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It is a curious thing, to reach a hand into realities other than your own. This is the art of the Summoner, whose hand then bring forth all manner of things that did not exist only moments before. The Summoners command of arcane conjuration is unrivaled, able to bring forth sustenance, tools, barricades, weaponry, even fantastic creatures of incredible strength and ability - all of this at their whim.

Lore

The Mana Plane is home to near-sentient entities of pure arcane energy known as Mana Ghosts. Without purpose or form, it is the Summoner who has fashioned a use for them. Through their mastery of arcane summoning and the use of alchemical magic, the Summoner is able to pull a Mana Ghost through time and space while binding it to an elemental property. Historically the most stable and effective bindings have been to the elements of Earth, Water, Fire and Wind, though experimentation is ongoing. These creations are known as Arcamentals and are the primary way Summoners engage in combat.

Description

The Mana Plane is home to near-sentient entities of pure arcane energy known as Mana Ghosts. Without purpose or form, it is the Summoner who has fashioned a use for them. Through their mastery of arcane summoning and the use of alchemical magic, the Summoner is able to pull a Mana Ghost through time and space while binding it to an elemental property. Historically the most stable and effective bindings have been to the elements of Earth, Water, Fire and Wind, though experimentation is ongoing. These creations are known as Arcamentals and are the primary way Summoners engage in combat.

Arcamentals are categorized into 4 classes based on the elemental they are bound to. As you grow in power, your Arcamental will grow as well, becoming stronger and gaining access to more abilities. The Summoner will be able to choose which abilities their Arcamental has active.

Arcamentals are capable of using special armor and weapons that the summoner creates. These weapons improve the Arcamental’s effectiveness in various ways by improving its unique attributes: Power, Energy, Solidity, or Quickness. The different Arcamental types will have a unique primary and secondary attribute that the Summoner will want to increase as much as possible.

Water Arcamental: Undine - The water-based Undine specializes in healing and restorative abilities that directly benefit the Summoner and/or another active Arcamental. The Undine is the only Arcamental the Summoner is able to briefly have active at the same time as another Arcamental.

Featured Abilities

Favor of the Order
Passive ability. Your successful melee attacks heal you for X% of the damage they deal.
White Light
You overwhelm an Undead enemy with brilliantly pure light, inflicting significant damage over time and imposing your righteous will, causing them to attack the nearest Undead enemy for a short time.

Conviction
Passive Ability. While you maintain a Celestial Bond, your heals cannot be interrupted and you are able to heal while stunned.

Resilient Pages
Passive Ability. While holding a Celestial Tome, if your Wisdom is higher than your enemy’s, there is a chance your Tome will reduce X% of incoming damage from that enemy’s attack.

Celestial Focus
Epic Skill. When you meditate, you will generate Celestial Power in addition to Mana.

Tome of the Initiate
You manifest a Celestial Tome to carry. As you start your journey, you will only be able to wield the power of the basic Tomes provided to Initiates of the Cleric Order. As you grow in level, your ability to manifest and wield more powerful Tomes will grow as well.
Resurrect
Brings a fallen ally back to life, restoring a portion of their lost experience. Causes Resurrection Sickness. Only usable out of combat.
Plea of the Devout
Bring a fallen ally back to life in the heat of battle. This ability does not cause Resurrection Sickness and will restore 80% of your ally’s Max Health and Mana. Usable in combat.

Celestial Aegis
You manifest the Celestial Aegis for a limited duration. You can place this massive shield of light in the environment, or even carry it for short distances. While it lasts, it is an immovable object that no enemy will be able to pass through.

Awaken Bravery
Dramatically increases the Maximum Health and Armor Class of an ally.

Ethereal Armor
You manifest celestial armor around an ally. This gift increases their Armor Class and can cause physical attacks against them to become Glancing Hits, dramatically reducing the incoming damage.

Signet of Refreshing
A powerful signet that improves the accumulation of your group’s unique combat resources for a short time.
Edict of Stillness
You pacify your enemy’s will for a short time, making them unresponsive to activity happening around them unless directly engaged.
Edict of Peace
A word of peace surrounds your ally, causing their activities to generate less Hate for the duration of the effect.

Light of Murik
You whisper across the pages of your Tome, willing the Light of Murik to shine forth. This ability turns your Tome into a moderate light source. If used while you have a Celestial Bond, this ability turns your Tome into a supernatural light source, granting visibility in Atmospheres of supernatural darkness. (Requires Celestial Tome)

Olamai's Blessing
A fabled blessing known to purge powerful Curses.

Rebuke
You release a torrent of celestial power into your enemy, inflicting Divine damage. This ability will cause Divine damage over time against Undeath.

Revile Undeath
You smite an Undead enemy with astonishing power, inflicting high damage and reducing their movement speed by X% for a short time.

Weapons

Pending...

Skills/Abilities

Main article: Summoner/Abilities


References

  1. https://www.pantheonmmo.com/classes/summoner/
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