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|name = Ranger |
|name = Ranger |
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|image = [[File:Ranger.png]] |
|image = [[File:Ranger.png]] |
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− | |role = |
+ | |role = Damage |
|specialization = |
|specialization = |
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− | |armor = |
+ | |armor = Light Chain |
+ | |weapons = Dagger<BR>Short Spear<BR>Sword<BR>Great Sword<BR>Edged<BR>Great Blade<BR>Axe<BR>Club<BR>War Hammer<BR>Mace<BR>Longbow<BR>Short Bow<BR>Crossbow |
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− | |weapons = Bows <br> Crossbows <br> Most One-Handed Weapons |
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|archai = |
|archai = |
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|darkmyr = |
|darkmyr = |
Revision as of 03:33, 1 September 2020
Lore
Pending...
Description
The wilds of Terminus call to Rangers, drawing them deeper into its mysteries. It is in these untamed regions of the world that Rangers are forged into versatile and ferocious warriors, united with the land and animals they commune with.
Group Role
Melee and Ranged DPS, Utility
The Ranger excels at both melee and ranged combat, able to weave between the two with elegant ease. In close combat, Rangers prefer the use of one-hand weapons over two-handed, able to deliver devastating damage with swift precision. When the Ranger chooses to withdraw from close quarters combat, they can masterfully employ bows and crossbows to inflict lethal ranged damage, restrain enemies, illuminate their environment, set traps or flee from danger.
Combat Resource
Momentum
In combat, Rangers will constantly generate Momentum as a percentage of the damage they deal. In addition, certain melee and range abilities will increase a Ranger's Momentum by a certain amount when used. Other abilities will have a Momentum cost in order to be performed.
The more Momentum a Ranger has, the faster their melee and ranged attack speed becomes, up to a 20% increase when Momentum is full. When a Ranger chooses to spend Momentum, their melee and ranged attack speed will slow in proportion until the Ranger builds their momentum up again.
Featured Abilities
Valeguard's Stride (Passive) Increases your movement speed after being outside for a short time. Returning inside will cancel the effect after a short time. |
Lay of the Land: Ferret Scout Control a small Ferret to scout a short distance ahead. |
Lay of the Land: Hawk Scout Control a Vale Hawk to scout a farther distance ahead from the air. Outside only. |
Beckon: Vale Hawks You beckon a pair of Vale Hawks to lift and carry you to target location. |
Beckon: Vale Striders You beckon a pack of Vale Striders, which run alongside you, dramatically increasing your movement speed for a short time. |
Hidden Snare A hidden trap that wraps an enemy's feet in tight, thorny vines. This roots the enemy in place for up to 30 seconds, causing damage over time. Any additional damage will break the effect. |
Flare Launch a burning arrow that sticks into the ground at target location, acting as a torch for a short time. |
Ladwen's Whisper Reduces the aggro radius of target animal for a short duration. |
Tracking You are adept at noticing things others would easily miss. Your skill in Tracking allows you to find specific targets in a large area by tracking their location. |
Kaylen's Command You speak in a commanding voice to target animal, immediately ending combat and making target animal friendly towards you for a limited time. |
Forage |
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Survey the surrounding area for a chance of finding natural food, drink or unique ingredients the Ranger can use to create Balms, Tonics and Weapon Coatings. Examples: |
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Arrow Coating: Wild Hyacinth For X duration, your ranged attacks will apply Y effect on your target. Weapon Coating: Brightfire Sap Apply to the blade of your weapon, causing it to glow as a weak light source for 24 minutes. |
Sugarberry Tonic Grants a bonus to Momentum generation from abilities for X duration. Moonrose Balm Increases your natural health regeneration by X% for Y duration. |
Melee Abilities
Ferocious Assault Unleash a flurry of rapid strikes with both weapons, inflicting Physical damage with a chance (50%) to interrupt your enemy's spell casting. The interrupt chance will increase beyond 50% based on your Agility and Dexterity. |
Beckon: Thunderpaw Beckon a Thunderpaw Bear into battle which charges into your enemy, knocking them down and making them more vulnerable to physical damage for a short duration. |
Beckon: Panthras Beckon a Panthras into battle which ravages your enemy for a short time, inflicting high damage and making them more vulnerable to physical attacks. |
Withdraw Kick off of your enemy as you fire a point-blank shot, vaulting backwards 8m. (Automatically toggles Ranged auto attack) |
Ranged Abilities
Silent Arrow A carefully aimed shot that inflicts devastating damage to your enemy. If your enemy is currently caught in a trap, this ability will critically hit. Additionally, Silent Arrow will inflict bonus damage if outdoors. Silent Arrow is only usable out of combat. (Manually Aimed. If in 3rd person view, activating this ability will move the camera into an over-the-shoulder perspective. 1st person view will not be affected.) |
Warning Shot (Requires Offensive target) Fire an arrow into the ground at target location which is attuned to your Offensive target. When this target moves within 10m of the Warning Shot, it will fire off a loud warning sound and relay a message that the target is approaching. |
Harpoon Shot Fire an arrow with a rope attached, allowing you to pull your enemy 2 meters toward you. |
Weighted Bolt Fire a heavy, blunted bolt at your enemy with enough force to knock them 2 meters away from you. |
Glass Arrow Fire a special arrow with a glass tip which explodes on impact, dealing damage to nearby enemies with a chance to cause Bleeding. |
Aim to Kill Rapidly fire 3 arrows at your enemy, with a chance to fire up to 2 additional arrows based on your Agility and Dexterity. |
Weapons
Bows, Crossbows and Most One-Handed Weapons