Monk/Abilities

NOTE(S) 1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change. 2. Spells are taken directly from the most recent source, superseding information from the official class page. 3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.

For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.

Beneficial (Self Buffs) These Buffs are self only.

Chakra Gates

Defensive Defensive abilities are those that are designed to block or reduce damage.

Hate Reduction Hate reduction abilities lower your current Hate with the target, helping to keep aggro off of you.

Healing (Self)

Life Tap Lifetap abilities are those that deal damage to a target while restoring some amount of health to the user.

Melee Abilities Melee abilities typically have a short range, deal Physical damage, and may also require that a certain type of item be equipped to use them (E.G a shield).

Misc. A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.

Passive Abilities These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.

Taunt Taunt abilities are those that center around grabbing and maintaining the attention (aka Aggro) of a hostile creature.

Spell Interrupt These abilities interrupt active spell casting, but do not incur a Silence effect.

Stun Stun spells briefly stop creatures from moving or attacking, and interrupt spell casting.

Old Abilities (Status Unknown)

The following abilities have not been seen in recent streams, or have apparently been renamed or replaced by other abilities.