Dire Lord/Abilities

NOTE(S) 1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change. 2. Spells are taken directly from the most recent source, superseding information from the official class page. 3. The description of abilities/spells on the individual ability/spell page are accurate, but the description in the table is subject to truncation, etc.

For ease of browsing, spells are grouped together by type wherever possible, and these types are not necessarily mirrored directly from the game.

Blood States Blood States are a form of on-going buff which allow the Dire Lord to quickly adapt to various group roles. They have no resource cost to be used or maintained, but you're limited to one active Blood State at a time. You can switch Blood States whenever you like or deactivate them, with a 1 second cooldown before you can swap or activate another Blood State.

Cure

Damage Shield (DS) Damage Shields are any beneficial spell (aka buff) that deals damage when the recipient receives damage. Damage Shields typically only function in response to Melee attacks, not Ranged or Spell.

Defensive Defensive spells and abilities are those that are designed to block or reduce damage.

Detrimental (Debuff) Detrimental spells, more commonly known as debuffs, are any ability or spell whose primary function is to weaken the recipient. Note: Generally, debuffs of the same type do not stack. There are some exceptions, which are noted when they occur.

Life Tap Lifetap Spells and Abilities are those that deal damage to a target while restoring some amount of health to the user.

Melee Abilities Melee abilities typically have a short range and may also require that a certain type of item be equipped to use them (E.G a shield).

Misc. A broad category, best thought of as the home for any ability that doesn't fall directly into the other categories.

Passive Abilities These abilities do not need to be activated to provide their effect. They are equipped to the Utility Hotbar.

Snare Snare abilities and spells reduce the enemy's movement speed.

Taunt Taunt abilities are those that center around grabbing and maintaining the attention (aka Aggro) of a hostile creature.

Old Abilities (Status Unknown)

The following abilities have not been seen in recent streams, or have apparently been renamed or replaced by other abilities.