|“||Don't aspire to ascend. The gods are cursed with immortality. They are the servants of paradise.||„|
|~ Moda Khutar, High Priest of the Temple of A'Naza.|
Shaman is a class available to the archai, elf, human, ogre and skar races. Their primary job is to heal and support their allies, which the shaman achieves by synergizing their heal over time and direct healing spells to create bursts of powerful healing. Shaman are also capable of casting a number of beneficial spells, bolstering attributes, amplifying attack speed and reinforcing resistances. A shaman's foe often suffers the inverse, finding themselves wracked with disabling detrimental effects and damage over time spells which steadily wear them down.
The shaman is a disciple of ancient mysticism that uses his powers to call upon spiritual forces. Residing within a planar realm called the Spiritual Arcana are the spirits of the dead and the energy they emanate. By following the techniques of Ethosian priests, shamans can interact with spirits and siphon their energies to bolster their own powers. To the shaman, death is not feared. It is a natural course all must take. Immortality is what they fear.
It is rumored that shaman live in every age at once. Thus, shamans know the ancestry of any friend or foe, wielding this knowledge to great benefit, or baneful cost. It is a second sight, allowing them to sense the threads of energy woven through Terminus’ past. It is this unique gift that allow shamans to discern the ancestry of friend or foe, wielding this knowledge in the form of powerful Boons – or frightful Banes.
For in-depth guides to the shaman and beyond, be sure to browse the class guides.
Healer - The healer's job, first and foremost, is to ensure that none of their teammates die. Within an ideal group set-up, the healer can focus the majority of their healing on a single teammate: the party's tank.
Vision. Shamans gain Vision as a percentage of the effective healing they perform on themselves and their allies. The more Vision a shaman accumulates, the faster their spell-casting speed becomes, up to a total of 20%. This is represented in the UI by a closed eye in the character portrait. As a shaman's Vision increases, the eye will progressively open until full.
The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon.
From October, 2019's Newsletter
Concept art of a skar shaman [Pre-Alpha]
| Cleric Dire Lord Druid Enchanter Monk Paladin Ranger Rogue Shaman Summoner Warrior Wizard |
In Development: Bard & Necromancer