" style="width: 100%;"
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|-
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!Icon!!Name!!Level!!Target!!Cost!!Range!!Casting & Cooldown Time!!Duration!!Modifying Attribute!!Mastery!!Description!!Prior!!Next!!Note(s)
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|-
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|ICON
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|NAME
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|LEVEL
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|TARGET
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|COST
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|RANGE
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|CAST COOL
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|DURA
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|MOD ATT
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|MASTERY
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|DESC
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|PRIOR
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|NEXT
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|NOTES
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|-
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|}
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<h3> Charm </h3>
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[[File:Bullet.png]] Charm abilities/spells turn an NPC into a pet until the duration expires.
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{| class="wikitable sortable mw-collapsible" style="width: 100%;"
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|-
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!Icon!!Name!!Level!!Target!!Cost!!Range!!Casting & Cooldown Time!!Duration!!Modifying Attribute!!Mastery!!Description!!Prior!!Next!!Note(s)
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|-
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|ICON
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|NAME
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|LEVEL
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|TARGET
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|COST
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|RANGE
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|CAST COOL
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|DURA
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|MOD ATT
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|MASTERY
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|DESC
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|PRIOR
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|NEXT
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|NOTES
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|-
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|}
   
   
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<h3> Defensive </h3>
 
<h3> Defensive </h3>
 
[[File:Bullet.png]] Defensive spells and abilities are those that are designed to block or reduce damage.
 
[[File:Bullet.png]] Defensive spells and abilities are those that are designed to block or reduce damage.
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{| class="wikitable sortable mw-collapsible" style="width: 100%;"
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|-
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!Icon!!Name!!Level!!Target!!Cost!!Range!!Casting & Cooldown Time!!Duration!!Modifying Attribute!!Mastery!!Description!!Prior!!Next!!Note(s)
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|-
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|ICON
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|NAME
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|LEVEL
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|TARGET
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|COST
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|RANGE
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|CAST COOL
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|DURA
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|MOD ATT
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|MASTERY
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|DESC
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|PRIOR
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|NEXT
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|NOTES
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|-
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|}
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<h3> Detrimental (Debuffs) </h3>
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[[File:Bullet.png]] Detrimental spells, more commonly known as [[Pantheon Terminology#Common Combat Terminology|debuffs]], are any ability or spell that weakens the recipient, making it harder for them to fight. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.
   
   
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<h3> Invisibility </h3>
 
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<h3> Illusion </h3>
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[[File:Bullet.png]] Illusions spells change the appearance of their target, in addition to providing other benefits.
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{| class="wikitable sortable mw-collapsible" style="width: 100%;"
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|-
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!Icon!!Name!!Level!!Target!!Cost!!Range!!Casting & Cooldown Time!!Duration!!Modifying Attribute!!Mastery!!Description!!Prior!!Next!!Note(s)
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|-
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|ICON
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|NAME
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|LEVEL
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|TARGET
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|COST
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|RANGE
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|CAST COOL
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|DURA
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|MOD ATT
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|MASTERY
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|DESC
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|PRIOR
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|NEXT
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|NOTES
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|-
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|}
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<h3> Invisibility (Invis)</h3>
 
[[File:Bullet.png]] Invisible players will not agro mobs when passing through their agro radius, they cannot be targeted for single target abilities, and are not visible on the screen of other players unless they are grouped with the Invisible player or they have a See Invisibility effect. Invisibility ends upon taking damage, using abilities/spells, interacting with NPCS or attacking.
 
[[File:Bullet.png]] Invisible players will not agro mobs when passing through their agro radius, they cannot be targeted for single target abilities, and are not visible on the screen of other players unless they are grouped with the Invisible player or they have a See Invisibility effect. Invisibility ends upon taking damage, using abilities/spells, interacting with NPCS or attacking.
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{| class="wikitable sortable mw-collapsible" style="width: 100%;"
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|-
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!Icon!!Name!!Level!!Target!!Cost!!Range!!Casting & Cooldown Time!!Duration!!Modifying Attribute!!Mastery!!Description!!Prior!!Next!!Note(s)
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|-
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|ICON
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|NAME
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|LEVEL
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|TARGET
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|COST
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|RANGE
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|CAST COOL
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|DURA
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|MOD ATT
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|MASTERY
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|DESC
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|PRIOR
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|NEXT
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|NOTES
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|-
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|}
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<h3> Mesmerize (Mes/Mez) </h3>
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[[File:Bullet.png]] Mesmerize spells (AKA Mez/Mes spells) incapacitate a target, causing them to stop attacking and remain still until either the duration expires, or the target takes damage. <b>Note:</b> Some damaging spells can be used on mesmerized targets without breaking the effect, and this is noted where it occurs.
   
   
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<h3> Misc. </h3>
 
<h3> Misc. </h3>
 
[[File:Bullet.png]] A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.
 
[[File:Bullet.png]] A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.
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{| class="wikitable sortable mw-collapsible" style="width: 100%;"
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|-
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!Icon!!Name!!Level!!Target!!Cost!!Range!!Casting & Cooldown Time!!Duration!!Modifying Attribute!!Mastery!!Description!!Prior!!Next!!Note(s)
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|-
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|ICON
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|NAME
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|LEVEL
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|TARGET
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|COST
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|RANGE
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|CAST COOL
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|DURA
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|MOD ATT
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|MASTERY
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|DESC
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|PRIOR
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|NEXT
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|NOTES
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|-
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|}
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<h3> Pacify </h3>
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[[File:Bullet.png]] Pacify abilities and spells reduce the [[Pantheon Terminology#Common Combat Terminology|agro]] radius of the target, thereby also reducing their assist radius.
   
   
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<h3> Silence </h3>
<h2>Removed/Old Abilities</h2>
 
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[[File:Bullet.png]] Silence spells are a form of debuff that prevent their target from casting spells.
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{| class="wikitable sortable mw-collapsible" style="width: 100%;"
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|-
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!Icon!!Name!!Level!!Target!!Cost!!Range!!Casting & Cooldown Time!!Duration!!Modifying Attribute!!Mastery!!Description!!Prior!!Next!!Note(s)
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|-
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|ICON
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|NAME
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|LEVEL
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|TARGET
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|COST
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|RANGE
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|CAST COOL
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|DURA
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|MOD ATT
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|MASTERY
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|DESC
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|PRIOR
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|NEXT
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|NOTES
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|-
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|}
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<h3> Stun </h3>
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[[File:Bullet.png]] Stun abilities/spells briefly stop creatures from moving or attacking as well as interrupt spell casting.
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xyz
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<h1>Removed/Old Abilities</h1>
 
For a list of abilities once usable by the [[CLASS]], please see the [[CLASS'S]] section of the [[Removed Abilities/Spells#CLASS|Removed Abilities/Spells]] page.
 
For a list of abilities once usable by the [[CLASS]], please see the [[CLASS'S]] section of the [[Removed Abilities/Spells#CLASS|Removed Abilities/Spells]] page.
   
   
==Reference(s)==
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<h1>Reference(s)</h1>
 
<references />
 
<references />
   

Revision as of 23:02, 16 June 2021


Notice: This page is an editor's aid. It is not intended for use and should not be assumed to contain factual information.


NOTE(S)

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.


For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.


CLASS ABILITIES/SPELLS


Beneficial (Buffs)

Bullet Buffs are any ability or spell that enhance a player or creature's attributes and capabilities.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Beneficial (Self Buffs)

Bullet These Buffs are self only.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Charm

Bullet Charm abilities/spells turn an NPC into a pet until the duration expires.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Damage Over Time (DoT)

Bullet Damage Over Time spells (aka DoTs) apply a damaging effect to the target, which applies multiple times over the duration.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Damage Shield (DS)

Bullet Damage Shields are any beneficial spell (aka buff) that deals damage when the recipient receives damage.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Defensive

Bullet Defensive spells and abilities are those that are designed to block or reduce damage.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Detrimental (Debuffs)

Bullet Detrimental spells, more commonly known as debuffs, are any ability or spell that weakens the recipient, making it harder for them to fight. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Direct Damage (Nuke)

Bullet Direct Damage spells (aka Nukes) are those whose primary function is to inflict a burst of damage. These spells can--and often do--have additional effects.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Healing

Bullet Healing spells are those that restore Health to a target, preventing their death. These often come with supplemental benefits, such as adding temporary damage absorption.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Illusion

Bullet Illusions spells change the appearance of their target, in addition to providing other benefits.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Invisibility (Invis)

Bullet Invisible players will not agro mobs when passing through their agro radius, they cannot be targeted for single target abilities, and are not visible on the screen of other players unless they are grouped with the Invisible player or they have a See Invisibility effect. Invisibility ends upon taking damage, using abilities/spells, interacting with NPCS or attacking.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Mesmerize (Mes/Mez)

Bullet Mesmerize spells (AKA Mez/Mes spells) incapacitate a target, causing them to stop attacking and remain still until either the duration expires, or the target takes damage. Note: Some damaging spells can be used on mesmerized targets without breaking the effect, and this is noted where it occurs.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Misc.

Bullet A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Pacify

Bullet Pacify abilities and spells reduce the agro radius of the target, thereby also reducing their assist radius.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Passive Abilities

Bullet These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.


Icon Name Level Modifying Attribute Mastery Description Note(s)
ICON NAME LEVEL MOD ATT MASTERY DESC NOTES


Reverse Damage Shield (RDS)

Bullet Reverse Damage Shields are spells that are cast on a hostile target and proc a positive effect back onto anyone that causes damage to the target.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Root

Bullet Root spells lock their target in place until the spell expires. Root spells have a chance of breaking whenever the rooted target takes damage. Exceptions are noted where they exist.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Silence

Bullet Silence spells are a form of debuff that prevent their target from casting spells.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Attribute Mastery Description Prior Next Note(s)
ICON NAME LEVEL TARGET COST RANGE CAST COOL DURA MOD ATT MASTERY DESC PRIOR NEXT NOTES


Stun

Bullet Stun abilities/spells briefly stop creatures from moving or attacking as well as interrupt spell casting.


xyz


Removed/Old Abilities

For a list of abilities once usable by the CLASS, please see the CLASS'S section of the Removed Abilities/Spells page.


Reference(s)