Revision as of 23:53, 26 July 2021 by Moxieonline(talk | contribs)(Added website CLASS page quote to opening of the article. Updated the formatting of classes as well as their descriptions to match the website.)
To survive on Terminus one must navigate an endless sea of risks and opportunities. Against this dark unknown the well-worn paths of physical, mental, magical and spiritual mastery endure like beacons of light. Known collectively as Classes, these paths of mastery guide the hopeful and the terrible from birth to the grave and beyond.
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~ Official Description
A Class is a common method of arbitrating the capabilities of different player characters in Pantheon: Rise of the Fallen. A character class aggregates several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers.
In the Frail Age, communion with Celestials is unheard of. The Cleric must bind to ancient Tomes containing the last vestiges of light from when the Celestials had drawn near.
Legends speak of Dire Lords capable of mastering the crippling power of fear, with some able to manipulate the ‘essence’ of living things--even their very blood.
Amidst the fragmented realms, the wild-eyed Druid embraces the diverse, natural world, peering into its mysteries. Druids are revered as visionaries who can see into the heart of Terminus.
Through longstanding discipline and unwavering obedience to ancient teachings, the Monk wields their mind and body as a devastating, holistic weapon against their enemies.
Once a Cleric, the Paladin has a call transcending the customs of the Cleric Order. Led by her convictions, she sets off to carry out her own righteous judgment.
The treacherous Rogue is far more than a trickster. With her daggers, she is a ruinous force that smiles at the dark places and unravels her enemies with terrifying efficiency.
It is rumored that Shamans live in every age at once. Thus, Shamans know the ancestry of any friend or foe, wielding this knowledge to great benefit or baneful cost.
The Summoner has developed a powerful arcane command to conjure sustenance, tools, barricades, weaponry, even fantastic creatures of incredible strength – all of this at her whim.
The Warrior seemingly defies limits of physical strength, ability and resilience. However, not content with fortitude alone, he also refines his mind, becoming a master strategist in battle.
While many Wizards are driven mad through study of the arcane, those who emerge stable under the weight of this power wield a force barely imaginable in awe and effect.
Classes in progress
There are 2 classes that are not yet available. They are proposed to be available either at around launch or at some point after: Bard, Necromancer