Pantheon: Rise of the Fallen Wiki

Last Update: 11/6/24
Crafting is a gameplay mechanic. Through crafting, players can combine ingredients Harvested and collected from the world to create new items.

Details[]

Crafting is a collection of skills which allow players the ability to refine resources and items harvested, collected and looted from the world into new items. One of the major goals of the system is to provide players with a means to gear up through the power of choice. A crafted piece of Equipment can be customized and still be traded, allowing Crafters to create items to meet many different needs for different players. Gear dropped from Non-Player Characters or gained from completing Quests can be customized via Crafting but will then be bound to the player, preventing it from being traded. [1]

Professions & Specializations[]

Note: As of the last update to this article, Players are NOT prevented from pursuing multiple crafts and can explore and experiment as much as they want.

Players will be able to choose two professions: one which creates consumables and one which creates equipment. A single character may only know one of each profession, and may not pursue any of the others after they have chosen their craft.

Each profession has two specialization paths. A player can choose one of these two specializations for both of their known professions, and will be unable to pursue the other specialization. Players have access to all of the skills and recipes associated with their parent profession once they choose a specialization.

For example, the Player chooses to be a Provisioner and a Blacksmith. Then, they decide they want to specialize in Brewing for their Provisioner profession and Armorsmithing for their Blacksmithing profession. The Player can now craft general Blacksmith and Provisioner recipes, as well as those of the Brewer and Armorsmith specialization. If any of their recipes require combines from another profession the player will have to trade for it - or acquire it some other way.

The following list contains every profession and specialization.

Profession Specialization 1 Specialization 2
Alchemist ???: Elixirs ???: Toxins
Blacksmith Weaponsmith: Metal weaponry such as Swords. Armorsmith: Chain and Plate armor.
Outfitter Tailor - Martial and Cloth armor. Leatherworker - Leather armor.
Provisioner Chef - Food consumables. Brewer - Drink consumables.
Stonemason Jeweller: Rings and Necklaces Sculptor: ???
Woodworker Fletcher: Blunt weapons and Bows Carpenter: Shields and Storage Boxes

Crafting UI[]

The Crafting Window, with a few  in it

The Crafting Window, with a few Chunks of Tascium Ore in it. Pre-alpha 2021

Crafting Station [ Top, Left ] - The name of the crafting station you're using
Material List [ Middle ] - This area is where materials are placed to be combined together.
Count [ Bottom, Left ] - These buttons let you increase or decrease the amount of combines you want to make.
Combine [ Bottom, Right ] - This button starts the combine (shown as Smelt in the example image).

Note(s)[]

Bullet  A profession known as Scribe with the specializations Researcher and Engraver were originally planned. However, as of the most recent update to this article, the status of the Scribe profession is currently unknown.
Bullet  Cartography has been considered as a potential Crafting skill.

Reference(s)[]

Crafting
Alchemist • Blacksmith • Outfitter • Provisioner • Scribe • Stonemason • Woodworker
   User Interface
Personal Interface
Ability & Spell Book • Acclimation Window • Compass • Crafting Window • Effects Window • Journal • Macros • Mastery Experience Bar • Bug & Feedback Window • Hot Bar • Settings • Tool Bar
Player-to-PLayer
Group WindowPlayer Trade WindowChat Window
Non-Player Character Interface
Dialogue WindowLoot WindowTarget Window
Other
Character CreationLoading ScreenLogging In