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NOTE(S)

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.



Shaman Spell List


Beneficial (Buffs)

Bullet.png Buffs are any spell that enhances a player or creature's statistics and capabilities.


Non-Stat Buff

Bullet.png Non-Stat Buffs enhance a target's non-statistic attributes, such as attack speed, movement speed, critical chance, etc.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Interlocking Stones You create a network of interlocking stones around yourself and the members of your group, increasing Armor Class by X for Y duration. Earth Boon.
40px Primal Fury[1] Increase an ally’s physical critical chance. While active, every successful critical strike will further increase the physical critical chance until the limit is reached, or the effect ends Ancestral Boon.
40px Skymane's Momento[2] Fills your ally with the nature of the ancient Skymanes, increasing their Attack Speed by X% for Y duration. Wind Boon.
40px Wind Strider[3] Single 40 Mana 25m 1.5s (1s cooldown) 1h

1: Convert to instant cast.

2: Convert to group buff. Increase mana cost by 100%.

3: Increase Windshear Acclimation by 5.

Accelerate the target's Movement Speed by 25% to 40% based on your level. Wind Boon.


Stat Buff

Bullet.png Stat Buffs enhance the target's statistics (AGI, CHA, CON, DEX, INT, STR, STA, WIS)


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
SHA grip of shale icon.png Grip of Shale ~11

1: Convert to group buff, increase mana cost by 100%.

2: Increase Strength by half of bonus Stamina

3: Increases Stamina and Strength equally

Ancestral Boon
SHA grip of shale icon.png Grip of the Boulder[2] 12 Single 12 Mana 25m 2s (1s cooldown)

1: Convert to group buff, increase mana cost by 100%.

2: Increase Strength by half of bonus Stamina

3: Increases Stamina and Strength equally

Increases the target's Stamina by 2. Ancestral Boon
SHA grip of shale icon.png Grip of the Crags

1: Convert to group buff, increase mana cost by 100%.

2: Increase Strength by half of bonus Stamina

3: Increases Stamina and Strength equally

Imbue yourself and the members of your group with the nature of the ancient Mountain Dwellers, increasing Strength and Stamina by X for Y duration. Ancestral Boon
SHA mark of fireclaw icon.png Mark of the Fireclaw[1] Imbue an ally with the spirit of the Fireclaw, increasing their Fire and Nature resistance. Fire Boon.
SHA reptilian veil icon.png Reptilian Veil ~20 Single 16 Mana 25m 2s (1s cooldown) Increase target's Poison Resist by 1 while active. Animus Boon


Self

Bullet.png These Buffs are self only.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
SHA adept theory icon.png Adept's Theory Self You peer deeply into the ancient mysteries of Terminus, increasing your Wisdom by X for Y duration. Ancestral Boon
SHA adept theory icon.png Beginner's Hunch[2] Self Increase your Wisdom by 1 while active. Ancestral Boon
40px Chase the Wind You summon a gale of wind to propel you forward, greatly increasing your Movement Speed by X% for Y seconds. Wind Boon
40px Essence of the Fireclaw[4] 38 Self 50 Mana 20m 2s (2s cooldown) 40m

1: Becomes a Group effect. Increases mana cost by 100%.

2: Extends duration to 1 hour.

3: Grants Melee & Ranged weapon proc: Strike of the Fireclaw

Imbue yourself with the nature of the ancient Fireclaw, increasing Fire and Nature resistance by 5. Fire Boon.


Cure

Bullet.png Cures remove Diseases, Poisons and Curses from a target.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
SHA cleansing flame icon.png Cleansing Flame[2] 6 Single 30 Mana 20m 2s (1s cooldown) Instant

1: Reduce cast time by 1s.

2: Becomes a Group effect. Increases mana cost by 100%.

3: Also cures a Disease.

Cleanse the Target of 1 poison effect. Fire Boon.


Damage


Direct Damage (Nuke)

Bullet.png Direct Damage spells (aka Nukes) are those whose primary function is to inflict a burst of damage. These spells can--and often do--have additional effects.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
SHA fang of harune icon.png Fang of Harune ~13 Single Amplifies an Animus Bane on your enemy to release a surge of deadly venom into their veins, inflicting Nature damage. Primal Curse: Animus
SHA fang of harune icon.png Fang of Saigi[2] 14 Single 30 Mana 25m 2s (4s cooldown) Instant Deals between 73 and 81 Poison damage. This ability deals 10% more damage if an Animus Bane is active on the target. Primal Curse: Animus


Damage Over Time (DoT)

Bullet.png Damage Over Time spells (aka DoTs) apply a damaging effect to the target, which applies multiple times over the duration.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Choking Thirst Single A Bane that sucks the moisture from your enemy’s body, damaging them over time with Nature damage and making them more vulnerable to Poison and Disease-based attacks. Water Bane
SHA crown of ashes icon.png Crown of Ashes ~13 Single 20 Mana 25m 2s (1s cooldown) 24s

1: Target: -2 Fire Resistance. Self: +2 Fire Resistance.

2: Target: -4 Fire Resistance. Group:+4 Fire Resistance.

3: Gains Windswept Advantage.

Burns the enemy, dealing 25 Fire damage over the time. Fire Bane
SHA crown of ashes icon.png Crown of Coals 14 Single 28 Mana 25m 2s (1s cooldown) 24s

1: Target: -2 Fire Resistance. Self: +2 Fire Resistance.

2: Target: -4 Fire Resistance. Group:+4 Fire Resistance.

3: Gains Windswept Advantage.

Burns the enemy, dealing 34 Fire damage over 24 sec. Fire Bane
SHA dehydrate icon.png Dehydrate ~20 Single 12 Mana 25m 2s (1s cooldown) 24s N/A Deals 16 Nature damage to an enemy over time. Water Bane
SHA crown of ashes icon.png Molten Crown[4] 38 Single 68 Mana 20m 1.5s (1.5s cooldown) 24s

1: Target: -2 Fire Resistance. Self: +2 Fire Resistance.

2: Target: -4 Fire Resistance. Group:+4 Fire Resistance.

3: Gains Windswept Advantage.

Deals 168 Fire damage over the duration. Fire Bane
SHA dehydrate icon.png Parched Throat[2] Single 20 Mana 25m 2s (1s cooldown) 24s Deals 27 Nature damage to an enemy over time. Water Bane
SHA strike of the snake icon.png Sting of the Hornet Single 18 Mana 25m 2s (1s cooldown) 24s

1: Reduce mana cost by 20%

2: Target: -2 Poison Resist. Group: +2 Poison Resist

3: Put target into a Weakened state for 10 sec.

Poison the enemy, dealing 20 Poison damage over time. Animus Bane
SHA strike of the snake icon.png Sting of the Scorpion Single A Bane of potent venom, damaging your enemy over time with Nature damage and making them more vulnerable to Nature-based attacks. Animus Bane
SHA strike of the snake icon.png Sting of the Silver Wasp[1] 40 Single 66 Mana 20m 1.5s (1.5s cooldown) 24s

1: Target: -2 Poison Resistance. Self: +2 Poison Resistance.

2: Reduce mana cost by 20%.

3: Target: -4 Poison Resistance. Group:+4 Poison Resistance.

Deals 126 Poison damage over the duration. Animus Bane
SHA strike of the snake icon.png Strike of the Snake ~9

1: Reduce mana cost by 20%

2: Target: -2 Poison Resist. Group: +2 Poison Resist

3: Put target into a Weakened state for 10 sec.

SHA dehydrate icon.png Waterless Wastes[1] Single Assault the life-giving moisture in an enemy’s body, dealing Nature damage over time. Water Bane
40px Wreath of Coals Single A Bane of excruciating flame, damaging your enemy over time with Nature damage and making them more vulnerable to Fire-based attacks. Fire Bane


Detrimental (Debuffs)

Bullet.png Detrimental spells, more commonly known as debuffs, are any spell that weakens the recipient, making it harder for them to fight. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.


Non-Stat Debuff

Bullet.png Non-Stat Debuffs decrease a target's non-statistic attributes, such as attack speed, armor class, critical chance, etc.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Cinder Smog[4] 40 Single 78 Mana 20 3s (3s cooldown) 1m

1: Reduce casting time by 1s.

2: Extend duration to 2 minutes.

3: Gains Windswept advantage.

Slow attack speed by 20%. Primal Curse: Fire
40px Deluge Targeted AoE A Bane that drenches all enemies in the target area with viscous moisture, slowing their movement speed and disrupting their health regeneration for X duration. Causes affected targets to become Wet. Water Bane
40px Scorched Fog[1] Single Materialize a sweltering haze around an enemy, slowing their attack speed.
SHA weathering icon.png Weathering[2] Single 10 Mana 25m 2s (1s cooldown) 2m Decrease an enemy's Armor Class by -4%.


Stat Debuff

Bullet.png Stat Debuffs lower the target's statistics (AGI, CHA, CON, DEX, INT, STR, STA, WIS)


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
SHA shackle of the dust eater icon.png Shackle of Mud ~20 Single 10 Mana 25m 3s (1s cooldown) 2m Decrease an enemy's Agility by 1. Ancestral Bane
SHA shackle of the dust eater icon.png Shackle of the Dust Eater Single Inflicts your enemy with the nature of the ancient Dust Eaters, decreasing their Strength and Stamina by X and slows their combat resource generation by Y% for Z duration. Ancestral Bane
SHA shackle of the dust eater icon.png Shackle of the Mire[2] Single 16 Mana 25m 3s (1s cooldown) 2m Decrease an enemy's Agility by 1. Ancestral Bane


Defensive

Bullet.png Defensive spells are designed to block/reduce damage, or help the character survive or escape combat.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Gate of Forgotten Eras Single You open an ancestral gateway around a member of your group. While this gateway is active, the group member is unable to move and all damage against them will be delayed for X seconds. When the gateway closes, the total damage will be dispersed evenly among your group. Only usable on yourself or a member of your group. Ancestral Boon.


Healing

Direct Heal

Bullet.png Direct Healing spells are those that restore Health to a target immediately. The Shaman's direct healing spells are called Hand. The Hand line of spells are Water Oaths, which means they benefit from a Water Boon, such as those from the Shaman's Mantle HoTs.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
SHA hand of kyas icon.png Hand of Elemas[4] 40 Single

1: Convert to Group Heal.

2: After initial heal, recover 40% of that amount in Health over 3s.

3: Increase active Water Boon bonuses to 25%.

Amplifies a Water Boon on an ally, creating a surge of healing waters that directly heals your target ally for a moderate amount and the members of your group for a small amount. Primal Oath: Water
SHA hand of kyas icon.png Hand of Kyas[3] ~7

1: Reduce Mana cost by 20%

2: Reduce cast time by 0.5s.

3: Increase Water Boon healing bonus to 100%.

Restore between 40 and 44 health. This ability heals for 50% more if a Water Boon is active on the target. Primal Oath: Water
SHA hand of kyas icon.png Hand of Sepht[3] 8

1: Reduce Mana cost by 20%

2: Reduce cast time by 0.5s.

3: Increase Water Boon healing bonus to 100%.

Primal Oath: Water
40px Hurry the Past[1] Self, Group Command all of your active healing spells to instantly finish their durations, directly healing the targets for the remaining amount. Afterwards, each healing effect will be refreshed on the targets as if they were just applied.


Group & AoE

Bullet.png Group and AOE Healing spells target the caster and their whole party (group), or heal in a specified area (AoE). These can be direct heals or heal over time. The Shaman's group healing spells are called "Echo". The Echo line of spells are Water Oaths, which means they benefit from a Water Boon, such as those from the Shaman's Mantle HoTs.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
SHA echo of the rainlands icon.png Echo of the Oceans[4] 40 Group

1: Extend duration to 12s.

2: Increase active Water Boon bonuses to 30%.

3: Increase active Water Boon bonuses to 50%.

SHA echo of the rainlands icon.png Echo of the Rainlands[3] Group 10s Restores 39 to your group. The periodic healing effect will be increased by 20% if a Water Boon is active on the target. Primal Oath: Water
40px Gift of the Rainlands Group You send forth a rush of restorative waters, healing each member of your group over time for X duration. If Mantle of Mist is active on the target, the healing pulses of this ability will critically heal. Water Boon


Over Time

Bullet.png Heal Over Time spells (HoTs) apply a healing effect to the target, which applies multiple times over the duration. The Shaman's HoTs are called Mantle. The Water Boon from Mantle spells synergizes with the Shaman's other healing spells.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
SHA mantle of mist icon.png Mantle of Mist[3] ~11 Single 24s

1: 10% chance to cure poisons.

2: Gain 3 additional ticks of healing, extend duration to 30 sec.

3: Healing effects have a 10% chance to trigger Surging Power.

Restore 20 Health over time. Water Boon.
SHA mantle of mist icon.png Mantle of The Deep 38 Single 73 Mana 20m 1.5s (1.5s cooldown) 24s

1: 10% chance to cure poisons.

2: Initial healing increased by 100%.

3: Adds 50% chance to proc Surging Power.

Restores 675 Health over time. Water Boon
SHA mantle of mist icon.png Mantle of The River 20 Single 42 Mana 25m 1.5s (1s cooldown) 24s Restores 91 Health over time. Water Boon
SHA mantle of mist icon.png Mantle of the Stream[3] 12 Single

1: 10% chance to cure poisons.

2: Gain 3 additional ticks of healing, extend duration to 30 sec.

3: Healing effects have a 10% chance to trigger Surging Power.

Water Boon.


Passive Abilities

Bullet.png These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.


Icon Name Level Modifying Stat(s) Mastery Description Note(s)
40px Agewalker's Companion Every Shaman begins their journey with a Spirit Companion, usually in the form of a Spirit Wolf Cub or a Spirit Bear Cub. In this form, the Spirit Companion will stay by your side, but will not interact with your enemies or the environment in any way. At level 10, the Shaman will lead their Spirit Companion through a Rite of Passage, turning the cub into its adult form. In this state, your Spirit Companion begin aiding you in battle at your command. It will also grow in strength as you do, gaining access to a host of unique abilities along the way.
40px Agewalker's Gift Upon death, you will enter an ethereal state for X duration before returning to your bind location. While in this state, you are undetectable to your enemies. Also, you may interact with your physical corpse by dragging it to a different location within X meters of where you died. When this effect ends, your Defensive target will regain x% of their Max Health and Mana. You cannot drag the corpses of other players while in this state. You may use Part the Veil while in this state.
40px Ancient Focus So long as your adult Agewalker's Companion is in it's Spiritual Form, the Shaman's Health and Mana generation rates do not slow while in combat.
40px Keeper of Elemental Mysteries You receive an X% bonus to your Healing abilities for each Elemental school you have active on an Offensive target (Water, Fire, Earth, Wind, Animus, Ancestral).
40px Primordial Bonds Your healing abilities will also heal you for X% of the effective healing on others.


Misc.

Bullet.png A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
Battle meditation icon.png Battle Meditation[2] ~20 Self N/A N/A 10s channel (1m 30s cooldown) 10s Concentrate your mental energy, putting you in a Helpless state for a short time while you regenerate a portion of your Mana pool. Only usable in combat. Generates Hate on targets you are in combat with.
SHA chronoburn icon.png Chronoburn[3] ~20 Self None. 20m 1s (6s cooldown) 3s

1: Reduce cooldown by 2s.

2: Health to Mana conversion happens instantly.

3: Reduce cooldown by 2s.

Sacrifice 35 Health for 15 Mana.
40px Headwinds[1] 1-50 Single

1: Extend duration to 5s.

2: Extend duration to 6s.

3: Gains Burning Advantage.

Buffet an enemy with cross-cutting winds, putting them into a windswept state.
SHA paradox icon.png Paradox[2] 10 Single 0 Health 55m 5s (5m cooldown) Bring a fallen ally back to life. Usable in combat. Target receives the Anomaly debuff.
40px Part the Veil[1] You guide the spirit of a fallen ally back to their physical body, restoring them to life. Causes Resurrection Sickness. Cannot use this ability while in combat.

Using this ability while Agewalker’s Gift is active will restore the fallen ally to life with full Health and Mana and is usable in combat. When used in this way, this ability will not cause Resurrection Sickness.

SHA walk the ages icon.png Walk the Ages[2]

1: Extend return range to 75m

2: Extend return range to 100m

3: Marked location lasts for 60 sec.

Mark a moment in time, leaving an imprint of your spirit where you are currently standing for X duration. When you activate Walk the Ages again, you will instantly return to this location. You cannot cross zone lines with this ability. Temporarily replaced by Walk the Ages (Teleport)
SHA walk the ages teleport icon.png Walk the Ages (Teleport)[2] Teleport to the location marked by Walk the Ages. Temporarily replaces Walk the Ages.


Removed/Old Abilities

For a list of abilities once usable by the Shaman, please see the Shaman's section of the Removed Abilities/Spells page.


References[]