Cleric/Abilities

NOTE(S) 1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change. 2. Spells are taken directly from the most recent source, superseding information from the official class page. 3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.

For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.

Buffs Buffs are beneficial effects that enhance a player or creature's attributes and abilities.

Cures Cures remove Diseases, Poisons and Curses from a target.

Defensive Defensive spells and abilities are those that are designed to block or reduce damage.

Direct Damage (Nuke) Direct Damage spells and abilities (aka Nukes) are those whose primary function is to inflict a burst of damage. These spells and abilities can--and often do--have additional effects.

Healing Healing Spells and Abilities are those that restore Health to a target, preventing their death. These often come with supplemental benefits, such as adding temporary Armor Class buffs.

Heal Over Time (HoTs) Heal Over Time spells (aka HoTs) apply a healing effect to the target, which applies multiple times over the duration.

Melee Abilities Melee abilities typically have a short range, deal Physical damage, and may also require that a certain type of item be equipped to use them (E.G a shield).

Misc. A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.

Pacify Pacify abilities and spells reduce the agro radius of the target, thereby also reducing their assist radius.

Passive Abilities These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.

Resurrection Resurrect (aka Rez or Res) spells and abilities are used on dead players to bring them back to life. These abilities may restore a portion of the experience lost on death and typically cause Resurrection Sickness.

Undead Bane (Direct Damage) Undead Bane spells require the initial target of the spell to be an Undead-type mob. This category is for Undead Bane spells that act as Direct Damage (aka Nukes).

Undead Bane (DoTs) Undead Bane spells require the initial target of the spell to be an Undead-type mob. This category is for Undead Bane spells that act as Damage over Time (aka DoTs).

Old Abilities (Status Unknown)

The following abilities have not been seen in recent streams, or have apparently been renamed or replaced by other abilities.

Note(s)
Celestial Focus. As of Aug. 2018, Clerics have a spell/ability called Celestial Focus as well as an  Epic Skill  listed on the official website with the same title. (Celestial Focus is no longer listed as of the 2020 website update, but status of either/both abilities is unknown.)