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NOTE(S)

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.


For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.



Summoner Spell List


Arcamental Abilities

Bullet.png Arcamental Abilities are all those innate to each of the Arcamentals, as well as those used automatically by the Arcamental in combat and those that the Summoner can command them to use.


Fury

Bullet.png The fire-based Fury specializes in dealing powerful Fire, Nature and Magic damage to the Summoner’s enemies. Capable of putting enemies into a Burning state.


Fury Abilities

Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Cinder Blast Single
An instant blast of molten rock and arcane fire that deals Fire and Physical damage to your enemy. Damage increases based on your Fury’s Power and Energy. This ability shares a name with a Wizard spell, though the effects are different.
40px Molten Spear Single
Your Fury unleashes a shard of blazing Mana that deals Fire and Magic damage to your enemy. Damage increases based on your Fury’s Power and Energy.
40px Bare and Burned Single
Summoner Activated. Your Fury releases a massive explosion of energy and flame, reducing its life by X% and dealing high Fire damage to all enemies in a small radius around your Fury. Damage increases based on your Fury’s Power and Energy.


Fury Passives

Icon Name Level Description
40px Burning Aura Passive. Your Fury is constantly covered in arcane flames. Burning Aura will damage all enemies who inflict damage of any kind to your Fury.
40px Fire's Rage Passive. The lower your Fury’s health becomes, the more damage it will deal with its attacks and abilities.


Titan

Bullet.png The earth-based Titan specializes in detaining the Summoner’s enemies and protecting the Summoner from harm. Capable of putting enemies into a fatigued state.


Titan Abilities

Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Mighty Slam Single
Your Titan slams into the enemy with great force, dealing Nature and Physical damage. Damage increases based on your Titan’s Solidity and Power.
40px Shifting Stones Single
Summoner Activated. Your Titan loosens the ground under your enemy, catching them in a snare of shifting rock. While it lasts, the enemy is rooted. Any damage done to the enemy has a chance to free them from the effect
40px Grapple Single
Summoner Activated. Your Titan lays hold of your enemy for X duration, forcing the enemy to attack the Titan. This duration can increase based on your Titan’s Solidity and Power.
40px Lasso of Vines Single
Summoner Activated. Your Titan hurls a bundle of twisting vines at the enemy and pulls the enemy to its location.


Titan Passives

Icon Name Level Description
40px Mineral Embrittlement Passive. Your Titan’s attacks have a chance to lower your enemy’s Armor Class for a short duration
40px Protector's Purpose Passive. Your Titan receives a bonus to its Armor Class equal to X% of your own. This percentage increases based on your Titan’s Solidity and Power.


Undine

Bullet.png The water-based Undine specializes in healing and restorative abilities that directly benefit the Summoner and other Arcamentals. The Undine is the only Arcamental the Summoner is able to briefly have active at the same time as another Arcamental.


Undine Abilities

Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Water Lash Single
A lashing whip of water that damages your enemy and heals you or another active pet for a small amount.
40px Crystalline Spear Single
Impales your enemy with a spear of ice, dealing Cold and Physical damage to your enemy. This ability has a chance to slow your enemy by X% for Y duration.
40px Protective Clouding (Fury)
Summoner Activated. Requires active Fury. Your Undine and Fury work together to channel Protective Clouding. The Undine’s healing water covers the Fury and evaporates, creating a thick cloud of smoke that heals the Fury for X every second for Y duration and makes it harder to hit with melee attacks for a short duration.
40px Crystalline Mending (Titan)
Summoner Activated. Requires active Titan. Your Undine and Titan work together to channel Crystalline Mending. The Undine fills the Titan with restorative waters that crystalize instantly, healing the Titan for X% of its overall health and absorbing Y amount of incoming damage for a short duration.
40px Healing Jetstream (Zephyr)
Summoner Activated. Requires an active Zephyr. Your Undine and Zephyr work together to channel the Healing Jetstream. This ability heals the Zephyr for X every second for Y duration and increases its Attack Speed by Z% for a short duration.


Undine Passives

Icon Name Level Description
40px Crystalline Waters Passive. Your Undine is immune to Poison and Disease effects.
40px Ever-Flowing Passive. Your Undine has an innately high rate of Health Regeneration.


Zephyr

Bullet.png The wind-based Zephyr specializes in dealing rapid, close-range Physical and Nature damage to the Summoner’s enemies. Capable of putting enemies into a disoriented state.


Zephyr Abilities

Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Wind Blade (Zephyr) N/A Self N/A Instant
Passive. A devastating attack from close range. Your Zephyr must be behind your target to use this ability. Damage increases based on your Zephyr’s Quickness and Power.
40px Galestep Single N/A Self N/A Instant
Summoner Activated. Instantly relocate your Zephyr to the back of your target
40px Updraft Single N/A Self N/A Instant
Summoner Activated. Command your Zephyr to envelop you in wind and speed you along, increasing your Movement Speed by X% for Y duration. Any damage to you or your Zephyr will break the effect.
40px Wind Lance Single N/A Self N/A Instant
Summoner Activated. A piercing blast of wind that deals Nature damage from a distance. The farther away your Zephyr is from the enemy, the more damage this ability will deal. Damage increases based on your Zephyr’s Quickness and Power.


Zephyr Passives

Icon Name Level Description
40px Whistling Winds Passive. Your Zephyr is able to double attack and dual wield. The chance for these skills to occur increases based on your Zephyr’s Quickness and Power.
40px Wind-Woven Passive. Being bound to the Wind element, your Zephyr has a naturally high chance to dodge melee attacks. This chance is further increased based on your Zephyr’s Quickness and Power


Augmentations

Bullet.png Augmentations are buffs that are cast by the Summoner but may only be used on their Arcamental. You may apply as many Augmentations to your Arcamental as you desire. However, having more than one augmentation will introduce the risk of your elemental binding becoming unstable, destroying your Arcamental.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Augment Arcamental: Quickening Arcamental
You increase your Arcamental's Quickness for X duration.
40px Augment Arcamental: Density Arcamental
You increase your Arcamental's Solidity for X duration.
40px Augment Arcamental: Force Arcamental
You increase your Arcamental's Power for X duration.
40px Augment Arcamental: Metabolize Arcamental
You increase your Arcamental's Energy for X duration.


Beneficial (Buffs)

Bullet.png Buffs are any spell that enhance a player or creature's attributes and capabilities.


Damage Shield (DS)

Bullet.png Damage Shields are any beneficial spell (buff) that deals damage when the recipient receives damage.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Shield of Spinning Blades Single
You summon a group of bladed weapons and set them spinning in a circle around your ally, dealing Physical damage to enemies who deal Physical damage to the affected ally.


Damage


Direct Damage (Nuke)

Bullet.png Direct Damage spells (Nukes) inflict a burst of damage. These abilities/spells can--and often do--have additional effects.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Mana Bomb Single, AoE
You bind a Mana Ghost to your target and overload it with energy, making it unstable. After X seconds, the Mana Ghost will detonate, dealing Magic damage to your target and splash damage to nearby enemies.
40px Mana Boomerang[1] Single, AoE
Propel a blade of Mana forward and then summon it back to you, damaging all enemies it comes in contact with. On returning, it will restore a portion of your Mana based on a percentage of the total damage dealt.
40px Glacier Shield Single, AoE
Charged. You summon a torn shard of glacial ice to hurl at your enemy, dealing Cold and Physical damage. The longer you charge this ability before releasing, the more Mana it will cost and the more damage it will deal to all affected enemies.
40px Avalanche Single, AoE
Charged. You summon a mountain avalanche to bury all enemies within X meters of target location, dealing Nature and Physical damage. The longer you charge this ability before releasing, the more Mana it will cost and the more damage it will deal to all affected enemies.
40px Weaponize Object Single
You summon an object from the surrounding environment to drop or hurl at your enemy. The larger the object, the more damage it will inflict. The size of the object is determined by your current level, Strength, Constitution and Intelligence.
40px Bladed Missiles Single
You conjure a swarm of bladed weapons and launch them at your enemy, dealing Magic and Physical damage.
40px Reciprocation[1] Single
After being struck with spell damage, create a portal near your enemy and replicate the same effect back at them, dealing a percentage of the damage the ability dealt to you.


Summon

Bullet.png Summon spells create items, objects and even creatures for use by the caster and their allies. Note: Physical objects summoned into the world (E.G Summon Ladder) are both targetable and destroyable.[2]


Summon: Arcamental Equipment

Bullet.png Summoners can conjure special equipment specifically designed for their arcamentals.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Summon Arcamental Armor & Weaponry[1] Self Instant
You are able to summon armor and weaponry that is specifically designed for your Arcamentals to use in combat. As you grow in power, the variety and potency of this weaponry will increase.


Summon: Creatures

Bullet.png Summoners are capable of conjuring creatures from elsewhere on Terminus, though such creatures are not always so easily commanded as an arcamental.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Summon Creature Self
You summon a random, hostile creature from somewhere within Terminus which must be Charmed by an Enchanter to be utilized in combat. The type and level of the summoned creature is governed by your level. Creatures summoned in this way do not provide experience when killed.
40px Summon Behemoth Self
Summoners can evolve their Summon Creature ability into Summon Behemoth, allowing them to conjure various creatures of great might. These creatures are hostile and must be Dire Charmed by an Enchanter to be useable in combat. Creatures summoned in this way cannot be permanently charmed and do not provide experience when killed. Epic Ability


Summon: Utility

Bullet.png Summoners are capable of conjuring a variety of useful items and objects, such as food, drink and supplies designed to help themselves and others better acclimate


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Summon Food & Drink Self
As you grow in power, you will be able to summon a wider variety of food and drink, available to all nearby players on a small, summoned table.
40px Summon Supplies: Acclimation Self
You are able to summon various supplies that will aid other players in acclimating to Extreme Climates.
40px Summon Raft[1] Targeted
Summon a raft for you and your group to sail on.
40px Summon Ladder Targeted
You summon a ladder that you and your group can use to scale walls in certain locations.
40px Summon Wall of Wood[1] Targeted
Summon a wall of wood to place nearby. While it lasts, it is an immovable object that enemies must break down to pass through.


Misc.

Bullet.png A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Arcamental Command Arcamental Unlimited Instant
Through mastery of Arcamental control, you are able to summon all active Arcamentals to yourself instantaneously, regardless of distance. Epic Ability
40px Phase[1] Self
You create a summoning portal and slip inside briefly. When you emerge, the phase anomaly will have stripped you of all harmful and beneficial effects.
40px Escape Portal[1] Targeted
Create a portal at the target location. While the portal is active, when you activate this ability again your group will be transported through that portal to the location it was placed.
40px Mana Shield[1] Self
Briefly materialize a shield that absorbs a percentage of your total health in spell damage, while also making you immune to all magical effects.


Passive Abilities

Bullet.png These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.


Icon Name Level Modifying Stat(s) Mastery Description Note(s)
40px Arcamental Mastery[1] Allows you to have your Undine active alongside your other active Arcamental.

References