Paladin/Abilities

NOTE(S) 1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change. 2. Spells are taken directly from the most recent source, superseding information from the official class page.

For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game. Abilities and spells may occasionally be listed in multiple categories.

Cures Cures remove Diseases, Poisons and Curses from a target.

Defensive Defensive spells and abilities are those that are designed to block or reduce damage.

Misc. A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.

Healing

Healing (Self)

Hymns

Hymns are effects that, once activated, will persist until you cancel them or choose a different Hymn.

Passive Abilities These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.

Melee Abilities Melee abilities typically have a short range and may also require that a certain type of item be equipped to use them (E.G a shield).

Taunt

Resurrection Resurrect (aka Rez or Res) spells and abilities are used on dead players to bring them back to life. These abilities may restore a portion of the experience lost on death and typically cause Resurrection Sickness.

Stun Stun spells briefly stop creatures from moving or attacking, and interrupt spell casting.