Druid/Abilities

NOTE(S) 1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change. 2. Spells are taken directly from the most recent source, superseding information from the official class page. 3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.

For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.

Damage Over Time (DoT) Damage Over Time spells (aka DoTs) apply a damaging effect to the target, which applies multiple times over the duration.

Damage Shield (DS) Damage Shields are any beneficial spell (aka buff) that deals damage when the recipient receives damage.

Defensive Defensive spells and abilities are those that are designed to block or reduce damage.

Direct Damage (Nuke) Direct Damage spells (aka Nukes) are those whose primary function is to inflict a burst of damage. These spells can--and often do--have additional effects.

Healing Healing spells are those that restore Health to a target, preventing their death. These often come with supplemental benefits, such as adding temporary damage absorption.

Hirode's Abilities You can ask your mystical companion, Hirode, to help you in combat. She can stand beside your allies to boost healing, turn her gaze on enemies to make them vulnerable, or she can turn her attention to you and amplify many of the your abilities.

Imbue Traits Using their Harness Trait passive ability, Druids can bestow traits taken from the natural world in themselves and others.

Invisibility Invisible players will not agro mobs when passing through their agro radius, they cannot be targeted for single target spells or abilities, and are not visible on the screen of other players unless they are grouped with the Invisible player or they have a See Invisibility effect. Some NPCs have innate See Invisibility as do some creature types. Difficult creatures, such as unique (aka Named) or raid NPCs, are very likely to have innate See Invisibility. Note: Becoming Invisible does not drop existing agro, and does not prevent social agro. Being Invisible does not block AoE damage and the player is still susceptible to environmental effects/traps/etc. Invisiblity ends upon taking damage, using abilities/spells, interacting with NPCS or attacking.

Misc. A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.

Passive Abilities These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.

Reverse Damage Shield (RDS) Reverse Damage Shields are spells that are cast on a hostile target and proc a positive effect back onto anyone that causes damage to the target.

Root Root spells lock their target in place until the spell expires. Root spells have a chance of breaking whenever the rooted target takes damage. Exceptions are noted where they exist.

Old Abilities (Status Unknown)

The following abilities have not been seen in recent streams, or have apparently been renamed or replaced by other abilities.