1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.
For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.
Alchemical Abilities
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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Flash Bomb[1] | 10 | Self | 1 Opportunity | Self | (30s cooldown) | Instant |
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Throw a flash bomb at your feet, automatically activating Shadow Walk, immediately ending combat and causing enemies to forget about you. | ||||
File:ROG pressurized flask icon.png | Pressurized Flask[2] |
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Throw a sealed flask of pressurized air at target location. The flask shatters on impact, creating a loud noise that draws the attention of nearby enemies for a short time. | |||||||||
File:ROG pressurized flask icon.png | Reddened Elixir[2] |
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Sacrifice a percentage of your Health in the creation of an elixir that restores the same percentage of Health when consumed. | |||||||||
Smoke Trick[1] | 9[3] | 2 Opportunity | Single | (1s cooldown) |
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Throw a vial at the target's feet that releases mesmerizing toxins, incapacitating them for 15 seconds. Any damage dealt to the target while mesmerized will break the effect. | ||||||
Unstable Mixture[3] |
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Throw a vial of hastily combined ingredients at your enemy, causing an unpredictable effect towards them:
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Defensive
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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File:ROG sprint to the shadows icon.png | Sprint to the Shadows[1] |
14 | Self | 1 Opportunity | Self | (5s cooldown) | 3s |
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Increases your movement speed by 100%. After the duration, automatically activate Flash Bomb. When used this way Flash Bomb's cooldown will be increased by 50%. This ability can only be used if Flash Bomb is memorized and not currently on cooldown. |
Invisibility
Invisible players will not agro mobs when passing through their agro radius, they cannot be targeted for single target abilities, and are not visible on the screen of other players unless they are grouped with the Invisible player or they have a See Invisibility effect. Invisibility ends upon taking damage, using abilities/spells, interacting with NPCS or attacking.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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Shadow Walk[4] |
3 | Single | None. | Self | 1s (1s cooldown) | Instant |
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1: Increase Concealment by 5. Movement speed penalty reduced by 10%. |
Walk in the shadows, making you nearly undetectable to most enemies. | Toggled Utility Shadow Walk ends if you're too close to an environmental light source or take damage. |
Melee Abilities
Melee abilities typically have a short range and may also require that a certain type of item be equipped to use them (E.G a shield).
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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Backstab[4] | 5 | Single | 60 Endurance | 3m | (10s) | Instant |
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1: Reduce Endurance cost by 15. |
Deal 300% weapon damage to an enemy. Must be behind your enemy. Requires a piercing weapon. | Instant Action | |||
Blackjack Kick[4] | 2 | Single | 40 Endurance | 3m | (20s) | Instant |
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1: Reduce Endurance cost by 5. |
Deals 80% weapon damage to an enemy and grants Leverage, accelerating your attack speed by 20% for 12 seconds. | Instant Action | |||
Gash[4] | 1 | Single | 15 Endurance | 3m | (8s cooldown) | Instant |
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1: Reduce Endurance cost by 5 |
Deal 175% weapon damage to an enemy. | Instant Action | |||
Hidden Strike[3] | Single |
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Strike an enemy's eyes with a hidden blade, dealing 80% weapon damage and reducing the target's Hate towards you by the amount of damage you inflict. | |||||||||
Leaking Wound[4] | 4 | Single | 30 Endurance | 3m | (12s) | Instant |
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1: Reduce Endurance cost by 10 |
Deal 150% weapon damage, causing the enemy to bleed for 20% of the inflicted damage over 12 seconds. | Instant Action | |||
Shadowfall[1] | 12 | Single | 3 Opportunity | 25m | 30s | Instant |
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1: Reduce Opportunity cost by 1. |
Descend on an enemy from the shadows, dealing 400% weapon damage, plus 55 Physical damage. This ability will always critical hit. | Must be above the target. Requires Shadow Walk. | |||
Shiv[3] | Single | Instant |
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1: Increase Resistance reduction by 1 |
Catalyze the toxin on your weapon and plunge it into an enemy, dealing 80% weapon damage and reducing the target's resistance to the toxin's damage by 2. |
Misc.
A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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File:ROG length of Ropewicon.png | Length of Rope[2] |
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Let down a length of rope which your group members can climb. | |||||||||
Pilfer[2] | Single |
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Attempt to steal something from an enemy. Only usable while Shadow Walk is active. Cannot be used in combat. | |||||||||
Shadow Step[2] | Self |
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Move through the shadows to the target enemy or location while increasing your movement speed for a short time. If an enemy is targeted, will put the enemy in a surprised state. | |||||||||
Toxin Craft: Synthetic[3] | Self | 5s | Instant |
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Create 5 vials of Synthetic Toxin. Applying this toxin your primary weapon will give it a chance to deal additional Chemical damage to an enemy. |
Passive Abilities
These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.
Icon | Name | Level | Modifying Attribute | Mastery | Description | Note(s) |
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Ambidextrous[4] | 7 |
1: Increase bonus percentages to 6%. |
You gain unique bonuses depending on your off-hand weapon type.[1]
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File:ROG disarm traps icon.png | Disarm Mechanical & Enigmatic Traps[2] | 1-50 | Through tedious and often painful trial and error, you have become adept at detecting and disarming mechanical and enigmatic traps. | |||
Evasive Maneuvers[4] | 11 | When your Health drops below 20%, your Dodge chance will increase by 20% and your cooldown times will be reduced by 20%. | ||||
Like a Ghost[2] | 1-50 | Reduces the range at which hostile enemies will attack you by 2 meters. |
Traps
Traps are abilities that are placed in the environment and trigger when a hostile entity passes through their area of effect.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Attribute | Mastery | Description | Prior | Next | Note(s) |
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Caltrops[1] |
10 | Ground | 50 Endurance | 15m | (1s cooldown) |
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Scatter caltrops at the target location. All enemies will have their movement speed reduced by 50% while stepping on the caltrops. | |||||
Springwire Trap[1] |
10 | Ground | 3 Opportunity | 6m | .6s (30s cooldown) | 10 seconds |
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Place a trap that will wrap around the feet of the first enemy to approach, rooting them in place for 10 seconds. |
Removed/Old Abilities
For a list of abilities once usable by the Rogue, please see the Rogue's section of the Removed Abilities/Spells page.
Reference(s)
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 https://www.youtube.com/watch?v=K_ZHEi-zh_s&ab_channel=Pantheon%3ARiseoftheFallen
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 https://www.pantheonmmo.com/game/classes/rogue/
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 https://www.youtube.com/watch?v=RGtB7F3ddBM&ab_channel=PantheonPlus
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 https://www.youtube.com/watch?v=lqEJZbF_G6g&ab_channel=PantheonPlus