Pantheon: Rise of the Fallen Wiki
Register
Advertisement

Amidst the fragmented realms, the wild-eyed Druid embraces the diverse, natural world, peering into its mysteries. Druids are revered as visionaries who can see into the heart of terminus.
~ Official Description

Druid is a class available to the Archai, Elf, Halfling, Human and Ogre races. The Druid's primary group role is Healer, making it their priority to keep their allies alive. The Druid's specialty as a healer is direct healing.[1] With their mystical companion Hirode by their side, Druids can meet the needs of many different situations: from baring nature's fury on their foes through lightning and stinging swarms, cloaking their allies in thorns that damage any enemy foolish enough to strike, and teleporting to the Wandering Stones scattered across Terminus.


Description[ | ]

Druid-full

A halfling Druid. Hirode can be seen perched on the Druid's shoulder.

The wild-eyed Druid has answered a dangerous call: to embrace the natural world of Terminus and peer into its mysteries. With the manifold fragments of other worlds and realms now on Terminus, the landscape is highly diverse and treacherous. For this reason, Druids are often revered as visionaries who can see beyond the fragmented terrain and into the heart of Terminus itself.

At its core, the Druid is a light-armored mystic who is able to draw out aspects of the natural world and imbue them into other living things or project them into their surroundings. But there is a fine line they must walk as they gaze ever-deeper into the secrets of Terminus. The Druids who learn to master these revelations are rumored to have incredible restorative abilities, while wielding the power to command the weather itself. Surely, there is rarely a display as awe-filled as this kind of fury when kindled.

Gameplay Information[ | ]

Notice
Due to outstanding dependencies, deployment of the Ranger, Summoner and Druid classes remain on hold until the integration of the new Networking stack is complete.

Group Role

The Druid's official role is Healer . Classes in the healer role focus on restoring the hp of their party members. Within an ideal group set-up, this healing is focused on the party's tank. Each healer performs their healing differently, with the Druid's speciality being direct healing.

Druids have access to a variety of methods they can use to restore their allies. They can seize foes with Creeper's Grip, a “reverse damage shield” which makes it so that players who attack the afflicted target receive healing. DRU warden's wildfire icon Warden's Wildfire and Verdanfire Tree both provide the Druid with some AoE healing. They also have a unique healing method referred to as “reverberation”. This comes in two different forms: their passive Reverberation makes it so that, if an ally that is being healing by the Druid is healed by another party member, the Druid will cause that healing effect to jump to another player. The ability Hirode's Presence will cause Hirode to heal the target she's standing by whenever that target receives healing.

Druids have powerful attribute buffs called Imbue Trait, that also enhance secondary statistics. For example DRU imbue trait great bear's resilience icon Imbue Trait: Grizzly's Resilience which increases stamina, AC and stun resistance. However, a Druid can only have one such imbued trait active on a target.

Between heals, the Druid has a number of damage abilities available to them.

They can assail foes with swarms of stinging insects that deal damage over time (DRU angry hornets icon Angry Hornets), summon bolts of lightning (DRU call lightning icon Call Lightning) or pure fire and nature energy (DRU verdanfire bolt icon Verdanfire Bolt). The druid also has a powerful root ability that locks their foes in place, deals damage over time and is not broken by damage. (DRU vinewoven cage icon Greatvine Snag).

Out of combat, the Druid can weave bridges of vines to cross gaps (Vinewoven Bridge), provide light sources (Firefly) and teleport themselves and their allies to the wandering stones scattered across Terminus (Wandering Stones).


Weapons & Techniques

The only weapon class that Druids can equip is Blunt and they can use both one-handed and two-handed varieties.

Weapon Class Available Types
Blunt Club, Long Staff, Mace, Stave, Quarter Staff[2]


Race

The race you choose will provide different racial innate abilities that can and will be handy while adventuring. There will be times when the race you choose is to your, and your party’s, advantage; at other times neutral, and other times to your disadvantage. They will all be useful in any serious dungeon or other adventure area but one may be more advantageous in certain scenarios and situations.
~ Official Description (retrieved from archived FAQ)

Druids can choose between five different races: Archai, Elf, Halfling, Human and Ogre.

Player Guides[ | ]

  • For an in-depth look at the Druid, please see the Druid Guide.

FAQ / Q&A[ | ]

Question [3]
How will Druid and Wizard teleportation be handled?
Chris
When a Wizard approaches a Gateway for the first time, they will be able to “discover” it. Part of that process includes speaking with the NPC Gatewalker who oversees that portal. Whether through conversation or quest, the Wizard will gain access to that Gateway as part of their network. Every Gateway they discover in this manner will become part of their ever-increasing network of Gateways. Druids will encounter an identical process, utilizing Wandering Stones. Our plan is for the Wandering Stones and Gateways to become increasingly available to Druids and Wizards as part of a growing, interconnected network. Wizards/Druids will then be able to access all of their discovered portal locations through a UI window. At higher levels, Druids/Wizards will be able to teleport themselves to the primary Gateway or Wandering Stone in order to access the network more quickly. In addition, they’ll eventually be able to bring their group members with them through the Gateway/Wandering Stone network.
Question [4]
Will all the races of Druid be limited to the fox companion, or will there be different types of companions based on the Druid's race?
Chris
I totally understand where this question's coming from, and it comes down to time and resources. If we have time and resources to create some additional manifestations of Hirode for the different races, to make it more fitting, then we will most likely explore that.

Trivia[ | ]

  • During the June 9th, 2022 “Monk Combat Updates and Gameplay” stream it was announced that, as part of updates to the class-race matrix, Dark Myr would no longer be able to pick the Druid class.[5]

Gallery[ | ]

References[ | ]

Advertisement