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{{Class infobox
 
{{Class infobox
|name = Rogue
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|image = Rogue.png
|image = [[File:Rogue-big.jpg]]
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|role = Damage
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|armor = Cloth to Heavy Leather<sup><ref name="Official Website">https://www.pantheonmmo.com/game/classes/rogue/</ref></sup>
|role = Melee DPS, Support
 
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|weapons = Blunt, Edged, Fist Weapons, Piercing, Bows <sup><ref name="Official Website">https://www.pantheonmmo.com/game/classes/rogue/</ref></sup> <sup>{{collapse top|SHOW | HIDE }}
|specialization = [[Assassin]]<br />[[Planestalker]]
 
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<small>Dagger, Spears, Swords, Axes, Clubs, War Hammers, Maces, Fist Weapons, Short Bows, Crossbows - '''official description'''.</small>
|armor = Medium Chain and Leather
 
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{{collapse bottom}} </sup>
|weapons = Rogues are proficient with most one-handed weapons but they’re no strangers to most simple and militaristic weapons, including ranged and alchemical creations
 
|archai =
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|spells = <big>[[Rogue/Abilities|Click Here]] </big>
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|resource = Endurance, Opportunity <small>[[Rogue#Combat_Resource|(more info)]]</small>
|darkmyr = Yes
 
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|darkmyr = [[File:Dark myr race icon.png|30px|link=Dark Myr]]<br>[[Dark Myr]]
|dwarf = Yes
 
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|dwarf = [[File:Dwarf race icon.png|30px|link=Dwarf]]<br>[[Dwarf]]
|elf = Yes
 
  +
|elf = [[File:Elf race icon.png|30px|link=Elf]]<br>[[Elf]]
|gnome = Yes
 
  +
|gnome = [[File:Gnome race icon.png|30px|link=Gnome]]<br>[[Gnome]]
|halfling = Yes
 
  +
|halfling = [[File:Halfling race icon.png|30px|link=Halfling]]<br>[[Halfling]]
|human = Yes
 
  +
|human = [[File:Human race icon.png|30px|link=Human]]<br> [[Human]]
|ogre =
 
|skar = Yes
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|skar = [[File:Skar race icon.png|30px|link=Skar]]<br> [[Skar]]
 
}}
 
}}
{{Quote|Eh! Where'd he go? Is he a cutpurse or a bloody magician?|Voldrin the Trade Baron, right before Tundril the Planestalker phased in behind him and stole his purse.}}
 
   
 
<div align="center">{{Quote|Eh! Where'd he go? Is he a cutpurse or a bloody magician?|Voldrin the Trade Baron, right before Tundril the Planestalker phased in behind him and stole his purse.}}</div>
The treacherous '''Rogue''' is far more than a trickster. With her daggers, she is a ruinous force that smiles at the dark places and unravels her enemies with terrifying efficiency. Rogues are proficient in most melee weapons, experts with daggers and poisons. They are masters of planar edged weaponry, able to detect and sever planar connections of power.
 
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'''{{BASEPAGENAME}}''' is a class available to the [[dark myr]], [[dwarf]], [[elf]], [[gnome]], [[halfling]], [[human]] and [[skar]] races. Their primary job is to bring down enemies as swiftly and efficiently as possible. They achieve this end by stalking through the shadows, poisoning their blades and seeking opportunities to descend on their unwary foes with precise attacks and improvised alchemical concoctions. But the rogue is far more than a killer - they are capable of offering an array of utility to those they call allies. Scouting through the cover of shadow, laying and disarming traps, picking locks and even controlling the battlefield with [[Pantheon Terminology#CC|crowd control]] abilities.
   
 
__TOC__
 
__TOC__
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==Lore==
 
==Lore==
Swift, elusive and deadly, the treacherous Rogue is far more than a trickster. With daggers drawn she is a ruinous force, dwelling in the dread of her foes and smiling at the dark as if it were an old friend. In the shifting sands of this fragile era, Rogues are sought out for the faceless affairs of nations. Yet their allegiance is rarely to a banner or creed.
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The treacherous rogue is far more than a trickster. With her daggers, she is a ruinous force that smiles at the dark places and unravels her enemies with terrifying efficiency.
   
 
==Description==
 
==Description==
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[[File:rogue-sm.jpg|320px|left|thumb|A female [[dwarf]] rogue.]]
   
  +
In the shifting sands of this fragile era, rogues are sought out for the faceless affairs of nations. Yet their allegiance is rarely to a banner or creed, but to themselves. With daggers drawn, the treacherous rogue is a ruinous force, unraveling their enemies with terrifying speed and efficiency. As melee specialists, rogues have trained extensively with one-handed weapons, but are most deadly with a dagger in their main hand, plunged deep into the back of their enemy.
'''Ability Arsenal:''' The Rogue calls upon a multitude of skills, such as trap finding, disabling traps, and opening locks. They can also strike an opponent when they least expect it with deadly precision, oft times with a poison coated blade. Some Rogues are driven to experimentation with crafting their own devices and alchemical concoctions to distract, damage, and escape their foes.<br><br>
 
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'''Iconic Ability:''' ''Improvised Alchemy''<br>Embracing life on the edge, the Rogue calls upon their knowledge of poisons and mixtures to whip up an improvised potion to hurl at their opponents. Such creations aren’t made with the level of care a dedicated Alchemist might craft, so the Rogue never knows for sure what effect they’re going to come up with until they see the result in combat .
 
 
rogues are proficient in most melee weapons, experts with daggers and poisons. They are masters of planar edged weaponry, able to detect and sever planar connections of power.
  +
  +
While exceptionally skilled with dagger and blade, rogues avoid combat unless it is on their terms. Masters of subterfuge, they plot their move from the shadows to avoid detection. They will find an opening of opportunity, or rely on their alchemical talents to create one themselves. When the moment arrives, there are few on Terminus who can match the deadly precision of a rogue's onslaught. And fewer still who can disappear in the wake of such carnage as if they were never there.
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==Game Guide==
  +
<!-- Information in this section should be as succinct as possible to keep the article clean. Summarize information whenever possible and link to guides whenever you can't. Thank you! -->
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:::For in-depth guides to the rogue and beyond, be sure to browse the [[:Category:Class Guide|class guides]].
  +
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<h3>Group Role</h3>
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[[File:bullet.png|20px]] <b>[[Damage]]</b>. The role of damage (aka [[Pantheon Terminology#dps|DPS]]) can be summarized easily: kill the party's targets. Each DPS class has access to a range of abilities that do more than deal damage, however. DPS classes need to pay attention to the flow of combat and be ready to interrupt important abilities or crowd control adds with roots, snares, stuns, [[Pantheon Terminology#mez|mez]] and knockback abilities. <br>
  +
&emsp;&emsp; Another important skill for all DPS - indeed, all players - to master is proper [[Pantheon Terminology#aggro|aggro]] management. A DPS needs to know how to deal the most damage the most efficiently, while not drawing agro away from the [[main tank]] and stressing their [[healers]] by taking unnecessary damage. <br>
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<h3>Combat Resource</h3>
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'''[[Attributes#End|Endurance]]''' <br>
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'''Opportunity''' - Rogues generate Opportunity while under the effects of [[File:ROG shadow walk icon.png|25px]] [[Shadow Walk]], up to a maximum of 4 stored Opportunity, and they last until spent.
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<h3>Race</h3>
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The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
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==FAQ==
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In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon.
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{{collapse top|SHOW | HIDE }}
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[[File:bullet.png|20px]] <b>Q</b>
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::(Pending)
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[[File:bullet.png|20px]] <b>Chris</b>
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::(Pending)
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<small> From October, 2019's Newsletter </small>
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[[File:bullet.png|20px]] <b>Q</b>
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::Will rogues be able to Pick Locks?
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[[File:bullet.png|20px]] <b>Chris</b>
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::Yes!
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{{collapse bottom}}
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==Gallery==
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<gallery>
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File:Rogue Class Page 2020.png|Image of the rogue class page following the website update in 2020. <small>[Click for Larger Preview]</small>
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File:Rogue Class Page (May 2018).png|Image of the rogue class page following the class reveal in May, 2018 <small>(Archival Purposes Only) [Click for Larger Preview]</small>
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</gallery>
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<big> Concept Art </big>
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<gallery>
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File:Rogue sm.jpg|Concept art of a female halfling rogue attacking a wraith. <small>''[Pre-Alpha]''</small>
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</gallery>
   
==Weapons==
 
Rogues are proficient with most one-handed weapons, being used to situations where they have to improvise with the best tool at hand. While daggers, rapiers, short Swords, and other piercing weapons tend to be their preference, they’re no strangers to most simple and militaristic weapons, including ranged and alchemical creations
 
   
 
==References==
 
==References==
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<references>
# https://www.pantheonmmo.com/classes/rogue/
 
  +
</references>
{{Class nav}}
 
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[[Category:Rogues| ]]
 
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<div align="center">{{Class nav}}</div>
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[[Category:Rogues]]
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[[Category:Alpha]]
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[[Category:Beta]]
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[[Category:Launch]]

Revision as of 22:35, 21 December 2021

Eh! Where'd he go? Is he a cutpurse or a bloody magician?
~ Voldrin the Trade Baron, right before Tundril the Planestalker phased in behind him and stole his purse.


Rogue is a class available to the dark myr, dwarf, elf, gnome, halfling, human and skar races. Their primary job is to bring down enemies as swiftly and efficiently as possible. They achieve this end by stalking through the shadows, poisoning their blades and seeking opportunities to descend on their unwary foes with precise attacks and improvised alchemical concoctions. But the rogue is far more than a killer - they are capable of offering an array of utility to those they call allies. Scouting through the cover of shadow, laying and disarming traps, picking locks and even controlling the battlefield with crowd control abilities.


Lore

The treacherous rogue is far more than a trickster. With her daggers, she is a ruinous force that smiles at the dark places and unravels her enemies with terrifying efficiency.

Description

Rogue-sm

A female dwarf rogue.

In the shifting sands of this fragile era, rogues are sought out for the faceless affairs of nations. Yet their allegiance is rarely to a banner or creed, but to themselves. With daggers drawn, the treacherous rogue is a ruinous force, unraveling their enemies with terrifying speed and efficiency. As melee specialists, rogues have trained extensively with one-handed weapons, but are most deadly with a dagger in their main hand, plunged deep into the back of their enemy.

rogues are proficient in most melee weapons, experts with daggers and poisons. They are masters of planar edged weaponry, able to detect and sever planar connections of power.

While exceptionally skilled with dagger and blade, rogues avoid combat unless it is on their terms. Masters of subterfuge, they plot their move from the shadows to avoid detection. They will find an opening of opportunity, or rely on their alchemical talents to create one themselves. When the moment arrives, there are few on Terminus who can match the deadly precision of a rogue's onslaught. And fewer still who can disappear in the wake of such carnage as if they were never there.

Game Guide

For in-depth guides to the rogue and beyond, be sure to browse the class guides.


Group Role

Bullet Damage. The role of damage (aka DPS) can be summarized easily: kill the party's targets. Each DPS class has access to a range of abilities that do more than deal damage, however. DPS classes need to pay attention to the flow of combat and be ready to interrupt important abilities or crowd control adds with roots, snares, stuns, mez and knockback abilities.
   Another important skill for all DPS - indeed, all players - to master is proper aggro management. A DPS needs to know how to deal the most damage the most efficiently, while not drawing agro away from the main tank and stressing their healers by taking unnecessary damage.


Combat Resource

Endurance
Opportunity - Rogues generate Opportunity while under the effects of ROG shadow walk icon Shadow Walk, up to a maximum of 4 stored Opportunity, and they last until spent.


Race

The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.


FAQ

In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon.

  • Bullet Q

    (Pending)

    Bullet Chris

    (Pending)


    From October, 2019's Newsletter

    Bullet Q

    Will rogues be able to Pick Locks?

    Bullet Chris

    Yes!
  • Gallery

    Concept Art


    References