Patch 0.0.2

This patch, unofficially known as 0.0.2, was released May 20th, 2020 during the month's Producer's Letter. It is a Pre-Alpha patch that includes performance updates, polished Animations, and significant improvements to systems already present in the game.

World Building
World origin established (center of the world located and all zones oriented around it appropriately)

Split large zones into multiple zones to improve load times, more real-world zone aggro behavior

April 7th Murk and Silent Plains come online

New Black Rose Keep location and supporting environment

Updated Mad Run cave system

Added new Orc models

Systems
Game-wide stat overhaul, full deep-stat integration

April 8th EVERYTHING IS CLIMBABLE

First pass of Mastery experience gain

First pass of new character inventory (greybox)

INVENTORY (Different layout / final art)

Massive amount of progress on Quest & Perception system

Programming
Small refactor around ability cast cancelling

Fix to critical hit damage bonus from attack and spell power

New spell power conversion for damage and healing numbers

Formula scaling for intended top end of Attack & Spell power numbers at max level before buffs

Heals can now properly show up as crits in scrolling combat text

First pass of partial resists for spell damage based on target resistance

Aura controller performance improvements

Fixed a bug where procs could trigger themselves to proc again (infinite proc loop anyone?)

Fixed a bug that was removing passives on log in

Efficiency upgrades for NPC wander behavior, small tweaks to MoveAround

Fixed melee animation being overridden from EntityStatusType changes

April 9th First round of AI/pathing robustness updates

NPC chat bubbles, hooked up

Adjusted NPC hitboxes across the board to make selecting/looting smaller NPCs easier

NPC AI & threat refactor

Animations
Rounds of polish on 1h slashing/blunt and 1h piercing auto attacks

New /cheer, /wave and /conversate emotes (for dialogue with NPCs)

Monk unique combat idle, main/offhand autoattacks, flurry punch, gale kick, blazing hand strike