Pantheon: Rise of the Fallen Wiki
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{{Class infobox
 
{{Class infobox
|name = Monk
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|image = Monk.png
|image = [[File:Monk.png|200px]]
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|role = Damage
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|armor = Cloth, Light Leather<sup><ref name="Official Website">https://www.pantheonmmo.com/game/classes/monk/</ref></sup>
|role = Melee DPS, Off-Tank, Pulling Utility
 
  +
|weapons = Martial & Fist<sup><ref name="Official Website">https://www.pantheonmmo.com/game/classes/monk/</ref>{{collapse top|SHOW | HIDE }}
|specialization =Body<br>Soul
 
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<small>Martial Fists, Fist Weapons, Handwraps - '''official description'''.</small>
|armor =Cloth <br> Light Leather <br> Monk-Specific Martial Armor
 
  +
{{collapse bottom}} </sup>
|weapons =Hand-to-hand combat <br> Martial Weaponry <br> Most Blunt weaponry <br> Shurikens
 
|archai = Yes
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|spells = <big>[[Monk/Abilities|Click Here]] </big>
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|resource = Endurance, Chi, Chakra Gates <small>[[Monk#Combat_Resource|(more info)]]</small>
|darkmyr = Yes
 
  +
|archai = [[File:Archai race icon.png|30px|link=Archai]]<br>[[Archai]]
|dwarf =
 
  +
|darkmyr = [[File:Dark myr race icon.png|30px|link=Dark Myr]]<br>[[Dark Myr]]
|elf =
 
  +
|human = [[File:Human race icon.png|30px|link=Human]]<br> [[Human]]
|gnome =
 
  +
|ogre = [[File:Skar race icon.png|30px|link=Skar]]<br> [[Skar]]
|halfling =
 
|human = Yes
 
|ogre =
 
|skar = Yes
 
 
}}
 
}}
   
   
  +
Through longstanding discipline and unwavering obedience to ancient teachings, the '''Monk''' wields their mind and body as a devastating, holistic weapon against their enemies.
 
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'''{{BASEPAGENAME}}''' is a class available to the [[archai]], [[dark myr]], [[human]] and [[skar]] races. While primarily a [[Pantheon Terminology#dps|melee DPS]], the monk is a diverse class capable of adapting to many situations. They are one of the best [[Pantheon Terminology#puller|pulling]] classes and, if a pull should go wrong, monks have access to [[Pantheon Terminology#taunt|taunt]] and self-heal abilities which enable them to temporarily [[tank]] additional [[mobs]].
   
 
__TOC__
 
__TOC__
  +
 
==Lore==
 
==Lore==
 
The way of the Monk is a path of harmony between the body and the soul. Through longstanding discipline Monks have transformed their very being into resilient, living weapons which they are able to wield against their enemies with devastating effect. It is through the Way of the Body that Monks develop the strength and control to perform their devastating physical attacks. Monks use strong, deliberate strikes with their hands, feet and martial weapons that focus vital points on their enemy and exploit weaknesses with crippling power.
Pending...
 
 
But Monks do not rely on technique and muscle alone - they must also develop themselves internally, along the Way of the Soul. By cultivating this bond between their body and soul, Monks are able to manipulate their internal energy known as Chakra. This internal flow of Chakra is held back by a series of six gates, like water behind a sequence of dams. The Monk must learn to open these gates in order to wield their Chakra without limits, releasing it in a torrent of punishing damage, or in the form of powerful defensive and self-healing abilities.
 
The 6 gates are known as: The Gate of Anger, the Gate of Peace, the Gate of Sorrow, the Gate of Joy, the Gate of Balance and the Gate of Release.
  +
   
 
==Description==
 
==Description==
 
[[File:monk-sm.jpg|left|320px|thumb|A male [[Dark Myr]] Monk.]]
 
[[File:monk-sm.jpg|left|320px|thumb|A male [[Dark Myr]] Monk.]]
The way of the Monk is a path of harmony between the body and the soul. Through longstanding discipline Monks have transformed their very being into resilient, living weapons which they are able to wield against their enemies with devastating effect.
 
   
'''Ability Arsena'''l: Monks have mastered the arts of transforming their body and soul into resilient, living weapons. The Arts of the Body consist of devastating physical attacks such as Flurry Punch, Strike of the Wayward Wind and Rising Moon Kick. The Arts of the Soul allow Monks to concentrate their flow of Chi into punishing physical attacks like Surge of Chi, defensive abilities like Mountain Pose, and self-healing techniques like Resonating Palm.
+
Monks have mastered the arts of transforming their body and soul into resilient, living weapons. The Arts of the Body consist of devastating physical attacks such as Flurry Punch, Strike of the Wayward Wind and Rising Moon Kick. The Arts of the Soul allow Monks to concentrate their flow of Chi into punishing physical attacks like Surge of Chi, defensive abilities like Mountain Pose, and self-healing techniques like Resonating Palm.
   
  +
==Game Guide==
'''Iconic Ability''': ''<u>Feign Death</u>-'' Through mastery of their own body and soul, Monks are able to sustain their life while slowing their heartbeat to a complete stop. While in this state, the Monk will appear dead and be ignored by most creatures.
 
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<!-- Information in this section should be as succinct as possible to keep the article clean. Summarize information whenever possible and link to guides whenever you can't. Thank you! -->
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:::For in-depth guides to the Monk and beyond, be sure to browse the [[:Category:Class guide|class guides]].
   
== Group Role ==
 
Melee DPS, Off-Tanking, Utility <BR/>
 
<BR/>
 
It is through the Way of the Body that Monks develop the strength and control to perform their devastating physical attacks. Monks use strong, deliberate strikes with their hands, feet and martial weapons that focus vital points on their enemy and exploit weaknesses with crippling power.
 
But Monks do not rely on technique and muscle alone - they must also develop themselves internally, along the Way of the Soul. By cultivating this bond between their body and soul, Monks are able to manipulate their internal energy known as Chakra. This internal flow of Chakra is held back by a series of six gates, like water behind a sequence of dams. The Monk must learn to open these gates in order to wield their Chakra without limits, releasing it in a torrent of punishing damage, or in the form of powerful defensive and self-healing abilities.
 
The 6 gates are known as: The Gate of Anger, the Gate of Peace, the Gate of Sorrow, the Gate of Joy, the Gate of Balance and the Gate of Release.
 
   
  +
Monks are physical damage based DPS specialists that excel at sustained damage <sup><ref name="Pantheon: Rise of the Fallen Monk Preview Bonanza!">[https://www.youtube.com/watch?v=XUx_uQ0HEXI&ab_channel=Pantheon%3ARiseoftheFallen Pantheon: Rise of the Fallen Monk Preview Bonanza!]</ref></sup>. Though primarily a damage focused class, Monks have access to utilities to aid their group and can temporarily flex into the Off-Tank role.
== Combat Resource ==
 
  +
Chakra (6 Gates) <BR/>
 
  +
<BR/>
 
 
<h3> Group Role </h3>
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[[File:bullet.png|20px]]<b>DPS</b>. The role of DPS can be summarized easily: kill the party's targets. But each class that falls under the role of DPS has access to a range of abilities that do more than deal damage. DPS classes need to pay attention to the flow of combat and be ready interrupt important abilities or crowd control adds with roots, snares, stuns, mez and knockback abilities. <br>
  +
&emsp;&emsp; Another important skill for all DPS (indeed, all players) to master is proper [[Pantheon Terminology|aggro]] management. A DPS needs to know how to deal the most damage the most efficiently, while not drawing agro away from the main tank and stressing their healers by taking unnecessary damage. <br>
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  +
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[[File:bullet.png|20px]]<b>Off-Tanking</b>. The role of an off-tank is to relieve pressure from the primary tank by drawing the attention of additional mobs (adds) to themselves. It is otherwise fundamentally the same as primary tanking: <br>
  +
&emsp;&emsp; The role of the tank is to grab and maintain the attention [[Pantheon Terminology|(aka aggro)]] of hostile creatures [[Pantheon Terminology|(aka mobs)]], directing damage away from their allies. To be able to properly tank, it is important to understand the ''Hate'' game mechanic. Mobs have a hidden "Hate list" which contains every PC and pet that is in active combat with it ("on aggro"). Whoever is at the top of the list is the target that the Mob will attack. Nearly every action a PC takes while on aggro with a Mob generates hate, though the primary sources of hate are: ''Dealing Damage'', ''Healing'' and using specific abilities designed to generate Hate (referred to as Taunts)
  +
  +
&emsp;&emsp;The tanks job is to use their Taunt abilities to top the Hate List, keeping damage focused on themselves so that healers have as few targets to heal as possible.<br>
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  +
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<h3>Race</h3>
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The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
  +
  +
 
<h3> Combat Resource </h3>
  +
[[File:UI monk nameplate.png|left|220px|thumb|A Monk's nameplate. The sky blue bar beneath the Endurance bar represents current '''Chi''', while the triangular segments above the Chi bar represent the five '''Gates'''.]]
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<b>Chi</b>. The Monk's primary combat resource is their ''Chi''. Monks have 50 total Chi, which regenerates passively at 5 Chi per second. <sup><ref name="Pantheon: Rise of the Fallen Monk Preview Bonanza!">[https://www.youtube.com/watch?v=XUx_uQ0HEXI&ab_channel=Pantheon%3ARiseoftheFallen Pantheon: Rise of the Fallen Monk Preview Bonanza!]</ref></sup><br>
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<b>Chakra Gates</b>. Monks have 5 ''Chakra Gates'': Gate of Anger, Gate of Balance, Gate of Peace, Gate of Soul, and a fifth that has yet to be seen. <small><sup>(Possibly Joy, Release or Sorrow)</sup> </small>
  +
  +
Certain Monk abilities will open a Chakra Gate, which allows the Monk to use abilities requiring that gate to be open. Gates remain open for 5 seconds before closing, and while a Gate remains open, you cannot use an ability that opens another Gate.
  +
  +
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For example, the Monk's [[file:MNK backflip icon.png|25px]] [[Backflip]] ability opens the Gate of Balance. While the Gate of Balance remains open, Monks can use any ability that require the Gate of Balance to be open. However, the Monk cannot use abilities that open another Gate, such as [[file:MNK feign death icon.png|25px]] [[Feign Death]]
  +
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<!-- archived until we can determine how much of the following information is still accurate
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In combat, Monks will constantly generate Chakra as a percentage of the damage they deal. In addition, certain abilities will increase a Monk's Chakra by a certain amount when used.
 
In combat, Monks will constantly generate Chakra as a percentage of the damage they deal. In addition, certain abilities will increase a Monk's Chakra by a certain amount when used.
As a Monk increases their pool of Chakra (represented by a resource bar that fills left to right, 0 to 100), they will open consecutive Chakra gates along the way (represented by segments within the bar) until all 6 gates are open. Some of the Monk's abilities will have a Chakra cost in order to be performed. Others will require a certain Chakra gate to be open and when used will expend all of the Chakra it has taken to open that Chakra gate.
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As a Monk increases their pool of Chakra (represented by a resource bar that fills left to right, 0 to 100), they will open consecutive Chakra gates along the way (represented by segments within the bar) until all 6 gates are open. Some of the Monk's abilities will have a Chakra cost in order to be performed. Others will require a certain Chakra gate to be open and when used will expend all of the Chakra it has taken to open that Chakra gate.
   
  +
-->
   
== Featured Abilities ==
 
   
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==FAQ==
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="10" WIDTH="100%">
 
  +
In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon. Below are the questions and answers for the ''Monk''.
<TR>
 
<TD Width="50%" style="vertical-align:top">'''Elbow Strike''' <BR/> Attack with a quick melee strike.<BR/></TD>
 
<TD Width="50%" style="vertical-align:top">'''Flurry Punch'''<BR/>Attack with a series of rapid punches. <BR/></TD>
 
</TR>
 
<TR>
 
<TD Width="50%" style="vertical-align:top">'''Setting Sun Kick''' <BR/> A precise kick that slows your enemy's spell casting speed. (Generates Chakra)<BR/></TD>
 
<TD Width="50%" style="vertical-align:top">'''Rising Moon Kick'''<BR/>A powerful kick that deals high damage to your enemy. If used within 10 seconds of Setting Sun kick, this ability will increase your Strength for a short time. (Generates Chakra) <BR/></TD>
 
</TR>
 
<TR>
 
<TD Width="50%" style="vertical-align:top">'''Blast of Chakra''' <BR/> Release all of your Chakra in a violent explosion of energy, inflicting very high damage to your enemy. This ability will stun you and your enemy for 3 seconds. (Uses Chakra. Requires the Gate of Release to be open)<BR/></TD>
 
<TD Width="50%" style="vertical-align:top">'''Mountain Pose'''<BR/>Your body becomes hard as stone, purging most Poison and Disease effects and increasing your Armor Class for 10 seconds. (Uses Chakra. Requires the Gate of Peace to be open). <BR/></TD>
 
</TR>
 
<TR>
 
<TD Width="50%" style="vertical-align:top">'''Strike of the Wandering Wind''' <BR/>A powerful technique that inflicts your enemy with all of the Physical damage you have taken in the last 5 seconds and heals you for the same amount. (Uses Chakra. Requires the Gate of Balance to be open)<BR/></TD>
 
<TD Width="50%" style="vertical-align:top">'''Kick of the Raging Gale'''<BR/>A flying kick that does very high damage to your enemy and knocks them back 1 meter. (Generates Chakra) <BR/></TD>
 
</TR>
 
<TR>
 
<TD Width="50%" style="vertical-align:top">'''Kata of the Flickering Flame''' <BR/> A well-timed series of attacks designed to disorient your enemy, inflicting damage with each hit and reducing their hatred toward you.<BR/></TD>
 
<TD Width="50%" style="vertical-align:top">'''Kata of the Wandering Wind'''<BR/>You align your attacks with the flow of your Chakra, dramatically increasing your chance to Dodge and counter-attacking every melee attack that does damage to you. <BR/></TD>
 
</TR>
 
<TR>
 
<TD Width="50%" style="vertical-align:top">'''Iron Palm''' <BR/> A heavy blow to your enemy's head which angers them, generating high threat and causing them to focus on fighting you for 3 seconds. (Generates Chakra. Requires the Gate of Anger to be open) <BR/></TD>
 
<TD Width="50%" style="vertical-align:top">'''Feign Death'''<BR/>You stop breathing and fall to the ground, appearing dead to most creatures.<BR/></TD>
 
</TR>
 
<TR>
 
<TD Width="50%" style="vertical-align:top">'''Inner Fountain''' <BR/>Through intense concentration and strength of will, you completely fill your Chakra pool, opening all 6 gates.<BR/></TD>
 
<TD Width="50%" style="vertical-align:top">'''Harmonious Bond'''<BR/>Perfectly align your body and soul, instantly restoring 10% of your total Health, increasing your attack speed and restoring an additional 15% of your total health over a short time. (Uses Chakra. Requires the Gate of Joy to be open)<BR/></TD>
 
</TR>
 
<TR>
 
<TD Width="50%" style="vertical-align:top">'''Resonating Palm''' <BR/>A powerful strike that inflicts high damage and heals you for 60% of the damage dealt. This percentage of healing can increase above 60% based on your Constitution. (Uses Chakra. Requires the Gate of Sorrow to be open).<BR/></TD>
 
<TD Width="50%" style="vertical-align:top">''' '''<BR/><BR/></TD>
 
</TR>
 
</TABLE>
 
   
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{{collapse top|SHOW | HIDE }}
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[[File:bullet.png|20px]] <b>Q</b>
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::Will Feign Death end up trivializing content? How do you plan to keep that from happening?
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[[File:bullet.png|20px]] <b>Chris</b>
  +
::While Feign Death is a wildly powerful skill that has the potential to trivialize content, that risk is largely proportionate to the ways the skill can be countered. If there is nothing to counter Feign Death except the level-difference of the Monk vs. the surrounding NPCs, then yes the risk of trivializing content is real.
  +
  +
::In Pantheon, we plan to let Feign Death be powerful, but will provide several potential counters to it through the Disposition system. On your first run through a dungeon, or part of a dungeon, the Monk may be able to pull with no problems using Feign Death to break camps, etc. But after getting respawns or moving deeper in, you’ll start encountering NPCs with the Truesight or Cunning dispositions, both of which can see through Feign Death - suddenly you have a hard counter that will require a different strategy. Without going deeper into Feign Death’s mechanics just yet, you can be assured that this is one way we plan to keep Feign Death powerful and under control.
  +
{{collapse bottom}}
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==Gallery==
  +
<gallery>
  +
File:Monk Class Page 2020.png|Image of the Monk class page following the website update in 2020. <small>[Click for Larger Preview]</small>
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File:Monk Class Page (May 2018).png|Image of the Monk class page following the class reveal in May, 2018 <small>(Archival Purposes Only) [Click for Larger Preview]</small>
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</gallery>
   
==Weapons==
 
While Monks are proficient in many types of blunt weaponry, it is their devastating hand-to-hand techniques that make them one of the most feared combatants in Terminus. In addition, many Monks devote themselves to honing deadly skill with the Shuriken.
 
   
== Skills/Abilities ==
 
{{Main|Monk/Abilities}}
 
 
==References==
 
==References==
  +
<references>
# http://www.pantheonmmo.com/classes/monk/
 
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</references>
# https://www.pantheonmmo.com/newsletter/2017_may_intro/
 
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# https://www.pantheonmmo.com/newsletter/2018_may_intro/
 
  +
<div align="center">{{Class nav}}</div>
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[[Category:Monks| ]] [[Category:Alpha]] [[Category:Beta]] [[Category:Launch]]
{{Class nav}}
 
[[Category:Monks| ]]
 

Latest revision as of 21:04, 24 December 2021


Monk is a class available to the archai, dark myr, human and skar races. While primarily a melee DPS, the monk is a diverse class capable of adapting to many situations. They are one of the best pulling classes and, if a pull should go wrong, monks have access to taunt and self-heal abilities which enable them to temporarily tank additional mobs.

Lore[ | ]

The way of the Monk is a path of harmony between the body and the soul. Through longstanding discipline Monks have transformed their very being into resilient, living weapons which they are able to wield against their enemies with devastating effect. It is through the Way of the Body that Monks develop the strength and control to perform their devastating physical attacks. Monks use strong, deliberate strikes with their hands, feet and martial weapons that focus vital points on their enemy and exploit weaknesses with crippling power. But Monks do not rely on technique and muscle alone - they must also develop themselves internally, along the Way of the Soul. By cultivating this bond between their body and soul, Monks are able to manipulate their internal energy known as Chakra. This internal flow of Chakra is held back by a series of six gates, like water behind a sequence of dams. The Monk must learn to open these gates in order to wield their Chakra without limits, releasing it in a torrent of punishing damage, or in the form of powerful defensive and self-healing abilities. The 6 gates are known as: The Gate of Anger, the Gate of Peace, the Gate of Sorrow, the Gate of Joy, the Gate of Balance and the Gate of Release.


Description[ | ]

Monk-sm

A male Dark Myr Monk.

Monks have mastered the arts of transforming their body and soul into resilient, living weapons. The Arts of the Body consist of devastating physical attacks such as Flurry Punch, Strike of the Wayward Wind and Rising Moon Kick. The Arts of the Soul allow Monks to concentrate their flow of Chi into punishing physical attacks like Surge of Chi, defensive abilities like Mountain Pose, and self-healing techniques like Resonating Palm.

Game Guide[ | ]

For in-depth guides to the Monk and beyond, be sure to browse the class guides.


Monks are physical damage based DPS specialists that excel at sustained damage [2]. Though primarily a damage focused class, Monks have access to utilities to aid their group and can temporarily flex into the Off-Tank role.


Group Role

BulletDPS. The role of DPS can be summarized easily: kill the party's targets. But each class that falls under the role of DPS has access to a range of abilities that do more than deal damage. DPS classes need to pay attention to the flow of combat and be ready interrupt important abilities or crowd control adds with roots, snares, stuns, mez and knockback abilities.
   Another important skill for all DPS (indeed, all players) to master is proper aggro management. A DPS needs to know how to deal the most damage the most efficiently, while not drawing agro away from the main tank and stressing their healers by taking unnecessary damage.


BulletOff-Tanking. The role of an off-tank is to relieve pressure from the primary tank by drawing the attention of additional mobs (adds) to themselves. It is otherwise fundamentally the same as primary tanking:
   The role of the tank is to grab and maintain the attention (aka aggro) of hostile creatures (aka mobs), directing damage away from their allies. To be able to properly tank, it is important to understand the Hate game mechanic. Mobs have a hidden "Hate list" which contains every PC and pet that is in active combat with it ("on aggro"). Whoever is at the top of the list is the target that the Mob will attack. Nearly every action a PC takes while on aggro with a Mob generates hate, though the primary sources of hate are: Dealing Damage, Healing and using specific abilities designed to generate Hate (referred to as Taunts)

  The tanks job is to use their Taunt abilities to top the Hate List, keeping damage focused on themselves so that healers have as few targets to heal as possible.


Race

The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.


Combat Resource

UI monk nameplate

A Monk's nameplate. The sky blue bar beneath the Endurance bar represents current Chi, while the triangular segments above the Chi bar represent the five Gates.

Chi. The Monk's primary combat resource is their Chi. Monks have 50 total Chi, which regenerates passively at 5 Chi per second. [2]


Chakra Gates. Monks have 5 Chakra Gates: Gate of Anger, Gate of Balance, Gate of Peace, Gate of Soul, and a fifth that has yet to be seen. (Possibly Joy, Release or Sorrow)

Certain Monk abilities will open a Chakra Gate, which allows the Monk to use abilities requiring that gate to be open. Gates remain open for 5 seconds before closing, and while a Gate remains open, you cannot use an ability that opens another Gate.


For example, the Monk's MNK backflip icon Backflip ability opens the Gate of Balance. While the Gate of Balance remains open, Monks can use any ability that require the Gate of Balance to be open. However, the Monk cannot use abilities that open another Gate, such as MNK feign death icon Feign Death


FAQ[ | ]

In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon. Below are the questions and answers for the Monk.

  • Bullet Q

    Will Feign Death end up trivializing content? How do you plan to keep that from happening?

    Bullet Chris

    While Feign Death is a wildly powerful skill that has the potential to trivialize content, that risk is largely proportionate to the ways the skill can be countered. If there is nothing to counter Feign Death except the level-difference of the Monk vs. the surrounding NPCs, then yes the risk of trivializing content is real.
    In Pantheon, we plan to let Feign Death be powerful, but will provide several potential counters to it through the Disposition system. On your first run through a dungeon, or part of a dungeon, the Monk may be able to pull with no problems using Feign Death to break camps, etc. But after getting respawns or moving deeper in, you’ll start encountering NPCs with the Truesight or Cunning dispositions, both of which can see through Feign Death - suddenly you have a hard counter that will require a different strategy. Without going deeper into Feign Death’s mechanics just yet, you can be assured that this is one way we plan to keep Feign Death powerful and under control.
  • Gallery[ | ]


    References[ | ]