Pantheon: Rise of the Fallen Wiki
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|image = Druid.png
 
|image = Druid.png
 
|role = Healer
 
|role = Healer
|armor = Cloth, Light Leather<sup><ref name="Official Website">https://www.pantheonmmo.com/game/classes/druid/</ref></sup>
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|armor = Cloth, Light Leather
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|weapons = Blunt
|weapons = Blunt<sup><ref name="Official Website">https://www.pantheonmmo.com/game/classes/druid/</ref></sup>{{collapse top|SHOW | HIDE }}
 
<small>Club, Mace, Stave, Quarter Staff, Long Staff - '''official description'''.</small>
 
{{collapse bottom}} </sup>
 
 
|spells = <big>[[Druid/Abilities|Click Here]] </big>
 
|spells = <big>[[Druid/Abilities|Click Here]] </big>
 
|resource = Mana
 
|resource = Mana
 
|archai = [[File:Archai race icon.png|30px|link=Archai]]<br>[[Archai]]
 
|archai = [[File:Archai race icon.png|30px|link=Archai]]<br>[[Archai]]
|darkmyr = [[File:Dark myr race icon.png|30px|link=Dark Myr]]<br>[[Dark Myr]]
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|elf = [[File:Elf race icon.png|30px|link=Elf]] <br>[[Elf]]
|dwarf = [[File:Elf race icon.png|30px|link=Elf]] <br>[[Elf]]
 
 
|halfling = [[File:Halfling race icon.png|30px|link=Halfling]]<br> [[Halfling]]
 
|halfling = [[File:Halfling race icon.png|30px|link=Halfling]]<br> [[Halfling]]
|human = [[File:Human race icon.png|30px|link=Human]]<br> [[Human]]
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|human = [[File:Human race icon.png|30px|link=Human]]<br> [[Human]]
 
|ogre = [[File:Ogre race icon.png|30px|link=Ogre]]<br> [[Ogre]]
 
|ogre = [[File:Ogre race icon.png|30px|link=Ogre]]<br> [[Ogre]]
 
}}
 
}}
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<div align="center">{{Quote|Amidst the fragmented realms, the wild-eyed Druid embraces the diverse, natural world, peering into its mysteries. Druids are revered as visionaries who can see into the heart of terminus.|Official Description}}</div>
   
 
'''{{BASEPAGENAME}}''' is a class available to the [[Archai]], [[Dark Myr]], [[Dwarf]], [[Halfling]], [[Human]] and [[Ogre]] races. The Druid's primary group role is [[Healer]], making it their priority to keep their allies alive. The Druid's specialty as a healer is direct healing.<sup><ref>[https://youtu.be/5t4DyH8IFNc?t=2429 Druid healing speciality (2022)]</ref></sup> With their mystical companion [[Hirode]] by their side, Druids can meet the needs of many different situations: from baring nature's fury on their foes through lightning and stinging swarms, cloaking their allies in thorns that damage any enemy foolish enough to strike, and teleporting to the [[Wandering Stones]] scattered across [[Terminus]].
 
'''{{BASEPAGENAME}}''' is a class available to the [[archai]], [[dark myr]], [[dwarf]], [[halfling]], [[human]] and [[ogre]] races. They function primarily as a [[healer]], with their specialty being in-direct healing. This can be seen in multiple forms, from boosting a player's natural [[Attributes#hp regen|health regeneration]], to increasing the effectiveness of healing received by a target and planting mystical tress that passively heal those in its area of effect.
 
 
With their mystical companion [[Hirode]] by their side, druids can meet the needs of many different situations: from baring nature's fury on their foes through lightning and stinging swarms, cloaking their allies in camouflage or wrapping them in thorns that damage any enemy foolish enough to strike, and teleporting to the [[Wandering Stones]] scattered across [[Terminus]].
 
   
   
 
__TOC__
 
__TOC__
   
 
==Description==
 
[[File:Druid-full.jpg|left|320px|thumb|A [[halfling]] Druid. [[Hirode]] can be seen perched on the Druid's shoulder.]]
 
The wild-eyed Druid has answered a dangerous call: to embrace the natural world of Terminus and peer into its mysteries. With the manifold fragments of other worlds and realms now on Terminus, the landscape is highly diverse and treacherous. For this reason, Druids are often revered as visionaries who can see beyond the fragmented terrain and into the heart of Terminus itself.
   
 
At its core, the Druid is a light-armored mystic who is able to draw out aspects of the natural world and imbue them into other living things or project them into their surroundings. But there is a fine line they must walk as they gaze ever-deeper into the secrets of Terminus. The Druids who learn to master these revelations are rumored to have incredible restorative abilities, while wielding the power to command the weather itself. Surely, there is rarely a display as awe-filled as this kind of fury when kindled.
==Lore==
 
The wild-eyed druid has answered a dangerous call: to embrace the natural world of Terminus and peer into its mysteries. With the manifold fragments of other worlds and realms now on Terminus, the landscape is highly diverse and treacherous. For this reason, druids are often revered as visionaries who can see beyond the fragmented terrain and into the heart of Terminus itself.
 
   
  +
== Gameplay Information ==
 
<!-- Information in this section should be as succinct as possible. If information is explained by a dedicated article elsewhere on the wiki, link to it or summarize it as much as you can. Thank you! -->
   
  +
;Notice: Due to outstanding dependencies, deployment of the Ranger, Summoner and Druid classes remain on hold until the integration of the new Networking stack is complete.
==Description==
 
[[File:druid-full.jpg|left|320px|thumb|A [[halfling]] druid. [[Hirode]] can be seen, perched on the druid's shoulder.]]
 
   
At its core, the druid is a light-armored mystic who is able to draw out aspects of the natural world and imbue them into other living things or project them into their surroundings. But there is a fine line they must walk as they gaze ever-deeper into the secrets of Terminus. The druids who learn to master these revelations are rumored to have incredible restorative abilities, while wielding the power to command the weather itself. Surely, there is rarely a display as awe-filled as this kind of fury when kindled.
 
 
 
==Game Guide==
 
<!-- Information in this section should be as succinct as possible to keep the article clean. Summarize information whenever possible and link to guides whenever you can't. Thank you! -->
 
:::For in-depth guides to the druid class and beyond, be sure to browse the [[:Category:Class guide|class guides]].
 
 
<h3>Group Role</h3>
 
<h3>Group Role</h3>
  +
The Druid's official role is <b> Healer </b>. Classes in the healer role focus on restoring the [[hp]] of their party members. Within an ideal group set-up, this healing is focused on the party's [[tank]]. Each healer performs their healing differently, with the Druid's speciality being direct healing.
   
  +
Druids have access to a variety of methods they can use to restore their allies. They can seize foes with <!-- [[File:DRU creeper's grip icon.png|25px|link=]]--> [[Creeper's Grip]], a “[[reverse damage shield]]” which makes it so that players who attack the afflicted target receive healing. [[File:DRU warden wildfire icon.png|25px|link=]] [[Warden's Wildfire]] and <!--[[File:DRU verdanfire tree icon.png|25px|link=]]-->[[Verdanfire Tree]] both provide the Druid with some [[AoE]] healing. They also have a unique healing method referred to as “reverberation”. This comes in two different forms: their passive [[Reverberation]] makes it so that, if an ally that is being healing by the Druid is healed by another party member, the Druid will cause that healing effect to jump to another player. The ability [[Hirode's Presence]] will cause Hirode to heal the target she's standing by whenever that target receives healing.
The druid's official role is [[healer]]. A healer's job, first and foremost, is to ensure that none of their party members die. Within an ideal group set-up, the healer can focus the majority of their healing on a single party member: the [[tank]].
 
   
  +
Druids have a powerful attribute buffs called ''Imbue Trait'', that also enhance secondary statistics, such as [[File:DRU imbue great bear resilience icon.png|25px|link=]] [[Imbue Trait: Grizzly's Resilience]] which increases stamina, [[AC]] and stun resistance. However, a Druid can only have one such imbued trait active on a target.
Among the [[healers]], druids are the masters of in-direct healing. This can be seen in three primary forms: they can boost a player's natural health regeneration ([[File:DRU Imbue ashen regeneration icon.png|25px]] [[Imbue Trait: Ashen Regeneration]]), they can boost the effectiveness of healing received by a target ([[File:DRU Hirode shelter icon.png|25px]] [[Hirode's Shelter]]), and they are capable of casting [[Casting Glossary#AoE|AoE]] heals ([[File:DRU Verdanfire tree icon.png|25px]] [[Verdanfire Tree]]). Druids also have a unique passive ability called [[File:DRU Reverberation icon.png|25px]] [[Reverberation]], which causes healing effects cast by any other member of the group to jump to another group member, so long as the druid themselves had a healing effect active on the initial target.
 
   
Druids have multiple support abilities designed to aid their party members. Their "Imbue Trait" line of spells provide a variety of beneficial effects, such as increasing movement speed ([[File:DRU Imbue white wolf icon.png|25px]] [[Speed of the White Wolf]]), boosting [[armor class]], [[stamina]] and stun resistance ([[File:DRU Imbue great bear resilience icon.png|25px]] [[Imbue Trait: Grizzly's Resilience]]) and granting invisibility ([[File:DRU nature shroud icon.png|25px]] [[Nature Shroud]]).
+
In combat, the Druid can assail foes with swarms of stinging insects that deal damage over time ([[File:DRU angry hornets icon.png|25px]] [[Angry Hornets]]), summon bolts of lightning ([[File:DRU call lightning icon.png|25px]] [[Call Lightning]]) and [[root]] their foes in place ([[File:DRU vinewoven cage icon.png|25px]] [[Greatvine Snag]]).
   
In combat, the druid can assail foes with swarms of stinging insects that deal damage over time ([[File:DRU angry hornet icon.png|25px]] [[Angry Hornets]]), summon bolts of lightning ([[File:DRU call lightning icon.png|25px]] [[Call Lightning]]) and [[root]] their foes in place ([[File:DRU vinewoven cage icon.png|25px]] [[Greatvine Snag]]).
+
Out of combat, the Druid can weave bridges of vines to cross gaps (<!--[[File:DRU vinewoven bridge icon.png|25px]]-->[[Vinewoven Bridge]]), provide light sources (<!--[[File:DRU vinewoven bridge icon.png|25px]]-->[[Firefly]]) and teleport themselves and their allies to the wandering stones scattered across Terminus (<!--[[File:DRU wandering stones icon.png|25px]]-->[[Wandering Stones]]).
   
Out of combat, the druid can weave bridges of vines to cross gaps ([[File:DRU vinewoven bridge icon.png|25px]] [[Vinewoven Bridge]]), provide light sources ([[File:DRU vinewoven bridge icon.png|25px]] [[Vinewoven Bridge]]) and teleport themselves and their allies to the wandering stones scattered across Terminus ([[File:DRU wandering stones icon.png|25px]] [[Wandering Stones]]).
 
   
<h3>Race</h3>
+
<h3>Weapons & Techniques </h3>
  +
The only weapon class that Druids can equip is [[Blunt]] and they can use both one-handed and two-handed varieties.
The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
 
   
  +
{| class="article-table"
==FAQ==
 
  +
|-
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!Weapon Class!!Available Types
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|-
  +
|Blunt
  +
|[[Club]], [[Long Staff]], [[Mace]], Stave, [[Quarter Staff]]<sup><ref>[https://www.pantheonmmo.com/game/classes/Druid/ Official Website]</ref></sup>
  +
|-
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|}
   
  +
<!-- Waiting for more info to be released
<small> From September, 2019 Burning Questions </small><ref>[https://web.archive.org/web/20200315163639/https://pantheonmmo.com/newsletter/2019_september_burning_questions/ 2019 Newsletter <small>(Archived. Retrieved 4/22)]</small></ref><br>
 
[[File:bullet.png|20px]] <b>Q</b><br>
+
<b>Techniques</b></br>
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-->
   
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<h3>Race</h3>
::How will Druid and Wizard teleportation be handled?
 
 
{{Quote|The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.|Official Description <small>(retrieved from archived FAQ)</small>}}
 
[[File:bullet.png|20px]] <b>Chris</b><br>
 
 
::When a Wizard approaches a Gateway for the first time, they will be able to “discover” it. Part of that process includes speaking with the NPC Gatewalker who oversees that portal. Whether through conversation or quest, the Wizard will gain access to that Gateway as part of their network. Every Gateway they discover in this manner will become part of their ever-increasing network of Gateways. Druids will encounter an identical process, utilizing Wandering Stones.
 
 
::Our plan is for the Wandering Stones and Gateways to become increasingly available to Druids and Wizards as part of a growing, interconnected network. Wizards/Druids will then be able to access all of their discovered portal locations through a UI window.
 
 
::At higher levels, Druids/Wizards will be able to teleport themselves to the primary Gateway or Wandering Stone in order to access the network more quickly. In addition, they’ll eventually be able to bring their group members with them through the Gateway/Wandering Stone network.
 
 
 
<small> From October, 2019's Newsletter </small>
 
   
  +
Druids can choose between five different races: Archai, Elf, Halfling, Human and Ogre.
[[File:bullet.png|20px]] <b>Q</b>
 
   
  +
==Player Guides==
::Will all the races of Druid be limited to the fox companion, or will there be different types of companions based on the Druid's race?
 
  +
*For an in-depth look at the Druid, please see the [[Druid Guide]].
   
 
==FAQ / Q&A==
[[File:bullet.png|20px]] <b>Chris</b>
 
  +
{{Col-begin}}
  +
{{Col-2}}
 
; Question <ref>[https://web.archive.org/web/20200315163639/https://pantheonmmo.com/newsletter/2019_september_burning_questions/ 2019 Newsletter <small>(Archived. Retrieved 4/22)]</small></ref> : How will Druid and Wizard teleportation be handled?
 
; Chris: When a Wizard approaches a Gateway for the first time, they will be able to “discover” it. Part of that process includes speaking with the NPC Gatewalker who oversees that portal. Whether through conversation or quest, the Wizard will gain access to that Gateway as part of their network. Every Gateway they discover in this manner will become part of their ever-increasing network of Gateways. Druids will encounter an identical process, utilizing Wandering Stones. Our plan is for the Wandering Stones and Gateways to become increasingly available to Druids and Wizards as part of a growing, interconnected network. Wizards/Druids will then be able to access all of their discovered portal locations through a UI window. At higher levels, Druids/Wizards will be able to teleport themselves to the primary Gateway or Wandering Stone in order to access the network more quickly. In addition, they’ll eventually be able to bring their group members with them through the Gateway/Wandering Stone network.
  +
{{Col-2}}
 
; Question <ref>[https://youtu.be/FGUQ3hpZNks?t=1837 Druid Burning Question 2 <small>(Retrieved 6/22)]</small></ref> : Will all the races of Druid be limited to the fox companion, or will there be different types of companions based on the Druid's race?
 
; Chris: I totally understand where this question's coming from, and it comes down to time and resources. If we have time and resources to create some additional manifestations of Hirode for the different races, to make it more fitting, then we will most likely explore that.
  +
{{col-end}}
   
  +
==Trivia==
::I totally understand where this question's coming from, and it comes down to time and resources. If we have time and resources to create some additional manifestations of Hirode for the different races, to make it more fitting, then we will most likely explore that.
 
  +
*During the June 9th, 2022 “Monk Combat Updates and Gameplay” stream it was announced that, as part of updates to the class-race matrix, Dark Myr would no longer be able to pick the Druid class.<ref>[https://youtu.be/vKFiPnbKYIA?t=101 Druid removed from Dark Myr]</ref>
   
 
==Gallery==
 
==Gallery==
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<div align="center">{{Class nav}}</div>
 
<div align="center">{{Class nav}}</div>
   
[[Category:Druids]]
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[[Category:Druids]] [[Category:Alpha]] [[Category:Beta]] [[Category:Launch]]
[[Category:Alpha]]
 
[[Category:Beta]]
 
[[Category:Launch]]
 

Revision as of 15:18, 24 June 2022

Amidst the fragmented realms, the wild-eyed Druid embraces the diverse, natural world, peering into its mysteries. Druids are revered as visionaries who can see into the heart of terminus.
~ Official Description

Druid is a class available to the Archai, Dark Myr, Dwarf, Halfling, Human and Ogre races. The Druid's primary group role is Healer, making it their priority to keep their allies alive. The Druid's specialty as a healer is direct healing.[1] With their mystical companion Hirode by their side, Druids can meet the needs of many different situations: from baring nature's fury on their foes through lightning and stinging swarms, cloaking their allies in thorns that damage any enemy foolish enough to strike, and teleporting to the Wandering Stones scattered across Terminus.


Description

Druid-full

A halfling Druid. Hirode can be seen perched on the Druid's shoulder.

The wild-eyed Druid has answered a dangerous call: to embrace the natural world of Terminus and peer into its mysteries. With the manifold fragments of other worlds and realms now on Terminus, the landscape is highly diverse and treacherous. For this reason, Druids are often revered as visionaries who can see beyond the fragmented terrain and into the heart of Terminus itself.

At its core, the Druid is a light-armored mystic who is able to draw out aspects of the natural world and imbue them into other living things or project them into their surroundings. But there is a fine line they must walk as they gaze ever-deeper into the secrets of Terminus. The Druids who learn to master these revelations are rumored to have incredible restorative abilities, while wielding the power to command the weather itself. Surely, there is rarely a display as awe-filled as this kind of fury when kindled.

Gameplay Information

Notice
Due to outstanding dependencies, deployment of the Ranger, Summoner and Druid classes remain on hold until the integration of the new Networking stack is complete.

Group Role

The Druid's official role is Healer . Classes in the healer role focus on restoring the hp of their party members. Within an ideal group set-up, this healing is focused on the party's tank. Each healer performs their healing differently, with the Druid's speciality being direct healing.

Druids have access to a variety of methods they can use to restore their allies. They can seize foes with Creeper's Grip, a “reverse damage shield” which makes it so that players who attack the afflicted target receive healing. File:DRU warden wildfire icon.png Warden's Wildfire and Verdanfire Tree both provide the Druid with some AoE healing. They also have a unique healing method referred to as “reverberation”. This comes in two different forms: their passive Reverberation makes it so that, if an ally that is being healing by the Druid is healed by another party member, the Druid will cause that healing effect to jump to another player. The ability Hirode's Presence will cause Hirode to heal the target she's standing by whenever that target receives healing.

Druids have a powerful attribute buffs called Imbue Trait, that also enhance secondary statistics, such as File:DRU imbue great bear resilience icon.png Imbue Trait: Grizzly's Resilience which increases stamina, AC and stun resistance. However, a Druid can only have one such imbued trait active on a target.

In combat, the Druid can assail foes with swarms of stinging insects that deal damage over time (DRU angry hornets icon Angry Hornets), summon bolts of lightning (DRU call lightning icon Call Lightning) and root their foes in place (DRU vinewoven cage icon Greatvine Snag).

Out of combat, the Druid can weave bridges of vines to cross gaps (Vinewoven Bridge), provide light sources (Firefly) and teleport themselves and their allies to the wandering stones scattered across Terminus (Wandering Stones).


Weapons & Techniques

The only weapon class that Druids can equip is Blunt and they can use both one-handed and two-handed varieties.

Weapon Class Available Types
Blunt Club, Long Staff, Mace, Stave, Quarter Staff[2]


Race

The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
~ Official Description (retrieved from archived FAQ)

Druids can choose between five different races: Archai, Elf, Halfling, Human and Ogre.

Player Guides

  • For an in-depth look at the Druid, please see the Druid Guide.

FAQ / Q&A

Question [3]
How will Druid and Wizard teleportation be handled?
Chris
When a Wizard approaches a Gateway for the first time, they will be able to “discover” it. Part of that process includes speaking with the NPC Gatewalker who oversees that portal. Whether through conversation or quest, the Wizard will gain access to that Gateway as part of their network. Every Gateway they discover in this manner will become part of their ever-increasing network of Gateways. Druids will encounter an identical process, utilizing Wandering Stones. Our plan is for the Wandering Stones and Gateways to become increasingly available to Druids and Wizards as part of a growing, interconnected network. Wizards/Druids will then be able to access all of their discovered portal locations through a UI window. At higher levels, Druids/Wizards will be able to teleport themselves to the primary Gateway or Wandering Stone in order to access the network more quickly. In addition, they’ll eventually be able to bring their group members with them through the Gateway/Wandering Stone network.
Question [4]
Will all the races of Druid be limited to the fox companion, or will there be different types of companions based on the Druid's race?
Chris
I totally understand where this question's coming from, and it comes down to time and resources. If we have time and resources to create some additional manifestations of Hirode for the different races, to make it more fitting, then we will most likely explore that.

Trivia

  • During the June 9th, 2022 “Monk Combat Updates and Gameplay” stream it was announced that, as part of updates to the class-race matrix, Dark Myr would no longer be able to pick the Druid class.[5]

Gallery

References