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NOTE(S)

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.


For ease of browsing, abilities/spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game. Abilities may appear multiple times on a page if they fit into multiple categories.


Action / Utility? Found in the Notes section of the table, this tells you which Hot Bar the skill goes to: the primary Action bar with 8 available slots, or the secondary Utility bar with 6 available slots. As a general rule of thumb, Utility abilities do not innately generate Hate, while Action abilities generate some amount of Hate simply by their use.



Monk Ability List


Beneficial (Buffs)

Bullet.png Buffs are any ability that enhance a player or creature's attributes and capabilities.


Self

Bullet.png These Buffs are self only.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
MNK chi burn icon.png Chi Burn 1-30 Self Instant (5s cooldown) 10s Burn your Chi like fuel, increasing your attack speed, critical chance and damage, while unable to be healed.

Utility

Cannot be manually canceled.
40px Second Sight[1] Self You are able to sense the flow of Chi around you, enabling you to see certain beings that are invisible to the naked eye.


Cure

Bullet.png Cures remove Diseases, Poisons and Curses from a target.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
MNK rock stance icon.png Mountain Pose Self Your body becomes hard as stone, purging most Poison and Disease effects and increasing your Armor Class for 10 seconds. (Uses Chakra. Requires the Gate of Peace to be open).
MNK rock stance icon.png Rock Stance[2] 1-30 Self 40 Chi Self Channel/5s (1m cooldown) Channel/5s Purge yourself of 1 Poison effect and increase your Armor Class by 150 for 5 seconds.

Utility

Channeled

Opens Gate of Balance.


Damage

Direct Damage (Nuke)

Bullet.png Direct Damage abilities (Nukes) are those whose primary function is to inflict a burst of damage. These abilities can--and often do--have additional effects.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
MNK tajin's chi blade icon.png Tajin's Chi Blade Single Focus Chi into a powerful strike, dealing direct Physical damage.(Unofficial Description)

Action

MNK tajin's chi blade icon.png Tajin's Chi Spear Single 20 Chi 3m Instant (20s cooldown) Instant STR, STA, CON Focus Chi into a powerful strike, dealing direct Physical damage.


Defensive

Bullet.png Defensive abilities are those that are designed to block/reduce damage, or help the character survive or escape combat.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
MNK backflip icon.png Backflip[2] Self 30 Chi Instant (20s cooldown) 2s Backflip out of harm's way, dodging all Physical damage for 2 seconds.

Utility

Opens Gate of Balance.
MNK ebb and flow icon.png Ebb and Flow[2] 1-30 Self 20 Chi 3m Instant (5s cooldown) 20s Increase Dodge chance by 10% and your counter attack chance by 60% for 20 seconds.

Utility

Opens Gate of Balance.
MNK feign death icon.png Feign Death[2] Self 10 Chi 3m Instant (5s cooldown) Instant You stop breathing and fall to the ground, appearing dead to most creatures. Opens Gate of Peace.
40px Kata of the Wandering Wind You align your attacks with the flow of your Chakra, dramatically increasing your chance to Dodge and counter-attacking every melee attack that does damage to you.
MNK rock stance icon.png Mountain Pose Self Your body becomes hard as stone, purging most Poison and Disease effects and increasing your Armor Class for 10 seconds. (Uses Chakra. Requires the Gate of Peace to be open).
MNK rising moon icon.png Rising Moon[2] Self 50% of all the damage received during Setting Sun is converted into maximum Health and Armor class. (Unofficial description)

Action

Combo

Available after using Setting Sun

MNK rock stance icon.png Rock Stance[2] 1-30 Self 40 Chi Self Channel/5s (1m cooldown) Channel/5s Purge yourself of 1 Poison effect and increase your Armor Class by 150 for 5 seconds.

Utility

Channeled

Opens Gate of Balance.

MNK setting sun icon.png Setting Sun[2] Self For the next 3 seconds, all incoming damage will bypass your defensive mitigation and the total amount will be stored. After 3 seconds, this ability will become Rising Moon.

Action

Combo

MNK seven hands form icon.png Seven Hands Form[2] 1-30 Self 30 Chi Instant (2m cooldown) 6 Stacks, 10s duration (resets upon use) Block the next 6 sources of Physical damage.

Utility


Drain

Bullet.png Drain abilities damage one of the target's resources (Health, Mana, etc) and give some amount of the damaged resource to the Caster.


Life Drain

Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
MNK resonating palm icon.png Resonating Palm[2] 1-30 Single 25 Chi 3m Instant (5s cooldown) Instant Deals Physical damage and heals you for 5% of your Max Health

Action

Opens Gate of Soul.
40px Strike of the Wandering Wind A powerful technique that inflicts your enemy with all of the Physical damage you have taken in the last 5 seconds and heals you for the same amount. (Uses Chakra. Requires the Gate of Balance to be open)
40px Vibrant Palm Single 50 Chi 3m Instant (20s cooldown) Instant STR, STA, CON A powerful strike that deals Physical damage and heals you for 25% of your Max Health.


Hate Reduction

Bullet.png Hate reduction abilities lower your current Hate with the target, helping to keep aggro off of you.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Flickering Flame Kata[1] Perform a series of precision strikes, putting an enemy into a disoriented state and reducing their Hate towards you. Puts the target in a Fatigued state.
40px Kata of the Flickering Flame A well-timed series of attacks designed to disorient your enemy, inflicting damage with each hit and reducing their hatred toward you.
MNK surging flame kata icon.png Surging Flame Kata Single 30 Chi, 20 Endurance 3m Instant (10s cooldown) Instant STR, AGI, DEX A series of nimble attacks that deal Physical damage with each hit while reducing the target's Hate towards you. However, if used while the target is under the effects of Iron Palm, this ability will generate bonus Hate.


Healing

Self Healing

Bullet.png Self Healing abilities target the Caster first, but may have effects that heal the caster's allies, as well.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Harmonious Bond Self Perfectly align your body and soul, instantly restoring 10% of your total Health, increasing your attack speed and restoring an additional 15% of your total health over a short time. (Uses Chakra. Requires the Gate of Joy to be open)
MNK union icon.png Union[1] Perfectly align your body and soul, restoring a percentage of your total Health over a short time. (Outdated description)

Utility

Channeled


Interrupt

Bullet.png These abilities interrupt active ability/spell casting, but do not Stun their target or inflict Silence.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
MNK flurry icon.png Flurry[1] Unleash a flurry of successive strikes, dealing physical damage with a high chance of interrupting the enemy’s spell casting.


Melee Abilities

Bullet.png Melee abilities typically have a short range, deal Physical damage, and may also require that a certain type of item be equipped to use them (E.G a shield).


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
MNK blazing hand punch icon.png Blazing Hand Punch Single 3m Instant, Charge 3s (??? cooldown) Instant A fiery punch that deals up to 400% weapon damage and costs up to 40% Chi. Causes Knockdown on full charge.

Action

Charged

40px Crescent Kick Single 40 Endurance 3m Instant (10s cooldown) Instant STR, AGI, DEX A basic kick that inflicts your enemy with Physical damage and increases your Chi by 10.
40px Flurry Punch Single Attack with a flurry of punches, dealing Physical damage with a 50% chance to interrupt the target's spell casting.
MNK hammer fist strike icon.png Hammer Fist Strike Single 20 Endurance 3m Instant (6s cooldown) Instant STR, AGI, DEX A quick strike that inflicts your enemy with Physical damage.
40px Kick of the Raging Gale A flying kick that does very high damage to your enemy and knocks them back 1 meter. (Generates Chakra)
40px Raging Gale Kick[1] Charge up a surge of Chi to release a devastating flying kick into a nearby enemy.
40px Rising Moon Kick Single A powerful kick that deals high damage to your enemy. If used within 10 seconds of Setting Sun kick, this ability will increase your Strength for a short time. (Generates Chakra)
40px Round Kick Single A basic kick that deals physical damage to your target.
40px Setting Sun Kick Single A precise kick that slows your enemy's spell casting speed. (Generates Chakra)


Misc.

Bullet.png A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
MNK blast of chi icon.png Blast of Chi Single

Action

MNK chase the wind icon.png Chase the Wind[2] Self 75? Endurance Instant (1s cooldown) Instant Dash a short distance in the direction you are currently moving.

Utility

MNK inner fountain icon.png Inner Fountain[1] 1-30 Self Instantly grants full Chi and closes any open Chakra gates.

Utility

MNK setting sun technique icon.png Setting Sun Technique Self 15 Chi, 25 Endurance 3m Instant (30s cooldown) 20s STR, AGI, DEX A precise technique that inflicts Concussion on your enemy, slowing their Casting Speed (25%)


Passive Abilities

Bullet.png These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.


Icon Name Level Modifying Stat(s) Mastery Description Note(s)
MNK elbow strike icon.png Elbow Strike[2] 1-30 With a successful auto attack, you have a 20% chance to Elbow Strike the enemy, dealing 125% weapon damage

Action

MNK secret of the five gates icon.png Secret of the Five Gates[2] When you receive damage that would kill you, instead your Health is set to the amount of damage the killing blow would have dealt, plus 5% of your Max Health. This cannot occur more than once every 5 minutes.

Utility

MNK wheel kick icon.png Wheel Kick[2] 1-30 With a successful auto attack, you have a 20% chance to kick the enemy, dealing 125% weapon damage

Action


Taunt

Bullet.png Taunt abilities are those that center around grabbing and maintaining the attention (Agro/Aggro) of a hostile creature.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
MNK iron palm icon.png Iron Palm[1][2] Single A concussive blow that angers an enemy, causing them to focus their attention on you for a short time.

Action

MNK surging flame kata icon.png Surging Flame Kata Single 30 Chi, 20 Endurance 3m Instant (10s cooldown) Instant STR, AGI, DEX A series of nimble attacks that deal Physical damage with each hit while reducing the target's Hate towards you. However, if used while the target is under the effects of Iron Palm, this ability will generate bonus Hate.
WAR taunt icon.png Taunt 1 Single Taunt your target to attack you, generating increased threat for 3 secs.


Stun

Bullet.png Stun abilities briefly stop creatures from moving or attacking as well as interrupt Casting.


Icon Name Level Target Cost Range Casting & Cooldown Time Duration Modifying Stat(s) Mastery Description Note(s)
40px Blast of Chakra Release all of your Chakra in a violent explosion of energy, inflicting very high damage to your enemy. This ability will stun you and your enemy for 3 seconds. (Uses Chakra. Requires the Gate of Release to be open)


Removed/Old Abilities

For a list of abilities once usable by the Monk, please see the Monk's section of the Removed Abilities/Spells page.

References


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