1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.
The following table is a filterable and sortable table which contains every known Druid ability. It is designed as a quick reference - to find the most detailed info for a given ability, please click through to its article. To mobile users: The table will display for mobile users, but it will not be filterable. Please try viewing the full version of the site, or you can use Categories to find abilities by starting with Category:Druid Abilities/Spells.
Icon | Name | Class | Level | Target | Cost | Description | Note(s) |
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Verdanfire Briars | 1-25 | Group | 24 Mana | Grants your group a damage shield. Druid, DRU, Buff, Beneficial, Damage Shield, DS | |||
Verdanfire Thistles | 1-50 | Single | Druid, DRU, Buff, Beneficial, Damage Shield, DS | ||||
Verdanfire Vines | 1-50 | Single | Grants your group a damage shield which reflects a % of physical or magical damage done to them back at their attacker. Druid, DRU, Buff, Beneficial, Damage Shield, DS | ||||
Imbue Trait: Ashen Regeneration | 1-25 | Single | 9 Mana | Increases your target's HP regen and the healing they receive by 15%. Druid, DRU, Buff, Beneficial, HP Regeneration |
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Imbue Trait: Vale Hawk's Grace | 1-25 | Single | Increases your target's jump height and allows them to glide while falling. Druid, DRU, Buff, Beneficial, Jump Height, Glide |
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Imbue Trait: Great Bear's Resilience | 1-25 | Single | 10 Mana | Increases your target's STA, AC and makes them more stun resistant effects. Druid, DRU, Buff, Beneficial, Stamina, STA, Armor Class, AC, Stun Resistance |
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Imbue Trait: Grizzly's Resilience | 1-25 | Single | 8 Mana | Increases your target's STA, AC and makes them more stun resistant. Druid, DRU, Buff, Beneficial, Stamina, STA, Armor Class, AC, Stun Resistance |
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Imbue Trait: Lynx's Claw | 1-50 | Single | Increases your target's STR and dodge chance. Druid, DRU, Buff, Beneficial, Strength, STR, Dodge |
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Imbue Trait: Oaken Regeneration | 1-25 | Single | Increases your target's HP regen and the healing they receive. Druid, DRU, Buff, Beneficial, HP Regeneration |
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Imbue Trait: Panthra's Claw | 1-50 | Single | Increases your target's STR and AC as well as increasing their stun resistance. Druid, DRU, Buff, Beneficial, Strength, STR, Armor Class, AC, Stun Resistance |
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Imbue Trait: Speed of the Black Wolf | 1-25 | Single | Increases your target's movement speed. Druid, DRU, Buff, Beneficial, Movement Speed |
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Imbue Trait: Black Wolf's Swiftness | 1-50 | Single | Increases your target's movement speed. Druid, DRU, Buff, Beneficial, Movement Speed |
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Imbue Trait: Speed of the White Wolf | 1-25 | Single | 10 Mana | Increases your target's movement speed by 50%. Druid, DRU, Buff, Beneficial, Movement Speed |
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Imbue Trait: Swiftgill's Fin | 1-50 | Single | Increases your target's swimming speed and grants them the ability to breath underwater. Druid, DRU, Buff, Beneficial, Swimming Speed, Water Breathing |
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Imbue Trait: Thunderpaw's Resilience | 1-50 | Single | Increases your target's STA, AC and makes them more stun resistant. Druid, DRU, Buff, Beneficial, Stamina, STA, Armor Class, AC, Stun Resistance |
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Imbue Trait: Tiger's Claw | 1-25 | Single | 8 Mana | Increases your target's STR and dodge chance. Druid, DRU, Buff, Beneficial, Strength, STR, Dodge |
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Mantle of Leaves | 1-50 | Single | You become Invisible. Druid, DRU, Invisibility | ||||
Nature Shroud | 1-50 | Single | 30 Mana | You become Invisible. Druid, DRU, Invisibility | |||
File:DRU leaf shroud icon.png | Leaf Shroud | 1-25 | Druid, DRU | ||||
Greatvine Snag | 1-50 | Single | 20 Mana | Root your target and deal Nature damage over time. Druid, DRU, Root, Damage Over Time, DoT |
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Vinewoven Cage | 1-25 | Single | 26 Mana | Root your target and deal Nature damage over time. Druid, DRU, Root, Damage Over Time, DoT |
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Call Lightning | 1-25 | Single | 20 Mana | Deals direct Shock damage proportionate to your level. Druid, DRU, Damage, DD, Constitution, CON, Intellect, INT, Wisdom, WIS | |||
Verdanfire Arrow | 1-50 | Single | Deals direct Fire and Nature damage. Druid, DRU, Damage, DD, Nuke | ||||
Verdanfire Bolt | 1-25 | Single | 22 Mana | Deals direct Fire and Nature damage. Druid, DRU, Damage, DD, Nuke | |||
Verdanfire Dart | 1-25 | Single | Deals direct Fire and Nature damage. Druid, DRU, Damage, DD, Nuke | ||||
Verdanfire Spear | 1-50 | Single | Deals direct Fire and Nature damage. Druid, DRU, Damage, DD, Nuke | ||||
Verdanfire Lance | 1-50 | Single | Deals direct Fire and Nature damage. Druid, DRU, Damage, DD, Nuke | ||||
Angry Hornets | 1-25 | Single | 24 Mana | Deals Nature damage over time. Druid, DRU, Damage Over Time, DoT, Constitution, CON, Intellect, INT, Wisdom, WIS | |||
Bee Hive | 1-25 | Single | Deals Nature damage over time. Druid, DRU, Damage Over Time, DoT, Constitution, CON, Intellect, INT, Wisdom, WIS | ||||
Swarm | 1-50 | Single | Deals Nature damage over time. Druid, DRU, Damage Over Time, DoT, Constitution, CON, Intellect, INT, Wisdom, WIS | ||||
Wasp Nest | 1-50 | Single | 18 Mana | Deals Nature damage over time. Druid, DRU, Damage Over Time, DoT, Constitution, CON, Intellect, INT, Wisdom, WIS | |||
Vinewoven Grove | 1-50 | Single | Create a physical barrier around yourself, healing for a percentage of your max HP while the barrier is intact. Druid, DRU, Self, Heal, Defensive |
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Weave the Wind | 1-50 | Single | Negates damage from Physical Ranged attacks. Druid, DRU, Beneficial, Buff, Defensive, Absorption | ||||
Creeper's Grip | 1-50 | Single | Applies a reverse damage shield to the target, healing the Druid or their allies when they damage the enemy. Druid, DRU, Reverse Damage Shield, RDS, Heal | ||||
Verdanfire Seed | 1-25 | Single | 20 Mana | Absorbs damage to a limit, then heals for the damage absorbed. Refunds a portion of the effective healing as Mana for the Druid. Druid, DRU, Heal, Absorption, Mana Return |
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Preserver's Wildfire | 1-50 | Single | Heals allies or damages enemies within an expanding area of effect centered on the Druid. Druid, DRU, Heal, Group, AoE, Area of Effect, Constitution, Intellect, Wisdom, CON, INT, WIS | ||||
Warden's Wildfire | 1-25 | Single | 25 Mana | Heals allies or damages enemies within an expanding area of effect centered on the Druid. Druid, DRU, Heal, Group, AoE, Area of Effect, Constitution, CON, Intellect, INT, Wisdom, WIS | |||
Verdanfire Tree | 1-50 | Single | Heals allies over time while in the radius of the tree. Druid, DRU, Heal Over Time, HoT, Group, Constitution, Intellect, Wisdom, CON, INT, WIS |
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Hirode's Chrysalis | 1-25 | Single | 34 Mana | Prevents the target from dying, makes them temporarily immune to damage, and restores a percentage of their max HP and mana. Druid, DRU, Death Prevention, Death Save, Damage Immunity, Heal, Mana Restore | |||
Hirode's Flame | 1-25 | Single | 10 Mana | Directly heals your target. Druid, DRU, Heal | |||
Hirode's Focus | 1-25 | Single | 10 Mana | Hirode amplifies some of your abilities in different ways. Druid, DRU, Hirode Ability, Self Buff, Beneficial | |||
Hirode's Gaze | 1-50 | Single | Lowers Fire and Nature resistance. Makes the target more vulnerable to the Druid's attacks. Druid, DRU, Hirode Ability, Resist, Debuff, Detrimental | ||||
Hirode's Presence | 1-50 | Single | When your target receives healing, heal them again for a percentage of the amount. Additionally, amplify the healing received by the target. Druid, DRU, Hirode Ability, Healing Received, Buff, Beneficial, Heal | ||||
Hirode's Rescue | 1-50 | Single | Brings your target to the center of your active Verdanfire Tree. Roots enemies in an AoE of the target's original position. Druid, DRU, Hirode Ability, Defensive, Root | ||||
Hirode's Shelter | 1-50 | Single | 10 Mana | All healing your target receives is increased by 25% and they generate 50% less hate. Druid, DRU, Hirode Ability, Healing Received, Hate Generation, Buff, Beneficial | |||
Bind Self | 1-50 | Self | Binds you at your current location. Druid, DRU, Self, Bind | ||||
Firefly | 1-50 | Self | Creates a light source that follows the Druid. Druid, DRU, Self, Light Source | ||||
Gust of Leaves | 1-50 | Single | Interrupts your target's casting. Druid, DRU, Spell Interrupt |
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Rockvine Tangle | 1-50 | Single | Root your target and deal Nature damage over time. Druid, DRU, Root, Damage Over Time, DoT |
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Upheaval | 1-50 | PBAoE | Pushes all enemies near the Druid away. Druid, DRU, Pushback |
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Vinewoven Bridge | 1-50 | Ground Target Location | Crates a bridge which players can cross. Druid, DRU, Environmental Utility | ||||
Harness Trait | 1-50 | Passive | Allows the Druid to learn Imbue Traits. Druid, DRU, Passive | ||||
Masae's Gift: Hirode the White Fox | 1-50 | Passive | Allows the Druid to call upon Hirode. Druid, DRU, Passive, Hirode | ||||
Reverberation | 1-50 | Passive | Whenever a group member being healed by the Druid is healed by another member of the Druid's group, that healing effect jumps to another group member. Druid, DRU, Passive, Heal | ||||
Storm Keeper | 1-50 | Passive | Maintain the bonuses from Storm Warden at all times, even indoors. Druid, DRU, Passive | ||||
Storm Warden | 1-50 | Passive | You gain bonuses to healing and damage done while in Stormy weather. Druid, DRU, Passive, Weather | ||||
Wandering Stones | 1-50 | Passive | Allows the Druid to teleport to Wandering Stones. Druid, DRU, Passive, Teleportation | ||||
Wild-Eyed Wanderer | 1-50 | Passive | Makes most animals neutral to the Druid until provoked. Druid, DRU, Passive, Animal, Faction |
Reference(s)[ | ]