Pantheon: Rise of the Fallen Wiki
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|name = Enchanter
 
|name = Enchanter
 
|image = [[File:Enchanter.png]]
 
|image = [[File:Enchanter.png]]
|role = Crowd Control, Utility
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|role = Support
 
|specialization =
 
|specialization =
|armor =Cloth
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|armor =Cloth, Arcane Shields
|weapons =One-Handed Piercing
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|weapons =Dagger, Club, Stave, Quarter Staff, Long Staff
One-Handed Blunt<br>
 
Two-Handed Staves
 
Certain Shields
 
 
|spells = <big>'''[[Enchanter/Abilities|Click Here]]'''</big>
 
|spells = <big>'''[[Enchanter/Abilities|Click Here]]'''</big>
 
|archai =
 
|archai =

Revision as of 03:25, 1 September 2020

Enchanters are a class available to players in Pantheon: Rise of the Fallen. The primary function of an Enchanter is Crowd Control, a role which focuses on controlling the battlefield by limiting how many foes can participate in the fight. Enemies that haven't found themselves locked in a mesmerizing trance or charmed by an Enchanter will find themselves wracked by debilitating spells that prevent them from casting spells, lower their attack speed and weaken their resistance to magic.


Lore

Enchanter-sm

A Gnome Enchanter (Or is it?)

Like the current of a raging river is the pull of an Enchanter on the mind of their adversaries. Through a single word, the Enchanter can turn the intent of an enemy and break even the strongest of wills into submission. Whether through trickery or coercion, the Enchanter is adept at controlling the battlefield and forming order out of chaos.


Game Guide

For an in-depth guide, including tps on making an optimal Enchanter, see the Enchanter Guide.

Group Role

BulletCrowd Control (CC) refers to a variety of spells and abilities whose aim is to limit an enemy's ability to participate in a fight. There are two primary forms of CC: loss of control, and positional control.
  While many classes have some forms of CC to aid the group, none can match the Enchanter when it comes to controlling the battlefield. Enchanters can mesmerize (mez) their foes, forcing them to cease attacking and stand in a trance until the duration is up or the target takes damage (File:ENC Mesmerize icon.png Mesmerize). An Enchanter can also choose to charm one of their foes and force that target to fight for them (File:ENC Charm icon.png Charm).


BulletUtility is a broad category. It can perhaps best be thought of as a sum of all abilities that do not fall under the other categories (Tanking, Healing, Damage Dealing, Crowd Controlling, Supporting)
   Enchanters have a wide range of utility spells, such as illusions (File:ENC Squee mimicry icon.png Squee’s Mimicry), spells to pacify their enemies and lower their agro radius (File:ENC Control breath icon.png Control Breath), and spells to temporarily increase a player's unique faction standing (File:ENC Lyrith grace icon.png Lyrith’s Grace).


BulletSupport. A class in the support role has access to beneficial abilities designed to help their teammates survive and fight beyond their normal means, as well as detrimental spells to lower the efficiency of their enemies.
  Though not officially listed as a role, the Enchanter has multiple support oriented abilities, such as spells to boost attack speed (File:ENC Illusion graft quickness icon.png Illusion Graft: Quickness) and mana regeneration (File:ENC Enshire faint whisper icon.png Enshire's Faint Whisper). Their direct damage spells also restore mana to the Enchanter and their group (File:ENC Flay the mind icon.png Flay the Mind).
  The Enchanter can debilitate their enemies, silencing magic-wielding foes to prevent them from using their spells (File:ENC Hush icon.png Hush). They can also lower the attack speed (File:ENC Illusion graft quickness icon.png Illusion Graft: Quickness) and the damage their enemies are capable of dealing (File:ENC Eyumai dulling icon.png Eyumai’s Dulling).


FAQ

In September, 2019's newsletter, Chris Perkins debuted a new segment where he answers commonly asked questions about the classes of Pantheon.


Bullet Q

Will Enchanter’s be the top DPS through charm? How powerful will a charmed mob be?

Bullet Chris

While much of this will be tuned in Alpha and Beta, the general design direction is that NPCs will not be at 100% strength when charmed. For the Pantheon Enchanter, charm is primarily designed as a CC mechanism, not a DPS mechanism. That said, there will likely be ways to reduce the penalty applied to a charmed NPC’s power. You will also have access to certain NPC’s abilities when charmed, which will make the decision of what to charm and how to use it much more interesting.


From October, 2019's Newsletter

Bullet Q

Will entity based illusions (such as Illusion: Ogre) allow the Enchanter to not only look like the entity, but take on it's traits or characteristics as well?

Bullet Chris

I don't have a definitive answer yet, but I will say I am a big fan of progression. You can see in a lot of the different class designs where something starts small but then becomes more significant as you grow in power. I would love to see something like illusion starting off basic, and just be a visual illusion--you appear to be something that you're not. Maybe there's some faction changes that come with that. But then also seeing a path of becoming more adept in your illusory arts where it may eventually border on something like transmutation, where you physiologically turn into the thing and take on it's traits and characteristics. I think something like that would be really cool.


References

  1. http://www.pantheonmmo.com/classes/enchanter/