1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.
2. Spells are taken directly from the most recent source, superseding information from the official class page.
3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.
For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.
Contents
Enchanter Spell List
Beneficial (Buffs)
Buffs are any spell that enhance a player or creature's attributes and capabilities.
Illusion
Illusions spells change the appearance of their target, in addition to providing other benefits.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Squee's Grand Foolery | 1-50 | Group | Enchanters can evolve Squee’s Mimicry into Squee’s Grand Foolery, casting the illusion on all members of their group for X duration. | Epic Ability. | ||||||
40px | Squee’s Mimicry[1] | 1-50 | Self | You cast an illusion, taking on the likeness of a random object in the environment within X meters of you. This illusion is quite effective and will fool most NPCs who see you, causing them to ignore you. |
Non-Stat Buff
Non-Stat Buffs enhance a target's non-statistic attributes, such as attack speed, movement speed, critical chance, etc.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Enshire's Faint Whisper | 1-18 | Single | 10 Mana | 26m | 2s (4s cooldown) | 24 minutes | Your mind fills with the whispers of Enshire, granting you increased Mana Regeneration. | |||
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Illusion Graft: Acuity | 1-30 | Single | 10 mana | 26m | 2s (3s cooldown) | 24 minutes. | Graft an illusion into your ally’s mind, granting them an increased sense of mental acuity. While active, your ally’s Spell-Casting Speed will be increased by 20%. | |||
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Illusion Graft: Acumen | 1-30 | Single | 18 Mana | 26m | 2s (3s cooldown) | 24 minutes | Graft an illusion into your ally’s mind, granting them an increased sense of mental acuity. While active, your ally’s Spell-Casting Speed will be increased by 10%. | |||
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Illusion Graft: Quickness | 1-18 | Single | 10 Mana | 26m | 2s (3s cooldown) | Graft an Illusion into your ally's mind, filling them with urgency and increasing their Attack Speed by 8%. | ||||
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Illusion Graft: Rapid Mind[1] | 1-50 | Graft an illusion of urgency into an ally’s mind, increasing their spell haste. | ||||||||
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Illusion Graft: Veracity | 1-18 | Single | 14 Mana | 26m | 2s (3s cooldown) | Graft an Illusion into your ally's mind, filling them with urgency and increasing their Attack Speed by 12%. | ||||
40px | Malison's Lucid Dream | 1-50 | (Single Target) | You empower your ally's imagination, causing their abilities to have no resource cost for the duration. When you cast this ability on your ally, it will automatically apply Malison's Lucid Nightmare to your Offensive target. | Epic Ability. Cannot be cast on yourself. | ||||||
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Sight of Sages | 4 | Single | 8 Mana | 26m | 3s (4s cooldown) | 24 minutes | Grants the ability to see the invisible for 24 minutes. | |||
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Whisper of Tysire[1] | 1-50 | Group | Flood your group with the whispers of Tysire, increasing the rate of mana regeneration. |
Self
These Buffs are self only.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) | ||
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40px | Lyrith's Grace[1] | 1-50 | Single | You enchant your target’s mind to judge you more amiably, increasing your unique faction standing with that target for a short time. | |||||||||
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Shelter of Energies | 16 | Self | 10 Mana | 15m | 3s (4s cooldown) | 36 minutes | Increases your Health (56) and Armor Class (152). | |||||
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Shelter of Weak Energies | 8 | Self | 8 Mana | 15m | 3s (4s cooldown) | 36 minutes | Increases your Health (34) and Armor Class (110). |
Blur (Mem Blur)
Blur (Mem Blur) spells clear a hostile target's hate list.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) | ||
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40px | Thought Thief | 1-50 | Single | You infiltrate the short-term memory of your target and completely erase their Hate list. |
Crowd Control (CC)
Crowd Control (CC) refers to a variety of spells whose aim is to limit an enemy's ability to participate in a fight. There are two primary forms of CC: loss of control, and positional control. Charm and Mesmerize are examples of loss of control, while Roots are an example of positional control.
Charm
Charm spells turn an NPC into a pet until the duration expires.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) | ||
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40px | Charm | 1-50 | Single |
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You attempt to infiltrate your target’s mind, allowing you to take control of them for X duration. The chance of a successful Charm and the length of time the Charm will last can be improve based on your Intelligence, Constitution and Charisma. | ||||||||
40px | Dire Charm | 1-50 | Single | Enchanters can evolve their Charm ability into Dire Charm, which is harder for your target to resist and has an innate chance of permanently charming your target. This chance will stack with Mental Terraformer. Permanent charm will break when you die or zone. | Epic Ability. |
Mesmerize (Mes/Mez)
Mesmerize spells (Mez/Mes) incapacitate a target, causing them to stop attacking and remain still until either the duration expires, or the target takes damage. Note: Some damaging spells can be used on mesmerized targets without breaking the effect, and this is noted where it occurs.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Capture the Mind | 1-18 | Single | 15 Mana | 26m | 2s (2s cooldown) | 24 seconds | Mesmerize your target. Any damage to the affected target will break the effect. | |||
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Enrapture | 1-30 | Single | 26 mana | 26m | 1s (150s cooldown) | 30s | Mesmerize your target. | Unresistable | ||
40px | Fascinate | 1-50 | The Enchanter can evolve their Mesmerize ability into Fascinate, allowing them to mesmerize multiple targets at the same time. | Epic Ability | |||||||
40px | Foolish Fire | 1-50 | Single | You create a wisp of enchanted light that darts and dances around your target, Mesmerizing them. After X seconds the wisp will begin traveling aimlessly around the area with your target following. Target will remain Mesmerized until the effect ends. You may end this effect at any time. Any damage to the target will break the effect. | |||||||
40px | Hold the Mind | 1-30 | Single | 10 Mana | 26m | 2s (2s cooldown) | 16 seconds | Mesmerize your target. Any damage to the affected target will break the effect. | |||
40px | Mesmerize | 1-18 | Single | 20 Mana | 26m | 2s (2s cooldown) | 30 seconds | Mesmerize your target. Any damage to the affected target will break the effect. |
Damage
Direct Damage (Nuke)
Direct Damage ability/spells (Nukes) are those whose primary function is to inflict a burst of damage. These abilities/spells can--and often do--have additional effects.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Flay the Mind | 1-18 | Single | 20 Mana | 26m | 2s (3s cooldown) | Instant |
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Flays your target's mind with mental energy, dealing Magic damage and restoring some Mana to you and your group members. | ||
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Rend the Mind[1] | 1-50 | Single | Instant | You rend your target’s mind with a burst of mental energy, dealing Magic damage and restoring some Mana to you and your group members. | ||||||
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Stab the Mind | 1-18 | Single | 16 Mana | 26m | 2s (3s cooldown) | Instant |
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Stabs your target's mind with mental energy, dealing Magic damage and restoring some Mana to you and your group members. |
Damage Over Time (DoT)
Damage Over Time abilities/spells (DoTs) apply a damaging effect to the target, which applies multiple times over the duration.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Cranial Pressure | 1-18 | Single | 12 Mana | 26m | 2s (12s cooldown) | 12 seconds | CHA 20% / CON 20% / INT 50% | Applies intense pressure to your target's brain, causing Magic damage over 12 seconds. While active, your enemy's Magic Resistance will decrease (-1) every 3 seconds. | ||
40px | Illusion Graft: Harm | 1-50 | Single | You graft an illusion into your enemy’s mind, overwhelming them with the sense of being harmed. Your target will be inflicted with Magic damage over time. | Damage caused by this ability doesn't break Mez. | ||||||
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Malison's Crushing Grip | 1-18 | Single | 22 Mana | 26m | 2s (12s cooldown) | 12 seconds | CHA 20% / CON 20% / INT 50% | Applies intense pressure to your target's brain, causing Magic damage over 12 seconds. While active, your enemy's Magic Resistance will decrease (-2) every 3 seconds. |
Detrimental (Debuffs)
Detrimental spells (debuffs) are any spell that weakens the recipient, making it harder for them to fight. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.
Non-Stat Debuff
Non-Stat Debuffs decrease a target's non-statistic attributes, such as attack speed, armor class, critical chance, etc.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Commanding Will | 1-18 | Single | 12 Mana | 26m | 1s (3s cooldown) | 2 minutes | Dominates your enemy, stripping them of their Magic Resistance (5) and giving it to yourself. | Unresistable. | ||
40px | Eyumai's Dulling[1] | 1-50 | Single | You weaken the materials in your enemy's weapons, lowering the damage they are capable of dealing. | |||||||
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Forceful Will | 4 | Single | 12 Mana | 26m | 2s (4s cooldown) | 24 seconds | Dominates your enemy, stripping them of their Magic Resistance (2) and giving it to yourself for 24 seconds. | |||
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Illusion Graft: Exhaustion | 1-50 | Single | 20 Mana | 26m | 2s (4s cooldown) | 2 minutes | Grafts an illusion of exhaustion into your enemy’s mind. This ability will reduce their:
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Illusion Graft: Fatigue | 1-30 | Single | 12 Mana | 26m | 2s (4s cooldown) | 2 minutes | Grafts an illusion of exhaustion into your enemy’s mind. For 2 min, this ability will reduce their:
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40px | Malison's Lucid Nightmare | 1-50 | Single | You take control of your enemy’s reality, causing all of their attacks and abilities to have no effect. This ability shares the same duration as Malison’s Lucid Dream. If this target is not killed while Malison's Lucid Nightmare is active, all resources your Defensive target has spent during its duration will be retroactively lost. Additionally, the collective damage done to this target while the effect was active will be discharged in full at a random member of your group | Epic Ability |
Silence
Silence spells are a form of debuff that prevent their target from Casting.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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40px | Hush | 1-50 | Single | Silences your enemy, making them unable to cast spells for X duration. This ability also interrupts spell casting. |
Misc.
A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) | ||
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Enshire's Mana Guzzle | 1-30 | Single | 10 Mana | 20m | Instant (60s cooldown) | 4s | Drain your target's Mana for 4 seconds and grant the stolen Mana to yourself. | |||||
40px | Shock and Awe[1] | 1-50 | Single | Confuse your target with bizarre imaginings, causing them to attack the nearest enemy for a short time. | |||||||||
40px | Thought Thief | 1-50 | Single | You infiltrate the short-term memory of your target and completely erase their Hate list. |
Pacify
Pacify spells reduce the agro radius of the target, thereby also reducing their assist radius.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) | ||
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Control Breath | 16 | Single | 16 Mana | 26m | 2s (4s cooldown) | 60 seconds | Calms your target, reducing their aggro radius (4m). | |||||
40px | Isolate[1] | 1-50 | Numb an enemy’s senses, reducing their assist radius. |
Passive Abilities
These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.
Icon | Name | Level | Modifying Attribute | Mastery | Description | Note(s) |
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40px | Illusion Craft[1] | 1-50 | Entrusted with the Enchanter’s art of illusion crafting, you are able to discover, learn and use Illusion-based abilities. | |||
40px | Inside Voice | 1-50 | The longer your target has been under the effects of your Mesmerizing abilities, the less likely they will be to resist your Charm abilities. | |||
40px | Lyrith’s Embellishment | 1-50 | Your skill with physical enchantment and illusions has made you adept in the art of persuasion. Your buy prices will be decreased and your sell prices will be increased with most vendors. | |||
40px | Mental Terraformer | 1-50 | Your Charm spells now have a small innate chance to permanently Charm your target. Permanent Charm will break when you die or zone. | Epic Skill | ||
40px | Runeskin[1] | 1-50 | Causes you to naturally absorb X% of incoming damage. Once that amount of damage has been absorbed, Runeskin will fade for Y duration before passively reactivating at full effect. Runeskin’s damage absorption capacity will slowly replenish over time when not taking damage. |
Stun
Stun spells briefly stop creatures from moving or attacking as well as interrupt spell casting.
Icon | Name | Level | Target | Cost | Range | Casting & Cooldown Time | Duration | Modifying Stat(s) | Mastery | Description | Note(s) |
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Ghaven's Wild Display[1] | 1-18 | PBAoE | 12 Mana | 6m | 1s (20s cooldown) | 5 seconds | Releases a surge of mental energy all around you, stunning all enemies within 6 meters. |
Reference(s)[]
Class Abilities |
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