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{{Class infobox
 
{{Class infobox
|name = Monk
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|image = Monk.png
|image = [[File:Monk.png]]
 
 
|role = Damage
 
|role = Damage
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|armor = Cloth, Light Leather<sup><ref name="Official Website">https://www.pantheonmmo.com/game/classes/monk/</ref></sup>
|specialization =
 
  +
|weapons = Martial & Fist<sup><ref name="Official Website">https://www.pantheonmmo.com/game/classes/monk/</ref>{{collapse top|SHOW | HIDE }}
|armor =Light Leather
 
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<small>Martial Fists, Fist Weapons, Handwraps - '''official description'''.</small>
|weapons =Martial Fists<BR>Fist Weapons<BR>Handwraps
 
  +
{{collapse bottom}} </sup>
|archai = Yes
 
  +
|spells = <big>[[Monk/Abilities|Click Here]] </big>
|darkmyr = Yes
 
  +
|resource = Endurance, Chi, Chakra Gates <small>[[Monk#Combat_Resource|(more info)]]</small>
|dwarf =
 
  +
|archai = [[File:Archai race icon.png|30px|link=Archai]]<br>[[Archai]]
|elf =
 
 
|darkmyr = [[File:Dark myr race icon.png|30px|link=Dark Myr]]<br>[[Dark Myr]]
|gnome =
 
  +
|human = [[File:Human race icon.png|30px|link=Human]]<br> [[Human]]
|halfling =
 
  +
|ogre = [[File:Skar race icon.png|30px|link=Skar]]<br> [[Skar]]
|human = Yes
 
|ogre =
 
|skar = Yes
 
 
}}
 
}}
'''Monks''' are a class available to players in ''[[Pantheon: Rise of the Fallen]]''. While primarily a melee-dps, the Monk is a diverse class capable of adapting to many situations. Their signature ''Feign Death'' enables Monks to be one of the best pulling classes. If a pull should go wrong, Monks have access to taunts and self-heal abilities, enabling them to relieve pressure from the primary tanks by taking the attention of additional mobs.
 
   
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'''{{BASEPAGENAME}}''' is a class available to the [[archai]], [[dark myr]], [[human]] and [[skar]] races. While primarily a [[Pantheon Terminology#dps|melee DPS]], the monk is a diverse class capable of adapting to many situations. They are one of the best [[Pantheon Terminology#puller|pulling]] classes and, if a pull should go wrong, monks have access to [[Pantheon Terminology#taunt|taunt]] and self-heal abilities which enable them to temporarily [[tank]] additional [[mobs]].
   
 
__TOC__
 
__TOC__
  +
 
==Lore==
 
==Lore==
 
The way of the Monk is a path of harmony between the body and the soul. Through longstanding discipline Monks have transformed their very being into resilient, living weapons which they are able to wield against their enemies with devastating effect. It is through the Way of the Body that Monks develop the strength and control to perform their devastating physical attacks. Monks use strong, deliberate strikes with their hands, feet and martial weapons that focus vital points on their enemy and exploit weaknesses with crippling power.
 
The way of the Monk is a path of harmony between the body and the soul. Through longstanding discipline Monks have transformed their very being into resilient, living weapons which they are able to wield against their enemies with devastating effect. It is through the Way of the Body that Monks develop the strength and control to perform their devastating physical attacks. Monks use strong, deliberate strikes with their hands, feet and martial weapons that focus vital points on their enemy and exploit weaknesses with crippling power.
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==Game Guide==
 
==Game Guide==
  +
<!-- Information in this section should be as succinct as possible to keep the article clean. Summarize information whenever possible and link to guides whenever you can't. Thank you! -->
:::For an in-depth guide, including tips on making an optimal Monk, see the [[Monk Guide]].
 
  +
:::For in-depth guides to the Monk and beyond, be sure to browse the [[:Category:Class guide|class guides]].
  +
  +
  +
Monks are physical damage based DPS specialists that excel at sustained damage <sup><ref name="Pantheon: Rise of the Fallen Monk Preview Bonanza!">[https://www.youtube.com/watch?v=XUx_uQ0HEXI&ab_channel=Pantheon%3ARiseoftheFallen Pantheon: Rise of the Fallen Monk Preview Bonanza!]</ref></sup>. Though primarily a damage focused class, Monks have access to utilities to aid their group and can temporarily flex into the Off-Tank role.
  +
   
 
<h3> Group Role </h3>
 
<h3> Group Role </h3>
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&emsp;&emsp;The tanks job is to use their Taunt abilities to top the Hate List, keeping damage focused on themselves so that healers have as few targets to heal as possible.<br>
 
&emsp;&emsp;The tanks job is to use their Taunt abilities to top the Hate List, keeping damage focused on themselves so that healers have as few targets to heal as possible.<br>
 
 
[[File:bullet.png|20px]]<b> Utility. </b> Utility is a broad category. It can perhaps best be thought of as a sum of all abilities that do not fall under the other categories <small>(Tanking, Healing, Damage Dealing, Crowd Controlling, Supporting)</small> <br>
 
&emsp;&emsp;
 
<br>
 
   
   
 
<h3>Race</h3>
 
<h3>Race</h3>
 
 
The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
 
The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
   
   
 
<h3> Combat Resource </h3>
<Div align="center">
 
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[[File:UI monk nameplate.png|left|220px|thumb|A Monk's nameplate. The sky blue bar beneath the Endurance bar represents current '''Chi''', while the triangular segments above the Chi bar represent the five '''Gates'''.]]
{| class="wikitable sortable"
 
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<b>Chi</b>. The Monk's primary combat resource is their ''Chi''. Monks have 50 total Chi, which regenerates passively at 5 Chi per second. <sup><ref name="Pantheon: Rise of the Fallen Monk Preview Bonanza!">[https://www.youtube.com/watch?v=XUx_uQ0HEXI&ab_channel=Pantheon%3ARiseoftheFallen Pantheon: Rise of the Fallen Monk Preview Bonanza!]</ref></sup><br>
|-
 
!Icon!!Name!!Strength!!Stamina!!Agility!!Dexterity!!Constitution!!Wisdom!!Intelligence!!Charisma
 
|-
 
|[[File:Archai race icon.png|50px]]
 
|[[Archai]]
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|-
 
|[[File:Dark myr race icon.png|50px]]
 
|[[Dark Myr]]
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|-
 
|[[File:Human race icon.png|50px]]
 
|[[Human]]
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|-
 
|[[File:Skar race icon.png|50px]]
 
|[[Skar]]
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|???
 
|-
 
|}
 
</div>
 
<small> <div align="center"> Attributes with this [[File:bullet.png|20]] icon before them are important for the class. </small></div> <br>
 
   
   
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<b>Chakra Gates</b>. Monks have 5 ''Chakra Gates'': Gate of Anger, Gate of Balance, Gate of Peace, Gate of Soul, and a fifth that has yet to be seen. <small><sup>(Possibly Joy, Release or Sorrow)</sup> </small>
<h3>Race Summary</h3>
 
<small>The following is summarized from the [[Monk Guide]]. For more details, be please see that article. </small>
 
<br />
 
{| class="wikitable sortable"
 
!Summary
 
|-
 
|Exceptional: [[File:Human race icon.png|25px]] [[Human]] and [[File:Gnome race icon.png|25px]] [[Gnome]]
 
----Decent: [[File:Dwarf race icon.png|25px]] [[Dwarf]]
 
----Poor: [[File:Dark myr race icon.png|25px]] [[Dark Myr]] and [[File:Elf race icon.png|25px]] [[Elf]]
 
|-
 
|}<br />
 
   
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Certain Monk abilities will open a Chakra Gate, which allows the Monk to use abilities requiring that gate to be open. Gates remain open for 5 seconds before closing, and while a Gate remains open, you cannot use an ability that opens another Gate.
   
   
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For example, the Monk's [[file:MNK backflip icon.png|25px]] [[Backflip]] ability opens the Gate of Balance. While the Gate of Balance remains open, Monks can use any ability that require the Gate of Balance to be open. However, the Monk cannot use abilities that open another Gate, such as [[file:MNK feign death icon.png|25px]] [[Feign Death]]
== Combat Resource ==
 
Chakra (6 Gates) <BR/>
 
<BR/>
 
In combat, Monks will constantly generate Chakra as a percentage of the damage they deal. In addition, certain abilities will increase a Monk's Chakra by a certain amount when used.
 
As a Monk increases their pool of Chakra (represented by a resource bar that fills left to right, 0 to 100), they will open consecutive Chakra gates along the way (represented by segments within the bar) until all 6 gates are open. Some of the Monk's abilities will have a Chakra cost in order to be performed. Others will require a certain Chakra gate to be open and when used will expend all of the Chakra it has taken to open that Chakra gate.
 
   
  +
<!-- archived until we can determine how much of the following information is still accurate
   
 
In combat, Monks will constantly generate Chakra as a percentage of the damage they deal. In addition, certain abilities will increase a Monk's Chakra by a certain amount when used.
==Weapons==
 
 
As a Monk increases their pool of Chakra (represented by a resource bar that fills left to right, 0 to 100), they will open consecutive Chakra gates along the way (represented by segments within the bar) until all 6 gates are open. Some of the Monk's abilities will have a Chakra cost in order to be performed. Others will require a certain Chakra gate to be open and when used will expend all of the Chakra it has taken to open that Chakra gate.
While Monks are proficient in many types of blunt weaponry, it is their devastating hand-to-hand techniques that make them one of the most feared combatants in Terminus. In addition, many Monks devote themselves to honing deadly skill with the Shuriken.
 
   
 
-->
== Skills/Abilities ==
 
{{Main|Monk/Abilities}}
 
   
   
 
==FAQ==
 
==FAQ==
In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon. Below are the questions and answers for the ''Cleric''.
+
In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon. Below are the questions and answers for the ''Monk''.
 
   
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{{collapse top|SHOW | HIDE }}
 
[[File:bullet.png|20px]] <b>Q</b>
 
[[File:bullet.png|20px]] <b>Q</b>
 
::Will Feign Death end up trivializing content? How do you plan to keep that from happening?
 
::Will Feign Death end up trivializing content? How do you plan to keep that from happening?
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::In Pantheon, we plan to let Feign Death be powerful, but will provide several potential counters to it through the Disposition system. On your first run through a dungeon, or part of a dungeon, the Monk may be able to pull with no problems using Feign Death to break camps, etc. But after getting respawns or moving deeper in, you’ll start encountering NPCs with the Truesight or Cunning dispositions, both of which can see through Feign Death - suddenly you have a hard counter that will require a different strategy. Without going deeper into Feign Death’s mechanics just yet, you can be assured that this is one way we plan to keep Feign Death powerful and under control.
 
::In Pantheon, we plan to let Feign Death be powerful, but will provide several potential counters to it through the Disposition system. On your first run through a dungeon, or part of a dungeon, the Monk may be able to pull with no problems using Feign Death to break camps, etc. But after getting respawns or moving deeper in, you’ll start encountering NPCs with the Truesight or Cunning dispositions, both of which can see through Feign Death - suddenly you have a hard counter that will require a different strategy. Without going deeper into Feign Death’s mechanics just yet, you can be assured that this is one way we plan to keep Feign Death powerful and under control.
  +
{{collapse bottom}}
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==Gallery==
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<gallery>
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File:Monk Class Page 2020.png|Image of the Monk class page following the website update in 2020. <small>[Click for Larger Preview]</small>
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File:Monk Class Page (May 2018).png|Image of the Monk class page following the class reveal in May, 2018 <small>(Archival Purposes Only) [Click for Larger Preview]</small>
  +
</gallery>
   
   
 
==References==
 
==References==
  +
<references>
# http://www.pantheonmmo.com/classes/monk/
 
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</references>
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<div align="center">{{Class nav}}</div>
   
<!---
 
# https://www.pantheonmmo.com/newsletter/2017_may_intro/
 
# https://www.pantheonmmo.com/newsletter/2018_may_intro/
 
--->
 
   
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[[Category:Monks| ]] [[Category:Alpha]] [[Category:Beta]] [[Category:Launch]]
{{Class nav}}
 
[[Category:Monks| ]]
 

Latest revision as of 21:04, 24 December 2021


Monk is a class available to the archai, dark myr, human and skar races. While primarily a melee DPS, the monk is a diverse class capable of adapting to many situations. They are one of the best pulling classes and, if a pull should go wrong, monks have access to taunt and self-heal abilities which enable them to temporarily tank additional mobs.

Lore[ | ]

The way of the Monk is a path of harmony between the body and the soul. Through longstanding discipline Monks have transformed their very being into resilient, living weapons which they are able to wield against their enemies with devastating effect. It is through the Way of the Body that Monks develop the strength and control to perform their devastating physical attacks. Monks use strong, deliberate strikes with their hands, feet and martial weapons that focus vital points on their enemy and exploit weaknesses with crippling power. But Monks do not rely on technique and muscle alone - they must also develop themselves internally, along the Way of the Soul. By cultivating this bond between their body and soul, Monks are able to manipulate their internal energy known as Chakra. This internal flow of Chakra is held back by a series of six gates, like water behind a sequence of dams. The Monk must learn to open these gates in order to wield their Chakra without limits, releasing it in a torrent of punishing damage, or in the form of powerful defensive and self-healing abilities. The 6 gates are known as: The Gate of Anger, the Gate of Peace, the Gate of Sorrow, the Gate of Joy, the Gate of Balance and the Gate of Release.


Description[ | ]

Monk-sm

A male Dark Myr Monk.

Monks have mastered the arts of transforming their body and soul into resilient, living weapons. The Arts of the Body consist of devastating physical attacks such as Flurry Punch, Strike of the Wayward Wind and Rising Moon Kick. The Arts of the Soul allow Monks to concentrate their flow of Chi into punishing physical attacks like Surge of Chi, defensive abilities like Mountain Pose, and self-healing techniques like Resonating Palm.

Game Guide[ | ]

For in-depth guides to the Monk and beyond, be sure to browse the class guides.


Monks are physical damage based DPS specialists that excel at sustained damage [2]. Though primarily a damage focused class, Monks have access to utilities to aid their group and can temporarily flex into the Off-Tank role.


Group Role

BulletDPS. The role of DPS can be summarized easily: kill the party's targets. But each class that falls under the role of DPS has access to a range of abilities that do more than deal damage. DPS classes need to pay attention to the flow of combat and be ready interrupt important abilities or crowd control adds with roots, snares, stuns, mez and knockback abilities.
   Another important skill for all DPS (indeed, all players) to master is proper aggro management. A DPS needs to know how to deal the most damage the most efficiently, while not drawing agro away from the main tank and stressing their healers by taking unnecessary damage.


BulletOff-Tanking. The role of an off-tank is to relieve pressure from the primary tank by drawing the attention of additional mobs (adds) to themselves. It is otherwise fundamentally the same as primary tanking:
   The role of the tank is to grab and maintain the attention (aka aggro) of hostile creatures (aka mobs), directing damage away from their allies. To be able to properly tank, it is important to understand the Hate game mechanic. Mobs have a hidden "Hate list" which contains every PC and pet that is in active combat with it ("on aggro"). Whoever is at the top of the list is the target that the Mob will attack. Nearly every action a PC takes while on aggro with a Mob generates hate, though the primary sources of hate are: Dealing Damage, Healing and using specific abilities designed to generate Hate (referred to as Taunts)

  The tanks job is to use their Taunt abilities to top the Hate List, keeping damage focused on themselves so that healers have as few targets to heal as possible.


Race

The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.


Combat Resource

UI monk nameplate

A Monk's nameplate. The sky blue bar beneath the Endurance bar represents current Chi, while the triangular segments above the Chi bar represent the five Gates.

Chi. The Monk's primary combat resource is their Chi. Monks have 50 total Chi, which regenerates passively at 5 Chi per second. [2]


Chakra Gates. Monks have 5 Chakra Gates: Gate of Anger, Gate of Balance, Gate of Peace, Gate of Soul, and a fifth that has yet to be seen. (Possibly Joy, Release or Sorrow)

Certain Monk abilities will open a Chakra Gate, which allows the Monk to use abilities requiring that gate to be open. Gates remain open for 5 seconds before closing, and while a Gate remains open, you cannot use an ability that opens another Gate.


For example, the Monk's MNK backflip icon Backflip ability opens the Gate of Balance. While the Gate of Balance remains open, Monks can use any ability that require the Gate of Balance to be open. However, the Monk cannot use abilities that open another Gate, such as MNK feign death icon Feign Death


FAQ[ | ]

In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon. Below are the questions and answers for the Monk.

  • Bullet Q

    Will Feign Death end up trivializing content? How do you plan to keep that from happening?

    Bullet Chris

    While Feign Death is a wildly powerful skill that has the potential to trivialize content, that risk is largely proportionate to the ways the skill can be countered. If there is nothing to counter Feign Death except the level-difference of the Monk vs. the surrounding NPCs, then yes the risk of trivializing content is real.
    In Pantheon, we plan to let Feign Death be powerful, but will provide several potential counters to it through the Disposition system. On your first run through a dungeon, or part of a dungeon, the Monk may be able to pull with no problems using Feign Death to break camps, etc. But after getting respawns or moving deeper in, you’ll start encountering NPCs with the Truesight or Cunning dispositions, both of which can see through Feign Death - suddenly you have a hard counter that will require a different strategy. Without going deeper into Feign Death’s mechanics just yet, you can be assured that this is one way we plan to keep Feign Death powerful and under control.
  • Gallery[ | ]


    References[ | ]