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Pantheon: Rise of the Fallen
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== Gameplay Information == <!-- Information in this section should be as succinct as possible. If information is explained by a dedicated article elsewhere on the wiki, link to it or summarize it as much as you can. Thank you! --> <h3>Group Role</h3> The Enchanter's official role is <b> support </b>. Classes in the support role focus on providing combat advantages through primarily non-destructive means, such as [[buffing]] allies and [[debuffing]] foes. Crowd control is a subset of support, and is a primary focus of the Enchanter class. Crowd control abilities center on limiting a foe's ability to participate in combat and come in two forms: loss of control and positional control. Loss of control abilities deny the target independent actions, while positional control abilities move targets or impair their ability to move by themselves. Enchanters primarily have loss of control abilities via their [[File:ENC mesmerize icon.png|25px]] [[Mesmerize]], <!-- [[File:ENC charm icon.png|25px]]--> [[Charm]] and <!-- [[File:ENC shock and awe icon.png|25px]] --> [[Shock and Awe]] spells. While enchanters possess some damaging spells, such as their [[File:ENC flay the mind icon.png|25px]] [[Flay the Mind]] and [[File:ENC cranial pressure icon.png|25px]] [[Cranial Pressure]], the side effects of these spells are emblematic of the Enchanter's focus as a class: supporting their team. Enchanters are capable of increasing [[Attributes#mana regen|mana regeneration]] ([[File:ENC enshire faint whisper icon.png|25px]] [[Enshire's Faint Whisper]]), [[attack speed]] ([[File:ENC illusion graft quickness icon.png|25px]] [[Illusion Graft: Quickness]]), casting speed ([[File:ENC illusion graft acuity icon.png|25px]] [[Illusion Graft: Acuity]]), can grant mana directly to an ally (<!-- [[File:ENC gift of inspiration icon.png|25px]] -->[[Gift of Inspiration]]) and bestow illusions (<!-- [[File:ENC illusion craft icon.png|25px]] -->[[Illusion Craft]]). Enchanters can decrease the attack speed and cast speed ([[File:ENC illusion graft fatigue icon.png|25px]] [[Illusion Graft: Fatigue]]), damage potential (<!-- [[File:ENC eyumai's dulling icon.png|25px]]-->[[Eyumai's Dulling]]) and magic resistance ([[File:ENC forceful will icon.png|25px]] [[Forceful Will]]) of their foes, as well as silence (<!--[[File:ENC hush icon.png|25px]]--> [[Hush]]) them and turn their spells against them (<!-- [[File:ENC spell turn icon.png|25px]]-->[[Spell Turn]]) <h3>Weapons & Techniques </h3> Enchanters can equip [[Blunt]] and [[Piercing]] class weapons. They can only equip one-handed piercing, but may use either one or two-handed blunt weapons. {| class="article-table" |- !Weapon Class!!Available Types |- |Blunt |[[Club]], [[Long Staff]], Stave, [[Quarter Staff]] |- |Piercing |[[Dagger]] <sup><ref>[https://www.pantheonmmo.com/game/classes/Enchanter/ Official Website] </sup></ref> |- |} <!-- Waiting for more info to be released <b>Techniques</b></br> --> <h3>Race</h3> {{Quote|The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your partyโs, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.|Official Description <small>(retrieved from archived FAQ)</small>}} Enchanters can choose between five different races: Dark Myr, Dwarf, Elf, Gnome and Human
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