Shaman/Abilities

NOTE(S) 1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change. 2. Spells are taken directly from the most recent source, superseding information from the official class page.

Buff

Beneficial spells, also known as buffs, are any ability or spell whose primary function is to increase the recipient's abilities.

Cure

Cure Spells and Abilities are those that remove Disease, Poison and Curses from a target.

Debuff

Detrimental spells, more commonly known as debuffs, are any ability or spell whose primary function is to weaken the recipient. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.

DoT Spells

Damage Over Time, also known as DoT, are abilities and spells which inflict their effect at intervals throughout the duration of the spell.

Healing

Mantle: Spells in the Mantle line are heal-over-time abilities with short cooldowns and a long duration, enabling you maintain them on multiple groupmates at once. The Water Boon from Mantle spells synergizes with both the Hand and Echo line of spells.

Hand: Spells in the Hand are direct heal spells.

Echo: Spells in the Echo line are group heal-over-time abilities.

Offensive

Passive

Utility A broad category, best thought of as the home for any ability that doesn't fall directly into the other definable categories. (Tanking, Healing, Damage Dealing, Crowd Controlling, Supporting)

Old Abilities (Status Unknown)

The following abilities have not been seen in recent streams, or have apparently been renamed or replaced by other abilities.