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NOTE(S)

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.


For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.

Rogue Ability List


Defensive

Bullet.png Defensive abilities are those that are designed to block/reduce damage, or help the character survive or escape combat.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Sprint to the Shadows[1]
14 Self 1 Opportunity Self (5s cooldown) 3s
Increases your movement speed by 100%. After the duration, automatically activate Flash Bomb. When used this way Flash Bomb's cooldown will be increased by 50%. This ability can only be used if Flash Bomb is memorized and not currently on cooldown.
ROG flash bomb icon.png Flash Bomb[1] 10 Self 1 Opportunity Self (30s cooldown) Instant
Throw a flash bomb at your feet, automatically activating Shadow Walk, immediately ending combat and causing enemies to forget about you.


Invisibility

Bullet.png Invisible players will not agro mobs when passing through their agro radius, they cannot be targeted for single target abilities, and are not visible on the screen of other players unless they are grouped with the Invisible player or they have a See Invisibility effect. Invisibility ends upon taking damage, using abilities/spells, interacting with NPCS or attacking.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
ROG shadow walk icon.png Shadow Walk[2]
3 Single None. Self 1s (1s cooldown) Instant

1: Increase Concealment by 5. Movement speed penalty reduced by 10%.
2: Movement speed penalty reduced by 10%.
3: Generate 1 Opportunity per second. Movement speed penalty reduced by 10%.

Walk in the shadows, making you nearly undetectable to most enemies. Toggled Utility

Shadow Walk ends if you're too close to an environmental light source or take damage.


Melee Abilities

Bullet.png Melee abilities typically have a short range and may also require that a certain type of item be equipped to use them (E.G a shield).


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
ROG backstab icon.png Backstab[2] 5 Single 60 Endurance 3m (10s) Instant

1: Reduce Endurance cost by 15.
2: Deal 400% weapon damage when used while Shadow Walking.
3: If target is in a Vulnerable state, immediately refreshes the cooldown of your Gash ability.

Deal 300% weapon damage to an enemy. Must be behind your enemy. Requires a piercing weapon. Instant Action
ROG blackjack kick icon.png Blackjack Kick[2] 2 Single 40 Endurance 3m (20s) Instant

1: Reduce Endurance cost by 5.
2: Extend the duration of Leverage by 10 sec.
3: Successful hits with this ability grant 1 Opportunity. [3]

Deals 80% weapon damage to an enemy and grants Leverage, accelerating your attack speed by 20% for 12 seconds. Instant Action
ROG gash icon.png Gash[2] 1 Single 15 Endurance 3m (8s cooldown) Instant

1: Reduce Endurance cost by 5
2: Reduce Endurance cost by 5. Reduce cooldown by 2s.
3: Increase the base critical chance of your Gash line by 5%.[3]

Deal 175% weapon damage to an enemy. Instant Action
ROG hidden strike icon.png Hidden Strike[3] Single
Strike an enemy's eyes with a hidden blade, dealing 80% weapon damage and reducing the target's Hate towards you by the amount of damage you inflict.
ROG leaking wound icon.png Leaking Wound[2] 4 Single 30 Endurance 3m (12s) Instant

1: Reduce Endurance cost by 10
2: Increase the critical chance of bleed ticks by 10%
3: Bleed ticks have a 10% chance to finish Backstab's cooldown.[3]

Deal 150% weapon damage, causing the enemy to bleed for 20% of the inflicted damage over 12 seconds. Instant Action
ROG shadowfall icon.png Shadowfall[1] 12 Single 3 Opportunity 25m 30s Instant

1: Reduce Opportunity cost by 1.
2: Reduce Opportunity cost by 1.
3: Puts target into Surprised state.

Descend on an enemy from the shadows, dealing 400% weapon damage, plus 55 Physical damage. This ability will always critical hit. Must be above the target.

Requires Shadow Walk.

ROG shiv icon.png Shiv[3] Single Instant

1: Increase Resistance reduction by 1
2: Unlocks a Hidden Effect for each Toxin type
3: Reduce cooldown by 30 sec

Catalyze the toxin on your weapon and plunge it into an enemy, dealing 80% weapon damage and reducing the target's resistance to the toxin's damage by 2.


Mesmerize (Mes/Mez)

Bullet.png Mesmerize abilities (Mez/Mes) incapacitate a target, causing them to stop attacking and remain still until either the duration expires, or the target takes damage. Note: Some damaging spells can be used on mesmerized targets without breaking the effect, and this is noted where it occurs.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
ROG smoke trick icon.png Smoke Trick[1] 9[3] 2 Opportunity Single (1s cooldown)
Throw a vial at the target's feet that releases mesmerizing toxins, incapacitating them for 15 seconds. Any damage dealt to the target while mesmerized will break the effect.


Misc.

Bullet.png A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Length of Rope[4]
Let down a length of rope which your group members can climb.
ROG pilfer icon.png Pilfer[4] Single
Attempt to steal something from an enemy. Only usable while Shadow Walk is active. Cannot be used in combat.
40px Pressurized Flask[4]
Throw a sealed flask of pressurized air at target location. The flask shatters on impact, creating a loud noise that draws the attention of nearby enemies for a short time.
40px Reddened Elixir[4]
Sacrifice a percentage of your Health in the creation of an elixir that restores the same percentage of Health when consumed.
40px Shadow Step[4] Self
Move through the shadows to the target enemy or location while increasing your movement speed for a short time. If an enemy is targeted, will put the enemy in a surprised state.
ROG toxin craft synthetic icon.png Toxin Craft: Synthetic[3] Self 5s Instant
Create 5 vials of Synthetic Toxin. Applying this toxin your primary weapon will give it a chance to deal additional Chemical damage to an enemy.
ROG unstable mixture icon.png Unstable Mixture[3]
Throw a vial of hastily combined ingredients at your enemy, causing an unpredictable effect towards them:
Bullet.png Abilities that use Opportunity deal 200% damage.
Bullet.png Increase your critical chance by %5.
Bullet.png Abilities that use Endurance have a 50% reduction in cooldown time.


Passive Abilities

Bullet.png These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.


Icon Name Level Modifying Attribute Mastery Description Note(s)
ROG ambidextrous icon.png Ambidextrous[2] 7

1: Increase bonus percentages to 6%.
2: Increase bonus percentages to 8%.
3: Increase bonus percentages to 10%.

You gain unique bonuses depending on your off-hand weapon type.[1]
Piercing: +5% Melee Haste
Slashing: -5% to off-hand damage penalty
Blunt: 5% chance to stun for 1s
Fist weapons:+5% Toxin proc chance.
40px Disarm Mechanical & Enigmatic Traps[4] 1-50 Through tedious and often painful trial and error, you have become adept at detecting and disarming mechanical and enigmatic traps.
40px Evasive Maneuvers[2] 11 When your Health drops below 20%, your Dodge chance will increase by 20% and your cooldown times will be reduced by 20%.
ROG like a ghost icon.png Like a Ghost[4] 1-50 Reduces the range at which hostile enemies will attack you by 2 meters.


Traps

Bullet.png Traps are abilities that are placed in the environment and trigger when a hostile entity passes through their area of effect.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
ROG caltrops icon.png Caltrops[1]
10 Ground 50 Endurance 15m (1s cooldown)
Scatter caltrops at the target location. All enemies will have their movement speed reduced by 50% while stepping on the caltrops.
ROG springwire trap icon.png Springwire Trap[1]
10 Ground 3 Opportunity 6m .6s (30s cooldown) 10 seconds
Place a trap that will wrap around the feet of the first enemy to approach, rooting them in place for 10 seconds.


Removed/Old Abilities

For a list of abilities once usable by the Rogue, please see the Rogue's section of the Removed Abilities/Spells page.


Reference(s)