Pantheon: Rise of the Fallen Wiki

Enchanter is a class available to the dark myr, dwarf, elf, gnome and human races. The primary role of the enchanter is support, with an emphasis on crowd control. It is an enchanter's responsibility to control the battlefield by limiting how many enemies can participate in the fight. Enchanters do this by mesmerizing their foes and causing them to cease all action, by charming them and forcing them to act under the enchanter's will or confusing them into attacking their own allies. Foes who don't find themselves under the debilitating control of an enchanter will find themselves wracked by detrimental incantations which prevent them from casting spells, lower their attack speed and weaken their resistance to magic.


A gnome enchanter (Or is it?)

Like the current of a raging river is the pull of an enchanter on the mind of their adversaries. Through a single word, the Enchanter can turn the intent of an enemy and break even the strongest of wills into submission. Whether through trickery or coercion, the enchanter is adept at controlling the battlefield and forming order out of chaos.

Game Guide[]

For in-depth guides to the enchanter and beyond, be sure to browse the class guides.

Group Role

The enchanter's official role is support . Classes in the support role focus on providing combat advantages through primarily non-destructive means, such as buffing allies and debuffing foes. Crowd control is a subset of support, and is a primary focus of the enchanter class. Crowd control abilities center on limiting a foe's ability to participate in combat and come in two forms: loss of control and positional control. Loss of control abilities deny the target independent actions, while positional control abilities move targets or impair their ability to move by themselves. Enchanters primarily have loss of control abilities via their ENC mesmerize icon.png Mesmerize, 25px Charm and 25px Shock and Awe spells.

While enchanters possess some damaging spells, such as their ENC flay the mind icon.png Flay the Mind and ENC cranial pressure icon.png Cranial Pressure, the side effects of these spells are emblematic of the enchanter's focus as a class: supporting their team. Enchanters are capable of increasing mana regeneration (ENC enshire's faint whisper icon.png Enshire's Faint Whisper), attack speed (ENC illusion graft quickness icon.png Illusion Graft: Quickness), casting speed (ENC illusion graft acuity icon.png Illusion Graft: Acuity), can grant mana directly to an ally (25px Gift of Inspiration) and bestow illusions (25px Illusion Craft).

Enchanters can decrease the attack speed and cast speed (ENC illusion graft fatigue icon.png Illusion Graft: Fatigue), damage potential (25px Eyumai's Dulling) and magic resistance (ENC forceful will icon.png Forceful Will) of their foes, as well as silence (25px Hush) them and turn their spells against them (25px Spell Turn)


The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.


September, 2019 Burning Questions [2]
Bullet.png Q

Will Enchanters be the top DPS through charm? How powerful will a charmed mob be?

Bullet.png Chris

While much of this will be tuned in Alpha and Beta, the general design direction is that NPCs will not be at 100% strength when charmed. For the Pantheon Enchanter, charm is primarily designed as a CC mechanism, not a DPS mechanism. That said, there will likely be ways to reduce the penalty applied to a charmed NPC’s power. You will also have access to certain NPC’s abilities when charmed, which will make the decision of what to charm and how to use it much more interesting.

October, 2019's Burning Questions [3]
Bullet.png Q

Will entity based illusions (such as Illusion: Ogre) allow the Enchanter to not only look like the entity, but take on it's traits or characteristics as well?

Bullet.png Chris

I don't have a definitive answer yet, but I will say I am a big fan of progression. You can see in a lot of the different class designs where something starts small but then becomes more significant as you grow in power. I would love to see something like illusion starting off basic, and just be a visual illusion--you appear to be something that you're not. Maybe there's some faction changes that come with that. But then also seeing a path of becoming more adept in your illusory arts where it may eventually border on something like transmutation, where you physiologically turn into the thing and take on it's traits and characteristics. I think something like that would be really cool.