Rogue/Abilities

NOTE(S) 1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change. 2. Spells are taken directly from the most recent source, superseding information from the official class page.

For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.

Alchemical Abilities

Defensive

Invisibility Traps are abilities that are placed in the environment and trigger when a hostile entity passes through their area of effect.

Melee Abilities Melee abilities typically have a short range and may also require that a certain type of item be equipped to use them (E.G a shield).

Misc. A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.

Passive Abilities

Traps Traps are abilities that are placed in the environment and trigger when a hostile entity passes through their area of effect.

Old Abilities (Status Unknown)

The following abilities have not been seen in recent streams, or have apparently been renamed or replaced by other abilities.