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Once a Cleric, the Paladin has a call transcending the customs of the cleric order. Led by her convictions, she sets off to carry out her own righteous judgment.
~ Official Description

Paladin is a class available to the Dwarf and Human races. The Paladin's primary group role is Tank, making it is their priority to maintain the attention of hostile non-player characters, directing damage away from their allies. They specialize in fighting against undead and supporting their allies with their various healing abilities.

Description[ | ]

Paladin-sm

A female human Paladin.

At its core, the Paladin is a plate-armored, melee specialist imbued with celestial power. This enables them to wield spoken rebukes with awesome effect. In addition, by shedding the dogma of the cleric Order, they have devoted themselves to the study of arms and armor, giving paladins renowned ability in defensive combat. Perhaps most iconically, the Paladin is driven by an unquenchable hatred of Undeath, a flame they have stoked into a ceaseless pursuit. Thus, a Paladin is never more fierce than when they stand face to face with Undeath.

Gameplay Information[ | ]

Group Role

The Paladin's official role is Tank . Classes in the tank role focus on gaining and maintaining the agro of mobs. To be able to properly tank, it is important to understand the Hate mechanic. Mobs have a hidden "hate list" which contains every PC and pet that is in active combat with it ("on aggro"). Whoever is at the top of the list is the target the mob will attack. Every ability that is equipped to the Action hot bar innately generate hate. Abilities which are specifically designed to generate hate are referred to as taunts.

While each of the tank classes are capable of performing their role in a variety of adventuring situations, each has their own specialties that help them excel in specific areas. The Paladin's specialty is fighting undead. Their Lightful Avenger passive makes them deal additional divine damage, have a higher crit chance and generate more wrath if they are fighting an undead and their Venger's Vow makes them immune to stuns originating from an undead foe.

Paladins retain some of the restorative magics from their time as a cleric. They can heal allies with abilities such as PAL oathflame icon Oathflame and themselves with PAL arcing light icon Arcing Light and PAL golden strike icon Golden Strike. They can also resurrect fallen allies with PAL atone icon Atone, at the cost of half of the Paladin's current HP.

Paladins have multiple stun abilities, such as PAL edict of celestial authority icon Edict of Celestial Authority and PAL fiery aegis icon Fiery Aegis, which enables them to easily interrupt enemy casting.

Combat Resource

Wrath
Paladins gain wrath as they take damage from enemies. They also gain wrath based on their Constitution every time their group slays an enemy. Certain abilities will increase a Paladin's wrath by a certain amount when used.
Reckoning Points
Some of the Paladin's abilities provide them with Reckoning Points. This resource is by some of the Paladin's most powerful abilities.


Weapons & Techniques

Paladins can use one-handed and two-handed Blunt and Edged class weapons.

Weapon Class Available Types
Blunt Club, Mace, Great Hammer, Great Mace, War Hammer
Edged Axe, Great Axe, Great Blade, Great Sword and Polearm [1]


Race

The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
~ Official Description (retrieved from archived FAQ)


Paladins can choose between two races: Dark Myr, Dwarf, Elf and Human.

Player Guides[ | ]

  • For an in-depth look at the Paladin, please see the guides available on the Paladin Guides page.

FAQ / Q&A[ | ]

Question [2]
Will there be enough Undead content to justify the Paladin's forte, “vs. Undeath?”
Chris
Yes. I’ll go so far to say that at launch and beyond, one of the main NPC groups in the Terminus storyline (making up one of our end-game raid areas) is entirely corrupted with Undeath. Paladins will be excellent, competitive main tanks that will have plenty of opportunities to flex their vs. Undeath prowess.
Question [3]
What will Paladin's cast times mean for their mitigation and avoidance? Will they be able to dodge/parry/block while casting? What about spell pushback?
Chris
First of all, paladins were intentionally designed without mana. That's to help them avoid the traditional anti-mana fare, like silence/counterspell/mana-drain and things like that and the conundrum that can be for tanking in those situations. Which relates to the other reason, which is to maximize their group readiness--to put them on par with Warriors and Dire Lords when it comes to being able to sustain a group's momentum. But, yes, some of their abilities have casting times which makes them vulnerable to spell interruption, spell pushback and being hit while casting these spells. But like I've said before, the class information we've released is not exhaustive. That would be a drag: to have the entirety of what a class is capable of put out there, so that there's no discovery and no suprizes once the game comes out... In light of a potential gap or flaw like this, I will go ahead and say: paladins will have a way to grow into minimizing and reducing their vulnerability towards interruption and pushback. Whether that will have be totally 100% mitigated is yet to be seen. Finally, on the topic of passive mitigation while casting... that's something we're going to monitor very closely in testing. As of right now, regardless of the class, while you're casting your passive mitigation skills like dodge/parry/block are not active. If that proves to be punitive for the Paladin, if it starts to effect their competitiveness when compared to the other tanks, that's something we'll address. Otherwise, I think it's a suitable counterbalance for the insane amount of utility that a skilled Paladin has at their fingertips.

Trivia[ | ]

  • During the June 9th, 2022 “Monk Combat Updates and Gameplay” stream it was announced that, as part of updates to the class-race matrix, Dark Myr and Elf would now be able to pick the Paladin class.

Gallery[ | ]

References[ | ]

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