Pantheon: Rise of the Fallen Wiki
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NOTE(S)

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.


For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.



Ranger Ability List


Archery

Bullet.png Archery abilities require that a Bow be equipped to function.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
RNG aim to kill icon.png Aim to Kill 1-18 Single None 32m 1s (8s cooldown) AGI 50% / STR 25% Rapidly fire 3 arrows at your enemy, with a chance to fire up to 2 additional arrows based on your Agility and Dexterity. (Grants 10 Momentum)
RNG engage icon.png Engage[1] 1-18 Single 10 Momentum 15m Instant (8s cooldown) Instant AGI 50% You leap into the fray to engage your enemy in melee combat.
40px Fractal Arrow[1] 1-50 Fire an arrow that shatters on impact, dealing physical damage and causing the enemy to bleed.
RNG glass arrow icon.png Glass Arrow 1-18 Single 20 Momentum 30m 0.5s (12s cooldown) AGI 50% / DEX 25% Fire a special arrow with a glass tip which explodes on impact, dealing physical damage to your target and up to 3 nearby enemies within 4m. Has a chance to cause Bleeding.
40px Harpoon Shot 1-50 Single Fire an arrow with a rope attached, allowing you to pull your enemy 2 meters toward you.
RNG silent arrow icon.png Silent Arrow[1] 1-18 Single None 32m 3s (30s cooldown) Instant AGI 50% / STR 10% / Target's Max Health 1% A carefully aimed shot that inflicts heavy damage to your enemy. If your enemy is currently caught in a trap, this ability will critically hit. Manually aimed.

Only usable outside of combat.

Does Bonus damage if used Outdoors.

RNG swift shot icon.png Swift Shot 1-18 Single 10 Momentum 32m Instant (2s cooldown) Instant AGI 20% / STR 10% An instant shot that deals Physical damage. Grants 5 Momentum
40px Warning Shot 1-50 Single, Targeted Ground Fire an arrow into the ground at target location which is attuned to your Offensive target. When this target moves within 10m of the Warning Shot, it will fire off a loud warning sound and relay a message that the target is approaching.
40px Weighted Bolt[1] 1-50 Single Fire a heavy, blunted bolt at your enemy with enough force to knock them 2 meters away from you.


Beckon

Bullet.png Beckon abilities summon an animal to aid the Ranger. (Can more than one be active at a time. Can they be controlled?)


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
RNG beckon thunderpaw icon.png Beckon: Grizzly 1-50 Single Beckon a Grizzly Bear to attack an enemy for a short duration, dealing Physical damage to an enemy and stunning them briefly.
RNG beckon panthras icon.png Beckon: Panthras 1-18 Single 30 Momentum 26m 0.5s (30s cooldown) CHA 50% / INT 25% / STR 25% / WIS 25% Beckon a Panthras into battle for a brief time. The Panthras will deal direct Physical damage which slows your enemy for 4s.
RNG beckon thunderpaw icon.png Beckon: Thunderpaw 1-18 Single 30 Momentum 26m 0.5s (30s cooldown) CHA 50% / INT 25% / STR 25% / WIS 25% Beckon a Thunderpaw Bear into battle for a brief time. The Thunderpaw will deal direct Physical damage which stuns your enemy for 2s and reduces their Armor Class for a short time.


Beneficial (Buffs)

Bullet.png Buffs are any ability that enhance a player or creature's attributes and capabilities.


Self Buffs

Bullet.png These Buffs are self only.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Beckon: Vale Striders 1-50 Self You beckon a pack of Vale Striders, which run alongside you, dramatically increasing your movement speed for a short time.


Melee Abilities

Bullet.png Melee abilities typically have a short range and may also require that a certain type of item be equipped to use them (E.G a shield).


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
RNG ferocious assault icon.png Ferocious Assault[1] 1-18 Single 50 Momentum 3m Instant (6s cooldown) Instant AGI (50%) / DEX / STR (50%) Unleash a flurry of rapid strikes with both weapons, inflicting Physical damage with a chance (50%) to interrupt your enemy's spell casting.
RNG lash icon.png Lash 1-18 Single 20 Momentum 3m Instant (1s cooldown) Instant AGI 25% / STR 25% A swift strike that shifts your center of gravity, giving you a 50% chance to perform a second, more damaging strike.
RNG withdraw icon.png Withdraw[1] 1-18 Single 30 Momentum 4m Instant (8s cooldown) Instant AGI 50% Kick off of your enemy as you fire a point-blank shot, vaulting backwards 10 meters behind your target. Automatically toggles Ranged auto attack. Grants 10 Momentum.


Misc.

Bullet.png A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Beckon: Vale Hawks [1] 1-50 Targeted Ground You beckon a pair of Vale Hawks to lift and carry you to target location.
40px Brightfire Sap[1] 1-50 Self Coat your weapon in brightfire sap, turning it into a light source.
40px Flare[1] 1-50 Targeted Ground Launch a burning arrow that sticks into the ground at target location, acting as a torch for a short time.
40px Forage 1-50 Self Survey the surrounding area for a chance of finding natural food, drink or unique ingredients the Ranger can use to create Balms, Tonics and Weapon Coatings.
40px Lay of the Land: Ferret Scout 1-50 Control a small Ferret to scout a short distance ahead.
40px Lay of the Land: Hawk Scout 1-50 Self Control a Vale Hawk to scout a farther distance ahead from the air. Outdoors only.
40px Tracking 1-50 Self You are adept at noticing things others would easily miss. Your skill in Tracking allows you to find specific targets in a large area by tracking their location.


Pacify

Bullet.png Pacify abilities reduce the agro radius of the target, thereby also reducing their assist radius.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Ladwen's Whisper 1-50 Single Reduces the aggro radius of target animal for a short duration. Animal only


Blur (Mem Blur)

Bullet.png Blur (Mem Blur) abilities clear a hostile target's hate list.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Kaylen's Charge[1] 1-50 Single Command an animal's trust, immediately ending combat and making the animal friendly towards you for a short time.


Passive Abilities

Bullet.png These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.


Icon Name Level Modifying Attribute Mastery Description Note(s)
40px Momentum Generation 1-18 You will passively gain Momentum in combat as you deal damage to enemies. The more Momentum you have, the faster your Attack Speed will become, up to a 20% increase.
RNG valeguard stride icon.png Valeguard's Stride[1] 1-50 Increases your movement speed after being outside for a short time. Returning inside will cancel the effect after a short time.


Trap

Bullet.png Traps are abilities that are placed in the environment and trigger when a hostile entity passes through their area of effect.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Hamstring Trap[1] 1-50 Targeted Ground Set a Hamstring Trap that snares the first enemy to approach, reducing their movement speed.
40px Hidden Snare 1-50 Targeted Ground 30s A hidden trap that wraps an enemy's feet in tight, thorny vines. This roots the enemy in place, causing damage over time. Any other damage will break the root.


Removed/Old Abilities

For a list of abilities once usable by the Ranger, please see the Ranger's section of the Removed Abilities/Spells page.


Notes

Reference(s)