1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.
For ease of browsing, abilities/spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game. Abilities may appear multiple times on a page if they fit into multiple categories.
Action / Utility? Found in the Notes section of the table, this tells you which Hot Bar the skill goes to: the primary Action bar with 8 available slots, or the secondary Utility bar with 6 available slots. As a general rule of thumb, Utility abilities do not innately generate Hate, while Action abilities generate some amount of Hate simply by their use.
Monk Ability List
Beneficial (Buffs)
Buffs are any ability that enhance a player or creature's attributes and capabilities.
Self
These Buffs are self only.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Chi Burn | 1-30 | Self | Instant (5s cooldown) | 10s | Burn your Chi like fuel, increasing your attack speed, critical chance and damage, while unable to be healed. | Utility Cannot be manually canceled. | ||||
40px | Second Sight[1] | Self | You are able to sense the flow of Chi around you, enabling you to see certain beings that are invisible to the naked eye. |
Cure
Cures remove Diseases, Poisons and Curses from a target.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Mountain Pose | Self | Your body becomes hard as stone, purging most Poison and Disease effects and increasing your Armor Class for 10 seconds. (Uses Chakra. Requires the Gate of Peace to be open). | ||||||||
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Rock Stance[2] | 1-30 | Self | 40 Chi | Self | Channel/5s (1m cooldown) | Channel/5s | Purge yourself of 1 Poison effect and increase your Armor Class by 150 for 5 seconds. | Utility Channeled Opens Gate of Balance. |
Damage
Direct Damage (Nuke)
Direct Damage abilities (Nukes) are those whose primary function is to inflict a burst of damage. These abilities can--and often do--have additional effects.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Tajin's Chi Blade | Single | Focus Chi into a powerful strike, dealing direct Physical damage.(Unofficial Description) | Action | |||||||
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Tajin's Chi Spear | Single | 20 Chi | 3m | Instant (20s cooldown) | Instant | STR, STA, CON | Focus Chi into a powerful strike, dealing direct Physical damage. |
Defensive
Defensive abilities are those that are designed to block/reduce damage, or help the character survive or escape combat.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Backflip[2] | Self | 30 Chi | Instant (20s cooldown) | 2s | Backflip out of harm's way, dodging all Physical damage for 2 seconds. | Utility Opens Gate of Balance. | ||||
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Ebb and Flow[2] | 1-30 | Self | 20 Chi | 3m | Instant (5s cooldown) | 20s | Increase Dodge chance by 10% and your counter attack chance by 60% for 20 seconds. | Utility Opens Gate of Balance. | ||
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Feign Death[2] | Self | 10 Chi | 3m | Instant (5s cooldown) | Instant | You stop breathing and fall to the ground, appearing dead to most creatures. | Opens Gate of Peace. | |||
40px | Kata of the Wandering Wind | You align your attacks with the flow of your Chakra, dramatically increasing your chance to Dodge and counter-attacking every melee attack that does damage to you. | |||||||||
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Mountain Pose | Self | Your body becomes hard as stone, purging most Poison and Disease effects and increasing your Armor Class for 10 seconds. (Uses Chakra. Requires the Gate of Peace to be open). | ||||||||
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Rising Moon[2] | Self | 50% of all the damage received during Setting Sun is converted into maximum Health and Armor class. (Unofficial description) | Action Combo Available after using Setting Sun | |||||||
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Rock Stance[2] | 1-30 | Self | 40 Chi | Self | Channel/5s (1m cooldown) | Channel/5s | Purge yourself of 1 Poison effect and increase your Armor Class by 150 for 5 seconds. | Utility Channeled Opens Gate of Balance. | ||
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Setting Sun[2] | Self | For the next 3 seconds, all incoming damage will bypass your defensive mitigation and the total amount will be stored. After 3 seconds, this ability will become Rising Moon. | Action Combo | |||||||
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Seven Hands Form[2] | 1-30 | Self | 30 Chi | Instant (2m cooldown) | 6 Stacks, 10s duration (resets upon use) | Block the next 6 sources of Physical damage. | Utility |
Drain
Drain abilities damage one of the target's resources (Health, Mana, etc) and give some amount of the damaged resource to the Caster.
Life Drain
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Resonating Palm[2] | 1-30 | Single | 25 Chi | 3m | Instant (5s cooldown) | Instant | Deals Physical damage and heals you for 5% of your Max Health | Action Opens Gate of Soul. | ||
40px | Strike of the Wandering Wind | A powerful technique that inflicts your enemy with all of the Physical damage you have taken in the last 5 seconds and heals you for the same amount. (Uses Chakra. Requires the Gate of Balance to be open) | |||||||||
40px | Vibrant Palm | Single | 50 Chi | 3m | Instant (20s cooldown) | Instant | STR, STA, CON | A powerful strike that deals Physical damage and heals you for 25% of your Max Health. |
Hate Reduction
Hate reduction abilities lower your current Hate with the target, helping to keep aggro off of you.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Flickering Flame Kata[1] | Perform a series of precision strikes, putting an enemy into a disoriented state and reducing their Hate towards you. Puts the target in a Fatigued state. | |||||||||
40px | Kata of the Flickering Flame | A well-timed series of attacks designed to disorient your enemy, inflicting damage with each hit and reducing their hatred toward you. | |||||||||
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Surging Flame Kata | Single | 30 Chi, 20 Endurance | 3m | Instant (10s cooldown) | Instant | STR, AGI, DEX | A series of nimble attacks that deal Physical damage with each hit while reducing the target's Hate towards you. However, if used while the target is under the effects of Iron Palm, this ability will generate bonus Hate. |
Healing
Self Healing
Self Healing abilities target the Caster first, but may have effects that heal the caster's allies, as well.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Harmonious Bond | Self | Perfectly align your body and soul, instantly restoring 10% of your total Health, increasing your attack speed and restoring an additional 15% of your total health over a short time. (Uses Chakra. Requires the Gate of Joy to be open) | ||||||||
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Union[1] | Perfectly align your body and soul, restoring a percentage of your total Health over a short time. (Outdated description) | Utility Channeled |
Interrupt
These abilities interrupt active ability/spell casting, but do not Stun their target or inflict Silence.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Flurry[1] | Unleash a flurry of successive strikes, dealing physical damage with a high chance of interrupting the enemy’s spell casting. |
Melee Abilities
Melee abilities typically have a short range, deal Physical damage, and may also require that a certain type of item be equipped to use them (E.G a shield).
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Blazing Hand Punch | Single | 3m | Instant, Charge 3s (??? cooldown) | Instant | A fiery punch that deals up to 400% weapon damage and costs up to 40% Chi. Causes Knockdown on full charge. | Action Charged | ||||
40px | Crescent Kick | Single | 40 Endurance | 3m | Instant (10s cooldown) | Instant | STR, AGI, DEX | A basic kick that inflicts your enemy with Physical damage and increases your Chi by 10. | |||
40px | Flurry Punch | Single | Attack with a flurry of punches, dealing Physical damage with a 50% chance to interrupt the target's spell casting. | ||||||||
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Hammer Fist Strike | Single | 20 Endurance | 3m | Instant (6s cooldown) | Instant | STR, AGI, DEX | A quick strike that inflicts your enemy with Physical damage. | |||
40px | Kick of the Raging Gale | A flying kick that does very high damage to your enemy and knocks them back 1 meter. (Generates Chakra) | |||||||||
40px | Raging Gale Kick[1] | Charge up a surge of Chi to release a devastating flying kick into a nearby enemy. | |||||||||
40px | Rising Moon Kick | Single | A powerful kick that deals high damage to your enemy. If used within 10 seconds of Setting Sun kick, this ability will increase your Strength for a short time. (Generates Chakra) | ||||||||
40px | Round Kick | Single | A basic kick that deals physical damage to your target. | ||||||||
40px | Setting Sun Kick | Single | A precise kick that slows your enemy's spell casting speed. (Generates Chakra) |
Misc.
A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Blast of Chi | Single | Action | ||||||||
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Chase the Wind[2] | Self | 75? Endurance | Instant (1s cooldown) | Instant | Dash a short distance in the direction you are currently moving. | Utility | ||||
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Inner Fountain[1] | 1-30 | Self | Instantly grants full Chi and closes any open Chakra gates. | Utility | ||||||
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Setting Sun Technique | Self | 15 Chi, 25 Endurance | 3m | Instant (30s cooldown) | 20s | STR, AGI, DEX | A precise technique that inflicts Concussion on your enemy, slowing their Casting Speed (25%) |
Passive Abilities
These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.
Icon | Name | Level | Modifying Stat(s) | Mastery | Description | Note(s) |
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Elbow Strike[2] | 1-30 | With a successful auto attack, you have a 20% chance to Elbow Strike the enemy, dealing 125% weapon damage | Action | ||
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Secret of the Five Gates[2] | When you receive damage that would kill you, instead your Health is set to the amount of damage the killing blow would have dealt, plus 5% of your Max Health. This cannot occur more than once every 5 minutes. | Utility | |||
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Wheel Kick[2] | 1-30 | With a successful auto attack, you have a 20% chance to kick the enemy, dealing 125% weapon damage | Action |
Taunt
Taunt abilities are those that center around grabbing and maintaining the attention (Agro/Aggro) of a hostile creature.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Iron Palm[1][2] | Single | A concussive blow that angers an enemy, causing them to focus their attention on you for a short time. | Action | |||||||
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Surging Flame Kata | Single | 30 Chi, 20 Endurance | 3m | Instant (10s cooldown) | Instant | STR, AGI, DEX | A series of nimble attacks that deal Physical damage with each hit while reducing the target's Hate towards you. However, if used while the target is under the effects of Iron Palm, this ability will generate bonus Hate. | |||
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Taunt | 1 | Single | Taunt your target to attack you, generating increased threat for 3 secs. |
Stun
Stun abilities briefly stop creatures from moving or attacking as well as interrupt Casting.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Blast of Chakra | Release all of your Chakra in a violent explosion of energy, inflicting very high damage to your enemy. This ability will stun you and your enemy for 3 seconds. (Uses Chakra. Requires the Gate of Release to be open) |
Removed/Old Abilities
For a list of abilities once usable by the Monk, please see the Monk's section of the Removed Abilities/Spells page.
References
Class Abilities |
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