1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.
For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.
Contents
Paladin Ability List
Cures
Cures remove Diseases, Poisons and Curses from a target.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Fiery Aegis | 1-30 | Targeted AoE | 1 Reckoning | 3m, 6m for the AoE | 1s (30s cooldown) | Instant | You send a wall of celestial flame rushing outward, purging you of all Poison and Disease effects and stunning all enemies in its path up to 6 meters. | Generates Wrath. |
Defensive
Defensive abilities are designed to block/reduce damage, or help the character survive or escape combat.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Edict of Celestial Fury [1] | 1-50 | Self | A sacred word of power that reflects the next ability that would do damage to you back at the attacker. | |||||||
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Golden Aegis [1] | 1-50 | Self | Envelop yourself in a barrier of celestial light, making you invulnerable for a short time. | |||||||
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Golden Strike | 1-30 | Self | 15 Wrath, 2 Reckoning | 3m | Instant (20s cooldown) | 3 secs | You consolidate celestial light into your weapon as you strike, dealing Divine damage and making you invulnerable to all damage for 3 seconds. You will regenerate 8% of your Max Health every second during this time. | |||
40px | Lightguard | Self | ??? Wrath | You imbue your shield with celestial light, increasing your chance to Block for a short time. If using a two-handed weapon, this ability will increase your chance to Parry. While Lightguard is active, your Blocks and Parries will stun the attacking enemy. |
Misc.
A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Brilliant Aegis | AoE | You release a concentrated burst of celestial light, blinding your enemies. This ability can also serve as a brief light source in Atmospheres of supernatural darkness. | Generates Wrath | |||||||
40px | Edict of Celestial Force [1] | Single | A sacred word of power that pushes an enemy backwards a short distance. | ||||||||
40px | Edict of Celestial Might [1] | Single | A sacred word of power that pulls an enemy to your location. | ||||||||
40px | Evensong | Self | An ancient hymn that empowers the Paladin, amplifying the next ability they use:
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40px | Knight’s Persuasion | Single | ??? Wrath | You leverage your charismatic presence to persuade a target Humanoid to lay down their arms for the sake of peace. If successful, immediately ends combat and makes target Humanoid friendly towards you for a limited time. The higher your Charisma, the more likely a successful persuasion will occur. If successful, restores the Wrath used and generates 1 Reckoning Point. |
Healing
Direct Heal
Direct Healing abilities restore Health to a target immediately.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Glory and Honor [1] | 1-30 | Single Ally | Grant an ally a percentage of your total Armor Class. While active, the damage you deal in combat is converted into healing for that ally. | |||||||
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Oathflame[1] | Single | Heal an ally with a swift burst of celestial flame. |
Group & AoE
Group and AOE Healing abilities target the Caster and their whole Party (Group), or heal in a specified area (AoE). These can be direct heals or heal over time.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Living Light [1] | 1-50 | Group | Send forth flames of celestial light all around you, healing nearby allies. |
Self Healing
Self Healing abilities target the Caster first, but may have effects that heal the caster's allies, as well.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Arcing Light [1] | 1-50 | Self, 2 Allies | Instantly heal yourself. This heal then jumps to the next two group members with the lowest health. | |||||||
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Golden Strike | 1-30 | Self | 15 Wrath, 2 Reckoning | 3m | Instant (20s cooldown) | 3 secs | You consolidate celestial light into your weapon as you strike, dealing Divine damage and making you invulnerable to all damage for 3 seconds. You will regenerate 8% of your Max Health every second during this time. |
Hymns
Hymns are effects that, once activated, will persist until you cancel them or choose a different Hymn.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Hymn of Devotion | 1-50 | Self | All of your direct healing abilities will have a small heal-over-time component added to them. | |||||||
40px | Hymn of Justice | 1-50 | Self | 50% of the Wrath you spend will be refunded when your Damage or Healing abilities critically land. | |||||||
40px | Hymn of the Stronghold | 1-50 | Self | Your group will receive X% of your overall Armor Class added to their own. |
Passive Abilities
These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.
Icon | Name | Level | Modifying Attribute | Mastery | Description | Note(s) |
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40px | Lightful Avenger | 1-50 | In combat against an Undead enemy, your attacks will do additional Divine damage and have a higher chance to critically hit, your Wrath gains from abilities will be increased by X%, your Wrath gains from damage inflicted by Undead will be increased by X%, Undead who strike you in combat will take Divine damage and your critical melee strikes will generate Reckoning Points.
In addition, while in the Lightful Avenger state, all damage you receive from Undead enemies will be reduced by X% before your normal mitigation is counted. The amount of damage reduced by Lightful Avenger will be converted to health and spread evenly through the group as healing. This effect cannot occur more than once per second. |
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40px | Sense Undeath | 1-50 | When Undeath is nearby, flames of celestial light will begin to flicker around the Paladin. | |||
40px | Venger's Vow | 1-50 | You cannot be stunned by Undead enemies. |
Melee Abilities
Melee abilities typically have a short range and may also require that a certain type of item be equipped to use them (E.G a shield).
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Chastening Blow | Single | ??? Wrath | You imbue your weapon with searing light as you swing it into your enemy. This attack is able to strip profane and curse related enhancements from enemies. | |||||||
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Fervent Strike | 1-30 | Single | 3m | Instant (2s cooldown) | Instant | AGI / STR / WIS | A powerful strike that will critically hit if your enemy is stunned. (Generates 10 Wrath) | |||
40px | Hallowed Assault | Single | ??? Wrath, 1 Reckoning | Paladins can evolve their Chastening Strike ability into Hallowed Assault, allowing them to strip the Marks of High Mortals from their enemies. | |||||||
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Lance of the Lightful | 1-30 | Single | 10 Wrath | 26m | 1.2s (20s cooldown) | Instant | STR (25%) / WIS (50%) | A sudden bolt of celestial light that impales your enemy before dissipating. This ability has a high chance to stun enemies that are fleeing. | ||
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Pommel and Cross [1] | 1-50 | Single, Frontal AoE | Strike an enemy with the pommel of your weapon, dealing Physical damage with a chance to stun. Then follow with a cleave that deals Physical damage to nearby enemies in front of you. |
Taunt
Taunt abilities center around grabbing and maintaining the attention (Agro/Aggro) of a hostile creature.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Glorified Self | Single | You send forth a shining image of yourself to battle an enemy for a short time. The length of time your image will detain an enemy in combat will increase based on your Wisdom and Charisma. (Uses Wrath) | ||||||||
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Incite [1] | 1-50 | Single | Incite an enemy to anger, causing them to focus their attention on you for a short time. | |||||||
40px | Miraculous Shimmer | Single | You leave a shining image of yourself behind to detain an enemy while you move with miraculous speed to a location near the group member with the lowest health. The length of time your image will detain an enemy in combat will increase based on your Wisdom and Charisma. (Uses Wrath) | ||||||||
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Wrathful Aegis [1] | 1-50 | AoE | Radiate celestial flames that burn all enemies around you. This ability generates bonus Hate every second on all affected enemies. |
Resurrection
Resurrect (Rez/Res) abilities are used on dead players to bring them back to life. These may restore a portion of the experience lost on death and typically cause Resurrection Sickness.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Atone [1] | Single | Half of Current Max Life | Sacrifice half of your health to resurrect a fallen ally. Using this ability when below half health will cause the Overzealous state, obstructing all healing on you while active. |
Stun
Stun abilities briefly stop creatures from moving or attacking as well as interrupt Casting.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Edict of Celestial Authority [1] | Single | A sacred word of power that stuns an enemy for a short time and puts them in a disoriented state. | ||||||||
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Fiery Aegis | 1-30 | Targeted AoE | 1 Reckoning | 3m, 6m for the AoE | 1s (30s cooldown) | Instant | You send a wall of celestial flame rushing outward, purging you of all Poison and Disease effects and stunning all enemies in its path up to 6 meters. | Generates Wrath. | ||
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Lance of the Lightful | 1-30 | Single | 10 Wrath | 26m | 1.2s (20s cooldown) | Instant | STR (25%) / WIS (50%) | A sudden bolt of celestial light that impales your enemy before dissipating. This ability has a high chance to stun enemies that are fleeing. | ||
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Pommel and Cross [1] | 1-50 | Single, Frontal AoE | Strike an enemy with the pommel of your weapon, dealing Physical damage with a chance to stun. Then follow with a cleave that deals Physical damage to nearby enemies in front of you. |
Reference(s)
Class Abilities |
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