Rogue

From Pantheon: Rise of the Fallen Wiki
Jump to: navigation, search
Rogue
Rogue.png
Details
Role: Damage
Armor Cloth to Heavy Leather[1]
Weapons Blunt, Edged, Fist Weapons, Piercing, Bows [1]
  • Dagger, Spears, Swords, Axes, Clubs, War Hammers, Maces, Fist Weapons, Short Bows, Crossbows - official description.
  • Abilities & Spells Click Here
    Combat Resource(s) Endurance, Opportunity (more info)
    Available Races
    Dark myr race icon.png Dark Myr
    Dwarf race icon.png Dwarf
    Elf race icon.png Elf
    Gnome race icon.png Gnome
    Halfling race icon.png Halfling
    Human race icon.png Human
    Skar race icon.png Skar
    Eh! Where'd he go? Is he a cutpurse or a bloody magician?
    ~ Voldrin the Trade Baron, right before Tundril the Planestalker phased in behind him and stole his purse.


    Rogues are a class available to players in Pantheon: Rise of the Fallen. Their primary function is Damage, making their focus to bring down each foe as swiftly and efficiently as possible. Rogues achieve this end by stalking through the shadows, poisoning their blades and seeking opportunities to descend on their unwary foes with precise attacks and improvised alchemical concoctions that wound and disable. But the Rogue is far more than a killer wrapped in shadow, capable of offering an array of utility to those they call ally. Scouting through the cover of shadow, laying traps or disarming them, picking locks and even CC.



    Lore[edit | edit source]

    The treacherous Rogue is far more than a trickster. With her daggers, she is a ruinous force that smiles at the dark places and unravels her enemies with terrifying efficiency.

    Description[edit | edit source]

    A female Dwarf Rogue.

    In the shifting sands of this fragile era, Rogues are sought out for the faceless affairs of nations. Yet their allegiance is rarely to a banner or creed, but to themselves. With daggers drawn, the treacherous Rogue is a ruinous force, unraveling their enemies with terrifying speed and efficiency. As melee specialists, Rogues have trained extensively with one-handed weapons, but are most deadly with a dagger in their main hand, plunged deep into the back of their enemy.

    Rogues are proficient in most melee weapons, experts with daggers and poisons. They are masters of planar edged weaponry, able to detect and sever planar connections of power.

    While exceptionally skilled with dagger and blade, Rogues avoid combat unless it is on their terms. Masters of subterfuge, they plot their move from the shadows to avoid detection. They will find an opening of opportunity, or rely on their alchemical talents to create one themselves. When the moment arrives, there are few on Terminus who can match the deadly precision of a Rogue's onslaught. And fewer still who can disappear in the wake of such carnage as if they were never there.

    Game Guide[edit | edit source]

    For in-depth guides to the Rogue and beyond, be sure to browse the class guides.


    Group Role

    Bullet.pngDPS. The role of DPS can be summarized easily: kill the party's targets. But each class that falls under the role of DPS has access to a range of abilities that do more than deal damage. DPS classes need to pay attention to the flow of combat and be ready interrupt important abilities or crowd control adds with roots, snares, stuns, mez and knockback abilities.
       Another important skill for all DPS (indeed, all players) to master is proper aggro management. A DPS needs to know how to deal the most damage the most efficiently, while not drawing agro away from the main tank and stressing their healers by taking unnecessary damage.


    Bullet.pngUtility is a broad category. It can perhaps best be thought of as a sum of all abilities that do not fall under the other categories (Tanking, Healing, Damage Dealing, Crowd Controlling, Supporting)


    Combat Resource

    Endurance
    Opportunity - Rogues generate Opportunity while under the effects of ROG shadow walk icon.png Shadow Walk, up to a maximum of 4 stored Opportunity, and they last until spent.


    Race

    The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.


    The following is summarized from the Rogue Guide, a player curated guide which aims to help create a statistically optimal character. For more details, please see that article.

    Summary Justification

    Exceptional: Pending...


    Decent: Pending...


    Subpar: Pending...

    Pending...

    FAQ[edit | edit source]

    In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon.

  • Bullet.png Q

    (Pending)

    Bullet.png Chris

    (Pending)


    From October, 2019's Newsletter

    Bullet.png Q

    Will Rogue's be able to Pick Locks?

    Bullet.png Chris

    Yes!
  • Gallery[edit | edit source]


    References[edit | edit source]