Enchanter/Abilities

NOTE(S) 1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change. 2. Spells are taken directly from the most recent source, superseding information from the official class page. 3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.

For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.

Beneficial (Buffs) Buffs are beneficial effects that enhance a player or creature's attributes and abilities.

Beneficial (Self Buffs) These Buffs are self only.

Charm Charms are any ability or effect that turn an NPC into a pet, until the duration expires.

Damage Over Time (DoT) Damage Over Time spells (aka DoTs) apply a damaging effect to the target, which applies multiple times over the duration.

Detrimental (Debuffs) Detrimental spells, more commonly known as debuffs, are any spell whose primary function is to weaken the recipient. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.

Direct Damage (Nuke) Direct Damage spells (aka Nukes) are those whose primary function is to inflict a burst of damage. These spells and abilities can--and often do--have additional effects.

Illusion Illusions spells change the appearance of player characters, in addition to providing other benefits.

Mesmerize (Mes/Mez) Mesmerize spells (also known as Mez/Mes spells) incapacitate a target, causing them to stop attacking and remain still until either the duration expires, or the target takes damage. Note: Some damaging spells can be used on mesmerized targets without breaking the effect, and this is noted where it occurs.

Misc. A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.

Pacify Pacify abilities and spells reduce the agro radius of the target, thereby also reducing their assist radius.

Passive Abilities These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.

Silence Silence spells are a form of debuff that prevent their target from casting spells.

Stun Stun spells briefly stop creatures from moving or attacking, and interrupt spell casting.